Ah! Sorry. Ill try again.
On "Regular" humaniod models, ei. Teiflings, Humans, Elves etc. When activating spells/Feats/Modes that gives your character glowing eyes, they appear where they are supposed to. Namely their eyes.
Two examples of this are.
Warlock Invocation: "All-seeing-eyes" gives your character glowing red eyes, which also trails after the character as you walk/run.
Hellfire warlock: "Hellfire-blast" mode, trigger from the mode-bar. Makes your hands and eyes burn with fire (sadly only visable from the players veiw, other players cannot see it when this effect is triggered, Even Luna was not able to make this work :/).
Exaple from my old teifling warlock, Za'than.
However!
I Noticed that on dwarves, the "glowing" eyes dont spawn ontop of the characters eyes, but rather (as seen on the OP screenshot) inside the dwarf head. Meaning you dont get glowing/burning eyes, and in the case of "All-seeing-eyes" you just kinda have red-taillights comming out of your skull as you run around.
I called these effects "nodes" as in they are visual effect-nodes that spawn on your avatars eyes, to give the visual illusion of fire/light/glow etc.
Sorry if that was confuseing.
What I was asking was if these "nodes" or whatever you'd call them, could somehow be moved to the correct location on the models eyes.
Any better?
