Hellfire warlock - Summon baatezu
Posted: Sat Apr 22, 2017 4:36 pm
Summon baatezu: Could the summon be choosable from a list, like the other summon spells are at the moment?
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this was the main issue with it yes, the HD range was massive (relatively speaking) but now they are all the sameRagingPeace wrote:They vary so much in strength.
neeshka, she always gets complaints, tho her AC is a bit better and she will be more useful damage wise - shes still a high level rogue but she will now have feint to make use of the sneak attack dice and the AI will reliably use feint very often, her bluff is not overly high but its enough to be usefulRagingPeace wrote:It summons a rogue type
hezebel, erinyes sorceress, think she has a bit better AC but not much because shes ranged and a spell caster, the targeting thing is just how the AI handles AoE spells, they always cast on the ground at the target and not at the target directly - dont remember if i even left those on her but she does have more spells to useRagingPeace wrote:It summons a sorcerer type with
the horned devil, one of the few good ones originally, might have gotten an increase in HD but otherwise untouched because he didnt really need itRagingPeace wrote:Then there's the Nrungnorog
there are 6 summons actually so you are missing oneRagingPeace wrote:then there's the two top tier
She can be useful in the first encounter, if you keep her in stealth, but after that she becomes useless, at least if you're soloing. In a group she might get some sneak attacks in.It summons a rogue type
neeshka, she always gets complaints, tho her AC is a bit better and she will be more useful damage wise - shes still a high level rogue but she will now have feint to make use of the sneak attack dice and the AI will reliably use feint very often, her bluff is not overly high but its enough to be useful
(Just got her as we speak she casts mage armor anbd shield, which leaves her at 32 ac.It summons a sorcerer type with
hezebel, erinyes sorceress, think she has a bit better AC but not much because shes ranged and a spell caster, the targeting thing is just how the AI handles AoE spells, they always cast on the ground at the target and not at the target directly - dont remember if i even left those on her but she does have more spells to use
I agree, he's in a pretty good place.Then there's the Nrungnorog
the horned devil, one of the few good ones originally, might have gotten an increase in HD but otherwise untouched because he didnt really need it
Mephasm hits hard, at least when he's buffed. I noticed he did like 14 divine damage per hit, and casts healing spells... Which surprisngly work on him considering he's undead?then there's the two top tier
there are 6 summons actually so you are missing one![]()
mephasm is the vampire cleric, he got some more spells and such but was fairly ok
the pit fiend was one of the top ones, pretty much untouched, along with the 6th summon which has like a 1% chance which is the chicken, who is actually another pit fiend so also pretty much untouched
atm yes, with the update when she has feint no, if she lands feint she will be able to do sneak attacks for the next round which will improve her usefulness - and before you ask, no she cannot have hips because the AI abuses the hell out of itRagingPeace wrote:She can be useful in the first encounter, if you keep her in stealth, but after that she becomes useless, at least if you're soloing. In a group she might get some sneak attacks in.
not sure?RagingPeace wrote:and casts healing spells... Which surprisngly work on him considering he's undead?
well like i said, the ones that were "weak" compared to the stronger ones are stronger, so no summon should be a bad choice when it appears, unless you simply dont like oneRagingPeace wrote:My main point was really just wondering if it would be possible to make them choosable from a list, since most other summon spells work like that now. Though I guess most of the summons would just be dismissed then, since people would be aiming for the pitfiend, so the spell would probably need a revamp then? Maybe a workaround would be to boost the rogue and sorcerer in power and increase the chance of summoning the horned devil?
Blackman D wrote:-4 con as payment? and like any other hellfire ability if you are unable to lose con then it does not work, but have it added that if the con penalty is removed before the duration is over the contract is also broken because of breach of payment
Yes, sounds great!RagingPeace wrote:That sounds kinda neat ^^
Is this something that would be taken into consideration?freekender wrote:Blackman D wrote:-4 con as payment? and like any other hellfire ability if you are unable to lose con then it does not work, but have it added that if the con penalty is removed before the duration is over the contract is also broken because of breach of paymentYes, sounds great!RagingPeace wrote:That sounds kinda neat ^^
I haven't played a Warlock in some time. They removed that feature?Blackman D wrote:which would defeat the point of removing the ability of them to go hostile in the first place, so unlikely