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Walkmesh issue in Gullykin
Posted: Sat Jun 17, 2017 9:14 am
by chad878262
Found out the hard way there is a place you can get 'stuck' in Gullykin... Was headed toward the transition to Sharpteeth, but just clicked way ahead and the wonderful pathfinding took me next to a house that I could then not click or WASD away from.

Re: Walkmesh issue in Gullykin
Posted: Sat Jun 17, 2017 9:51 am
by Nyeleni
Yeah, the walkmesh is a real mess. One of the troubles of having such an old game.
Another place is in farmlands east. It still thinks the ORH chapterhouse is ruined and tries to run us through the walls.
There are many other places where it just leads to impossible walks. And it seems to choose often the longer path.
Re: Walkmesh issue in Gullykin
Posted: Sat Jun 17, 2017 8:41 pm
by Tsidkenu
This was from about 3 years ago when I first reported the issue:
Fortunately, as a wizard, I could just teleport away.

Re: Walkmesh issue in Gullykin
Posted: Sun Aug 26, 2018 10:49 am
by Miasmata
Thanks for bringing this to our attention, chad878262.
This is currently being looked into.
Re: Walkmesh issue in Gullykin
Posted: Sat Jan 05, 2019 12:20 am
by Miasmata
Thanks for bringing this to the DEV team’s attention. This post will be archived to denote the issue has been looked into.
Please be sure to start another thread and let us know if you find anything else like this in the future.