Dwarves are made to be better fighters than spell casters thanks to the +2 Con. I settled on the gold dwarf because I like their haughty history and it's easy for them to be charismatic since their negative modifier is in Dex instead of Cha. Important because I want this guy to be a leader, SS getting diplomacy, and Cha helps their DCs.
This unfortunately leads to the problem SS & FS share: needing two mind stats to effectively cast all their spells. I've settled on starting with 15 Wis with an additional point from leveling up and wearing a +3 Wis Amulet to get access to level 9 spells. The rest of my level up points will go into Cha which starts at 14. So this is how his starting attributes are looking:
I'm sure I don't have to explain the INT (Combat Expertise), but I'm not able to make use of the Con bonus at all. I would love to have that at 16, but there so much spread among the mind attributes. I really wish SS's only had to use Cha like Sorcerers, then I'd dump Wis entirely. (I envision him being more charismatic than wise.) I've also thought of dumping Int because the build doesn't require a lot of skills, but combat expertise is a given.STR 14
DEX 12
CON 10
INT 14
WIS 15
CHA 14
Then spells become the last issue. The druid spell list has a great selection of spells for buffing (especially animal companions) but the Telthor companion doesn't really fit how I want to role play him. Rather than making bargains with animal spirits, this guy bargains with his ancestors and deceased kinsman for his spells. I picture him being surrounded by the spectral entities of hundreds of dwarves and using their blessings to lead his allies to victory. "The blood of the dwarf is the blood of the stones!"
So the spells I have been picking out for him shy away from the plants and creatures and more towards buffs that can work on everyone, fire, and the earth: Bull's Strength, Bear's Endurance, Flame Weapon, Firestorm, & Bombardment. I've also been loading him up with almost all the healing spells. I want this guy to be in the thick of the fray, hewing his foes apart while throwing out healing spells to keep his party going even as things turn to hell. And, until when and if Summon Spirits is added, I have him using Summon Creature to call in Earth Elementals to back him up.
The problem is having high Cha doesn't seem to help much. I find most of my spells are buffs with only a handful of attack spells on the higher levels. They deal a fair bit of damage, but all of them have reflex saves that aren't difficult to succeed on. I'm not sure if it's just the attack spells available in the Druid spell list or my Dwarf's Cha is just too low to make them effectively hard to resist. And the low AB is really bugging me. I find myself tempted to forget the attack spells, go full on buffer/healer, and pump STR to improve his melee. I want his starting CHA to stay at 14, though
My class split as I aim towards 30 is currently 20 Spirit Shaman / 4 Thaumaturge / 6 Hierophant. I actually wanted to go 20 SS/6 Hier, but it's impossible to do with Shamans since they can't effectively study Religion without cross classing. The four levels of Thaumaturge solve that and also lead to stronger Earth Elementals, but it comes at the cost of a lower BAB. I've also been thinking of abandoning Hierophant. I wanted to get him this PrC because it can add 3 caster levels with the bonus feats, but I'm not sure if it's worth it due to the lack of suitable attack spells. I've pondered taking a few levels of Hospitaler with practiced spell crafter to improve his healing, improve BAB, & I won't have to waste feats on Medium Armor Proficiency. I'm set on having 20 levels of Spirit Shaman because I want him to have all the Spirit Shaman feats.
Now that I've explained the situation as best as I could, does anyone have any suggestions? Am I putting to much stock in Combat Expertise and should dump the Int? Are there attack spells I'm missing that wouldn't interfere with my dwarven spirit concept?