Druid 12/Hierophant 4/Hospitaler 10/Warpriest 4 is the build. It could use the Magical Beast Wildshape...
So, would it be a yay or a nay?
26 BAB, 30 Caster level druid...
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Sun Wukong
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26 BAB, 30 Caster level druid...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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chad878262
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Re: 26 BAB, 30 Caster level druid...
If you are asking yay or nay as in "is it viable?" then sure. If you are asking "is it better than previously posted Hierophant / Druids or Dragon Druids?" than the answer is unequivocally "nay"
Druid 30 is best for a Dragon Druid
Druid / Hierophant like the one Karond posted is probably the best DC Druid you can get.
Druid 30 is best for a Dragon Druid
Druid / Hierophant like the one Karond posted is probably the best DC Druid you can get.
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Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
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Sun Wukong
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Re: 26 BAB, 30 Caster level druid...
I have not seen that druid/hierophant, but anyhow, been tossing some build ideas around... Such as Favored Soul that doesn't use Divine Power and thought how the same concept could be applied with a Druid. But then I went for NWN2 wikia and read how some had complained about the Magical Beast Shapes not working with all the '+damage spells' etc... Celestial Leapard should work...
But then it falls to the Forgotten Realms selection of druidic deities. It is either Auril or Talona, and neither of them really, really interest me. Which leaves Malar... And with my high BAB - hunting fellow adventurers as another breed of prey... would be a delicious idea.
But based on my experiences with the relatively similar 'pro-pvp' character concepts, I do not think I have the will to dance upon that field of thorns.
So, what about turning the tables and roll out a Spirit Shaman? Well, still stuck with the druidic deity list list.
But then it falls to the Forgotten Realms selection of druidic deities. It is either Auril or Talona, and neither of them really, really interest me. Which leaves Malar... And with my high BAB - hunting fellow adventurers as another breed of prey... would be a delicious idea.
So, what about turning the tables and roll out a Spirit Shaman? Well, still stuck with the druidic deity list list.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Tekill
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Re: 26 BAB, 30 Caster level druid...
I could not see your original build as a Malarite...I can not picture a hospitaler Malarite.
Following, is the thread Karond suggests -a nice druid dc build. I rolled something close to it- thanks Karond.
viewtopic.php?f=64&t=57008&start=15
Following, is the thread Karond suggests -a nice druid dc build. I rolled something close to it- thanks Karond.
viewtopic.php?f=64&t=57008&start=15
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
Gilthisanthilas - Pryat of Helm - Everwatch Knight
Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
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Sun Wukong
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Re: 26 BAB, 30 Caster level druid...
Hospitalers are a fighting force of necessity, sworn to poverty, obedience, and the defense of those in their care. It is the duty of knights hospitaler to protect people traveling on religious pilgrimages. Over the years, this single duty has expanded to include the construction and administration of hospitals and refugee facilities.
Neutral evil is a possible alignment. A malarite hospitaler could of course provide some refuge for hunters in their hour of need. He could provide healing while also use it as an opportunity to spread lycantrophy onto others. Or perhaps consider how a 'hunt' might have left a number of pregnant and young behind. There would be no glory to slaughter them or to leave them to starve, but they could be taught the ways of the hunt and how to survive, even if later they will only bite the hand that fed them. Finally, let us look at the hunts themselves, those are the pilgrimages for the Malarites - and you just cannot let a bunch of Malarites run off a cliff after their prey, or could you? After all, the fresh converts can be little too enthusiastic.Alignment: Any nonchaotic.
Would that help imagine a Malarite Hospitaler? I admit, it does go a bit further away from the more typical evil Hospitaler... In otherwords, one that uses the position to seek wealth while maintaining the pretense of poverty.
Oh, and thanks for the link. Yeah, that build should work too. Especially if you are a druid of Mielikki.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Tsidkenu
Re: 26 BAB, 30 Caster level druid...
That build -does- get Treant shape, which would give it a good amount of survivability. But a 30 dragon-druid would still be better in every regard.
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Rhifox
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Re: 26 BAB, 30 Caster level druid...
"At [The Feast of the Stags], [Malarite] clergy publicly undertake to hunt throughout the winter ahead for the tables of specific widows, aged folk, infirm individuals, and orphan children."
About the only place where I could see a Malarite hospitalier working. The faith as a general rule is about survival of the fittest and does not really have much regard for people who cannot fight for themselves, but Malarites do have some level of care for the less-physically-adept members of their "packs".
The poverty thing is the easiest part of it. Malarites as a whole don't put much stock on material possessions. I view them as kind of having a "Greyjoy" mentality there, only own what you were able to take by your own might.
About the only place where I could see a Malarite hospitalier working. The faith as a general rule is about survival of the fittest and does not really have much regard for people who cannot fight for themselves, but Malarites do have some level of care for the less-physically-adept members of their "packs".
The poverty thing is the easiest part of it. Malarites as a whole don't put much stock on material possessions. I view them as kind of having a "Greyjoy" mentality there, only own what you were able to take by your own might.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic