Blindfight feat and Adamantine weapons?

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amber91
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Blindfight feat and Adamantine weapons?

Unread post by amber91 »

Hello,

I had 2 questions:

1) Blindfight feat: Does it work properly when attacking concealed opponents? Against concealed targets (50%), it looks like I still miss just as much as I used to, and I don't see a "reroll" type of message, like it used to give in NWN1?

2) Adamantine weapons: do they exist? I heard conflicting reports some say they are rare, others say they have been removed from the server.

If it's true that adamantine weapons were removed because they were too powerful, does that mean spells and items that grant adamantine DR, like stoneskin, premonition, etc. were also removed? Otherwise, it seems a rather lopsided deal where melee non-casters completely lose out, as if they had many options to begin with...

Thanks for any insight!
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Re: Blindfight feat and Adamantine weapons?

Unread post by chad878262 »

amber91 wrote:1) Blindfight feat: Does it work properly when attacking concealed opponents? Against concealed targets (50%), it looks like I still miss just as much as I used to, and I don't see a "reroll" type of message, like it used to give in NWN1?
It works, promise!
amber91 wrote:2) Adamantine weapons: do they exist? I heard conflicting reports some say they are rare, others say they have been removed from the server.
No, Adamanitine weapons do not exist except possibly as 'Grandfathered' gear (if at all, I have never seen or heard of them, though I didn't join the server until after whatever nerfs occurred to remove some of the more overpowered stuff). However, spells granting DR do still exists, the point being those spells would be useless if everyone had adamantine weapons while even without them high STR characters can get through that DR... In addition sneak attack characters, weapons with elemental damage bonuses and other methods can be used to whittle down and / or get through such spells.
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Nyeleni
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Re: Blindfight feat and Adamantine weapons?

Unread post by Nyeleni »

I think only monks get adamantine fists eventually if enough levels are taken.
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Karond
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Re: Blindfight feat and Adamantine weapons?

Unread post by Karond »

Adamantine weapons aren't given out, and the ones that do exist are grandfathered. I only know of 4 adamantine weapons on the entire server.

A longsword owned my mrm3ntalist
A halberd that someone bought off the auctioneer 2 years ago (!)
A dwarven waraxe that mrieder79 traded to me
A warhammer that I've had since 2011
Tsidkenu

Re: Blindfight feat and Adamantine weapons?

Unread post by Tsidkenu »

Not 100% sure of the blindfight mechanic roll but I think its 1d100 vs Concealment %. If you have the feat you get to reroll if you miss the first time, but you can still miss again. And again. And again... damn RNG...
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AC81
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Re: Blindfight feat and Adamantine weapons?

Unread post by AC81 »

You can add another warhammer and a shortsword to that list to, as well as an enchanted longsword that I know another player has.
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amber91
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Re: Blindfight feat and Adamantine weapons?

Unread post by amber91 »

Thank you all for the clarifications!

Really hard to tell if Blindfight works, but I'll take your word for it! :)

Please indulge me a little rant, but I do have some legitimate questions afterward...
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chad878262 wrote:However, spells granting DR do still exists, the point being those spells would be useless if everyone had adamantine weapons while even without them high STR characters can get through that DR... In addition sneak attack characters, weapons with elemental damage bonuses and other methods can be used to whittle down and / or get through such spells.
@chad878262: I love you but I can't help but facepalm at that logic.
So many things wrong with that statement, I don't know where to begin.

Here's a little thought experiment:
1) Name things non-casters can do that casters don't have a reliable counter against.
2) Name things casters can do that non-casters don't have a reliable counter against.
3) See which list is significantly longer.
4) Now, take away stuff from the short list.
What did you just do?

Casters have many options, and a counter to everything via the multitude of spells available. Immunity to elemental damage, concealment, high DR, high AC, crit/sneak immunity, etc. Whereas non-caster types only have what low-magic weapon and armor options are available.

By that logic: "Dispel/breach should be removed because they make buffs useless while even without them high INT/WIS/CHA casters can get through protections after the 3rd or 4th casting. In addition there are many different spells that counter or bypass specific defenses and other methods can be used to whittle down and / or get through such spells."

Or, more pertinently, relative to non-caster melee classes:
"Magic damage should be removed because... non-casters have no DR or defense against magic damage while even without magic damage there are many options, such as elemental and physical damage, available to casters to reduce the non-caster health pool."

I'm not advocating non-caster be able to stand and fight like a caster, like in most mainstream MMOs these days (pure warriors using abilities with mana...lol), but why remove adamantine weapons which were already a very limited specific counter to a very specific defense. A situational counter to a situational defense seems appropriate and not OP. Adamantine weapons still can't bypass concealment, high AC, other types of DR...not to mention the IWin Bigby spells (assuming you didn't already faceplant hard after the first Bigby spell, try fighting with your OP adamantine weapons after getting hit by Interposing Hand against 50% concealment and 60+ac with crit immunity...you done git 'em caster yet?)

Anyway, when will these uppity non-caster type upstarts ever learn their place? amirite?
...sigh


---end rant----

Having said all that, based on the decision to not make adamantine weapons available on the server, I have some questions:

1) "Grandfathered items": Is that really a thing? Someone keeps a list of all the old OP items and allows their continued presence and use in the game?

2) If new players don't have access to adamantine weapons, why not remove them all from the server completely?

3) If someone with adamantine weapons runs around using them *today*, will there be any repercussions? If I managed to buy or get my hands on one, and start running around with it, is that ok?

4) P.S. Anyone selling grandfathered items? :)

thanks for any further clarification!
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Lockonnow
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Re: Blindfight feat and Adamantine weapons?

Unread post by Lockonnow »

yes those that have Adamantine weapon and go and be happy i thinking the yuse to see the trut about somethign not many know about hahah
chad878262
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Re: Blindfight feat and Adamantine weapons?

Unread post by chad878262 »

re: rant...

Speaking as someone who plays both power builds and some of the lowest on the totem poll (sneak) builds...I get it. On this server non-casters can't get +5 weapons and their are no immunity items. It also gets as old saying "the counter to a caster is a wand of mantle/invis/Silence or HiPS". However, I imagine it is just as frustrating on "High" magic servers where +8 weapons with 4d6 elemental damage on adamantine alongside permanent free action, immunity to death magic and any other type of items make it for casters. This server selected to live in a world where casters are more powerful than non-casters. This was long before I joined QC and as I have said in the past I joined after grandfathering stopped (ie all those things that qualify as grandfathered were already gone/locked down to specific accounts... I recall once when I was relatively new seeing a ring at auction that was up to like 2 million gold when the thread was shut down, the OP explained he was told the item could not be sold. My guess is if someone tried to publicly sell an adamantine weapon the same would occur, but maybe not (different DM's and not sure of the exact rules with grandfathered items.) However, if you were in possession of such an item there is no rule you aren't allowed to use it.
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K'yon Oblodra
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Re: Blindfight feat and Adamantine weapons?

Unread post by K'yon Oblodra »

60 +AC on a caster? On clerics or on wizards?

Can a wizard get enough auto-still to be able to play in full-plate?
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Valefort
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Re: Blindfight feat and Adamantine weapons?

Unread post by Valefort »

Both can get that if built for it, and yes a wizard can get auto still 0-9.
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dedude
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Re: Blindfight feat and Adamantine weapons?

Unread post by dedude »

Class envy is a futile exercise in this game and setting. Try to enjoy your own unique character and its unique abilities. The game is not meant for me vs him comparisons, but rather my group vs that group (of monsters).

And regarding grandfathered items, I have no clue why they would be allowed to exist.
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Endelyon
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Re: Blindfight feat and Adamantine weapons?

Unread post by Endelyon »

amber91 wrote:Having said all that, based on the decision to not make adamantine weapons available on the server, I have some questions:

1) "Grandfathered items": Is that really a thing? Someone keeps a list of all the old OP items and allows their continued presence and use in the game?

2) If new players don't have access to adamantine weapons, why not remove them all from the server completely?

3) If someone with adamantine weapons runs around using them *today*, will there be any repercussions? If I managed to buy or get my hands on one, and start running around with it, is that ok?

4) P.S. Anyone selling grandfathered items? :)
1. Yes
2. Because the balance concerns are pretty minimal in the first place and taking items away from veteran players that legitimately earned them would disenfranchise those players
3. No, no repercussions as long as the item was legitimately obtained. If you manage to get your hands on one in a legitimate IC manner (even trade) feel free to use it to your heart's content.
4. Probably, but likely not for gold and they will want absurdly good things in trade.
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Re: Blindfight feat and Adamantine weapons?

Unread post by Tsidkenu »

I tried to introduce a single use, unstackable Greater Spell Breach item for melee non-UMDs to use to breach such spell protections (Aeili's Splinterspell Star, sold in DA) but that version was considered OP and nerfed to Greater Dispel CL 15, which is alright but certainly not going to get rid of Premonition/Shades etc from any caster worth their salt.
chad878262
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Re: Blindfight feat and Adamantine weapons?

Unread post by chad878262 »

Tsidkenu wrote:I tried to introduce a single use, unstackable Greater Spell Breach item for melee non-UMDs to use to breach such spell protections (Aeili's Splinterspell Star, sold in DA) but that version was considered OP and nerfed to Greater Dispel CL 15, which is alright but certainly not going to get rid of Premonition/Shades etc from any caster worth their salt.
Yep, any caster with CL25+ is immune. Best option is still wand of Lesser Breach.
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
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