Warlock DC's again

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dzidek1983
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Warlock DC's again

Unread post by dzidek1983 »

This is a post from Karond from 2016.
I want to confirm that its true what is being written.

If you have different thoughts about how Warlocks DC's work please post.
Maybe some feats are currently not working?
Maybe the formula is wrong?

I'm trying to get a clear picture of how it works currnetly, as i've read some posts from players claiming it's bugged.
Warlocks can survive on less, because they have an infinite amount of spells. However, warlocks have a slightly easier time too. Everyone has DCs like this:

10 - Base
X - ability stat (charisma for warlocks)
Y - spell level
Z - feats and caster level

If your final charisma is 30 with items and spells, and your caster level will be 30 (so +3 DC from caster levels, you get +1 each at level 23, 26, 29), then you'll get:

10 base + 10 charisma +3 caster level +spell level = 23+spell level

However, warlocks are a cheaty cheaty bunch, probably due to those pacts they make ;) So, they've an exception to the rule (to answer your latest post). While a sorcerer with these stats would get a DC of 25 for a level 2 spell, a warlock won't. A warlock always gets 9 for spell level (well, our custom invocations get their spell level).

So most of your spells will be cast at DC of 23+9 = 32, then you've the blackguard aura, so it's really like 34. This is okay. It's not fantastic, but against monsters you'll do fine against most things that aren't bosses.
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metaquad4
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Re: Warlock DC's again

Unread post by metaquad4 »

You'll only get that for essences and blasts together. Essence+Blast uses your dice to determine spell level, to a max of 9.

An essence alone or a shape alone will net the appropriate caster level. As will invocations. But, DC invocations are generally worthless and there is no reason to use an essence without a shape. So, you rarely run into that.
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dzidek1983
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Re: Warlock DC's again

Unread post by dzidek1983 »

I tested this in latest jegs (cant tell if it works that well, to me it doesnt)

i Was able to get a steady 33 DC's on all my essences and blasts together and 36 DC on epic spells.

so this means either JEGS wrks increcctly or i lack 1 DC

i had

10 + 10 charisma + 9 blast + 3 epic caste + 1 prodigy + 1 heritage = 34

i bet heritage bonus is missing

some of the new invocations dont work in jegs
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Nachti
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Re: Warlock DC's again

Unread post by Nachti »

heritage feats such as fiendish power dont increase blast DC. Check nwn2 wiki.
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Tekill
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Re: Warlock DC's again

Unread post by Tekill »

Your math seems about right to me except spell level..
Your really getting +9 on the blast?
What blast/shape are you using?

My noxious and repellant blasts are spell level 6.
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Nachti
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Re: Warlock DC's again

Unread post by Nachti »

My noxious and repellant blasts are spell level 6.
Your eldritch blast is using either the essence "spell level" or your "blast spell level" whatever is higher. So if youre having blast 9d6 and using noxious blast youre getting +9 DC for having spell level 9.
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Moltrazahn
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Re: Warlock DC's again

Unread post by Moltrazahn »

Nachti wrote:
My noxious and repellant blasts are spell level 6.
Your eldritch blast is using either the essence "spell level" or your "blast spell level" whatever is higher. So if youre having blast 9d6 and using noxious blast youre getting +9 DC for having spell level 9.
Wait...

Are you saying that it Caps out at 9d6 for DC... or would a 14d6 get +14 DC? @.@.

Or... am I understanding it wrongly?
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Nachti
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Re: Warlock DC's again

Unread post by Nachti »

No spell can be higher then level 9 - unless changed at bgttscc - so yes it caps at +9.
dzidek1983
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Re: Warlock DC's again

Unread post by dzidek1983 »

Nachti wrote:heritage feats such as fiendish power dont increase blast DC. Check nwn2 wiki.
Seems it doesnt... what a useless crap...

So the conclusion is the DC's work as intended. So i dont get what is the recent forum rant the controller locks are not as good as before....
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Tekill
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Re: Warlock DC's again

Unread post by Tekill »

I have not seen any evidence of my blast damage affecting my dc's. Last I checked the math works out to effective spell level of the blast ( + 6) is what works for my DC total.
I'm over 9d6 blast damage....
I will recheck the math.
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aaron22
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Re: Warlock DC's again

Unread post by aaron22 »

dzidek1983 wrote:
Nachti wrote:heritage feats such as fiendish power dont increase blast DC. Check nwn2 wiki.
Seems it doesnt... what a useless crap...

So the conclusion is the DC's work as intended. So i dont get what is the recent forum rant the controller locks are not as good as before....
the post on "controller style lock" was more about being viable on the server. i have no idea if they were awesome before. PnP write on them makes it a quite impressive controller. but what is on PnP doesnt translate to the game all the time. most posts in that thread said in the past they were not very effective and mostly ended up blasting anyway.
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Calodan
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Re: Warlock DC's again

Unread post by Calodan »

aaron22 wrote:
dzidek1983 wrote:
Nachti wrote:heritage feats such as fiendish power dont increase blast DC. Check nwn2 wiki.
Seems it doesnt... what a useless crap...

So the conclusion is the DC's work as intended. So i dont get what is the recent forum rant the controller locks are not as good as before....
the post on "controller style lock" was more about being viable on the server. i have no idea if they were awesome before. PnP write on them makes it a quite impressive controller. but what is on PnP doesnt translate to the game all the time. most posts in that thread said in the past they were not very effective and mostly ended up blasting anyway.
Pretty much truth here. Unless the server does something to make a controller lock more viable they are and always will be best made as DEX or CON locks and blasting the crap out of things first and foremost. You could make a Daggerlock too and use BGs specific Hideous blow that reapplies each round automatically. Yet you have to play a snowflake lock to do so and be chaotic neutral due to daggerspell mage needing not evil alignment.....either way though the best route with any lock is to blast the crap out of things and laugh maniacally while doing so. Seriously there are few DPS builds that can keep up with a lock on a rampage melting down the world.
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dzidek1983
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Re: Warlock DC's again

Unread post by dzidek1983 »

Warlocks are superior if they have many enemies... Even with 20d6 blast its an average of 70 dmg per round. How is that hard to keep up??
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