Drowsign language - make more usable
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- Glowfire
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Drowsign language - make more usable
This gets translated into...
This is what Drowsign looks like.
This:
*turns*taps*rubs*makes *rubs*makes *waves*taps*shields*turns *curls*taps*makes*waves *makes*rubs*stretches*waves *flips*makes*makes*holds*makes *flips*rubs*holds*runs.
Could we instead have each letter from 'English' be changed to what Animal language uses?
---- ---- ---------- ----
It is far less disruptive and odd to use in RP. I'd like to use Drowsign more but what comes out is so horrible... Most I know emote using it and then send tells instead to avoid the above abomination.
This is what Drowsign looks like.
This:
*turns*taps*rubs*makes *rubs*makes *waves*taps*shields*turns *curls*taps*makes*waves *makes*rubs*stretches*waves *flips*makes*makes*holds*makes *flips*rubs*holds*runs.
Could we instead have each letter from 'English' be changed to what Animal language uses?
---- ---- ---------- ----
It is far less disruptive and odd to use in RP. I'd like to use Drowsign more but what comes out is so horrible... Most I know emote using it and then send tells instead to avoid the above abomination.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
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Re: Drowsign language - make more usable
Imagine if they actually did that many signs just to say so little xD Wayyyyy to attract some attention!
"They're just furry and misunderstood."
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
"Is that why you are killing them?"
"Yes. They will atone in death."
"Ah. That will help them understand."
Sirion Te'dwa - Shop
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Re: Drowsign language - make more usable
Are you saying that the drow are animals?
Anyhow, as for that translation, it is just slow to read and nothing more. The gestures listed there can be waved in a split second or so...

Anyhow, as for that translation, it is just slow to read and nothing more. The gestures listed there can be waved in a split second or so...
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Re: Drowsign language - make more usable
If you want to change the drow sign language to something that produces lot less spam... Just a random thought... Have bunch of letters be replaced with symbols such as these:
§ # ¤ % & / [ ( ] ) = } { ? + \ ^ - @ £ $ €, you know as some kind of finger movements and that is all.
§ # ¤ % & / [ ( ] ) = } { ? + \ ^ - @ £ $ €, you know as some kind of finger movements and that is all.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
- Glowfire
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Re: Drowsign language - make more usable
My issue (and that of others) is that when used in middle of RP, it is way too distracting and every letter equals to a whole word, which will make longer signs look like a spam thing in the chat window.
I'm not fond of the suggestion of random symbols, because attention is drawn to it too much. A more uniform style means that it's registered by players that Drowsign is used but no one pauses RP to go "wtf is that", OOC. If a likeness to the Animal language is undesired, another symbol could be used (=, *) but IMO, it should be uniform and one letter should equal one symbol.
I'm not fond of the suggestion of random symbols, because attention is drawn to it too much. A more uniform style means that it's registered by players that Drowsign is used but no one pauses RP to go "wtf is that", OOC. If a likeness to the Animal language is undesired, another symbol could be used (=, *) but IMO, it should be uniform and one letter should equal one symbol.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
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Re: Drowsign language - make more usable
Well honestly, shouldn't drowsign be used for only basic concepts? Its meant to be a hidden hand movement to pass basic concepts about without tipping off foes.
"Left."
"No, stand left."
"Stop smiling!"
Not "My name is Daug'aonar. You killed no one I know. Yet, to emulate the Princess Bride in a metatextual manner, prepare to die."
IE IMO Big long sentences basically SHOULD be disruptive and unusable, as your drow is basically doing this.
CORRECTION: Drow sign is capable of complex concepts. That suggests that there's a sign per word, though.
Maybe the animal language approach is best?
I just wanted to post a Prodigy video <_<
"Left."
"No, stand left."
"Stop smiling!"
Not "My name is Daug'aonar. You killed no one I know. Yet, to emulate the Princess Bride in a metatextual manner, prepare to die."
IE IMO Big long sentences basically SHOULD be disruptive and unusable, as your drow is basically doing this.
CORRECTION: Drow sign is capable of complex concepts. That suggests that there's a sign per word, though.
Maybe the animal language approach is best?
I just wanted to post a Prodigy video <_<
Vadim Morozov, Dreadmaster.
Former Characters: Mel Darenda, Daug'aonar, Dural Narkisi, Cynric Greyfox, Ameris Santraeger, Cosimo Delucca, Talas Marsak.
Former Characters: Mel Darenda, Daug'aonar, Dural Narkisi, Cynric Greyfox, Ameris Santraeger, Cosimo Delucca, Talas Marsak.
- Glowfire
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Re: Drowsign language - make more usable
I haven't said anywhere that I desire to use the language for long complex and detailed sentences, nor do I think it should.
Moves his hand in gestures to indicate that there are four enemies ahead, three to the left and one to the right and that he will scout ahead.
Something like that will be very long because 1 letter = 1 whole word.
Also,
http://forgottenrealms.wikia.com/wiki/Drow_language
Moves his hand in gestures to indicate that there are four enemies ahead, three to the left and one to the right and that he will scout ahead.
Something like that will be very long because 1 letter = 1 whole word.
Also,
http://forgottenrealms.wikia.com/wiki/Drow_language
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
- Glowfire
- Posts: 1814
- Joined: Thu Jul 28, 2016 9:14 am
Re: Drowsign language - make more usable
Checking in to see if a developer / scripter person would be willing to do the change laid out in the first post...?
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
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Re: Drowsign language - make more usable
It's probably on the back burner to a number of more critical items, but will be addressed at some point.
- Glowfire
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Re: Drowsign language - make more usable
Thanks for a super quick response AoS. I have no idea how difficult a chance like this is to make and I have full understanding for other more important fixes being prioritised.
Power is the most persuasive rhetoric.
Friedrich von Schiller
Friedrich von Schiller
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Re: Drowsign language - make more usable
It's not as difficult as it's more tedious, and as languages is pinned to the "overhaul" board, this update will probably await that, especially as the request is more cosmetic than function.
- Tsidkenu
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Re: Drowsign language - make more usable
Easiest 'fix' is to make the public translation simply a universal emote *Makes a few discreet hand signals*, while the translation for drow players is whatever was actually typed. How 'easy' that is to enact is another thing entirely...