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Magic Circle vs. Alignment
Posted: Tue Mar 21, 2017 6:21 pm
by ARHicks00
The spell keeps fizzing out after a minute of use. It is suppose to be an hour per level, not one minute.
Re: Magic Circle vs. Alignment
Posted: Mon Mar 27, 2017 8:25 am
by Pimple
Since the patch yesterday now instead you get to be this
walking lightshow everytime another character enters the area of effect! I feel like my character should be giving sermons now.
Re: Magic Circle vs. Alignment
Posted: Mon Mar 27, 2017 9:01 am
by Valefort
Hmm that much was not intended, i'll have to take another look at it sorry

Re: Magic Circle vs. Alignment
Posted: Mon Mar 27, 2017 12:46 pm
by Glowfire
I think it also does that dread chime sound whenever someone enters and leaves. Which is... constantly, due to the relatively small aura. Not confirmed 100% but thought I heard it yesterday.
Still fizzed out for me in a tiny spot of lag. Sigh.
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 6:43 am
by Pimple
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 6:50 am
by Valefort
That's totally intentional.
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 6:59 am
by Pimple
Is there any.. benefit, any at all? It was already visible before. Now we get this ridiculous circus magic effect. Makes me think the point is to make it look more annoying and so have less people use the spell?
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 12:17 pm
by Valefort
It's just to see the VFX more often as opposed to only once !
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 12:21 pm
by Pimple
Twice a second when you have summons following you is a bit much!
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 12:34 pm
by Theodore01
Guess that's really a bad idea overall - just think of a DM event with a lot of people.
(Could this alone crash a players pc/game or even server ?)
I would like propose to remove all long time buff VFXs in general or make them as minimal as possible.
(So tired of all these walking christmas trees
)
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 12:42 pm
by Valefort
Nooooooope, at least personally i want much more VFXs for long term buffs.
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 1:12 pm
by dedude
BG - the Sword Coast Christmas trees
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 1:50 pm
by Pimple
http://imgur.com/a/4eav5
I don't mind a lightshow if it actually reflects what the spell would look like. Complicated patterns that reflect nothing practical and things that just burst up for no reason one can think... not so much. It would be nice if effects were looked at, but not just for making it look shinier. All magic should not be recognizable by every yokel you pass by, or there is no purpose to the detection spells, spellcraft rolls etc. There are a lot of spells where the effects just don't make a lot of sense though, and I'm sure a lot where it could be improved on.
One other annoying thing for this effect is you get to hear that sound again... and again... and again and again and again, all the bloody time :E
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 7:34 pm
by Glowfire
Sorry, Valefort... It was better the way it was before the VFX was poked at. This gets super annoying and an eyesore in parties (or just with summons). The sound is also annoying for other players (I've that turned off though

). Maaaybe if the aura was at least double the size, it wouldn't be so annoying but atm, its very small and party members step in & out constantly (as seen on Pimple's gif).
Aura effects are not that well suited for shifting visuals. Rescue feat for example, is super annoying for that reason as well (it does attach and detach constantly).
Re: Magic Circle vs. Alignment
Posted: Sun Apr 02, 2017 7:51 pm
by Valefort
I made it so the circle would only pop up again on the caster instead of anyone who is entering the circle, I'll see what I can do for the sound.