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Any summon or wildshape bug I havent fixed yet?

Posted: Wed Aug 23, 2017 3:30 pm
by Nachti
Known bugs:
- Gate vfx is too big for UD.
- server crashing with a specific thing.
- Extend swarm spells apparently has issues.
- Planar beings might not scale correctly.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Wed Aug 23, 2017 4:07 pm
by Hawke
I need to check in game after last night's patch to verify these are still busted
Hidden: show
Contingent summon sometimes doesn't do anything and it get's used. (haven't reproduced yet, but it was always random)

Check with Pimple, his named summon is used with Gate, but it is only 21 HD with Epic Conjuration.
Confirmed -

Items with spell slots are not carrying over to Wild shape, so you lose spell slots still. (I read that this was fixed, but it wasn't).

True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Wed Aug 23, 2017 7:06 pm
by Argumantive
Found a bug with Epic gate, if I use it before a transition, then transit, it will always cause the game to crash for me.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Sep 04, 2017 1:39 pm
by Nachti
Thats a bug with your local installment. Try switching to english client and use skywing client. The crashes will reduce to 1/20.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Sep 04, 2017 3:11 pm
by Nemni
Plant shape doesn't always cost a wildshape usage.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Sep 04, 2017 4:01 pm
by izzul
Double checking the duration of Epic Gate.

is it 38 round - 42 rounds as in random?

or is it 40 rounds as per description?

or is it 38 rounds?

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Mon Sep 04, 2017 4:13 pm
by Nachti
I think it depends on server respond time. The system needs a bit of time to setup the summon code.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Sep 05, 2017 3:08 am
by the_flame_of_anor
Hawke wrote: True Neutral can only summon 3 planar beings, 2 slaads and the Qorrashi, while Neutral good gets all of the good beings, and the LN and CN beings.
Is this intended or a bug?

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Tue Sep 05, 2017 4:25 am
by Diamore
Extended Shadow Pack fails to summon anything. I don't know which others might have a similar problem interacting with Extend.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Thu Sep 07, 2017 3:56 pm
by Nachti
Can you check all 1d3 summons with extend spell?

The script is correct so I dont know whats wrong here yet.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Thu Sep 07, 2017 6:58 pm
by Tsidkenu
I will double check these as well (at least the ones my cleric has access to). I noticed some discrepancies when utilising Quicken Spell with the swarm summons.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Fri Sep 08, 2017 7:35 pm
by Tsidkenu
I tested some swarm summons with both Extend & Quicken under a variety of situations (in/out of combat, other summon already present, etc) and did not find any issues with them. Will keep you posted if I discover anything odd in the future, though.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Sun Sep 24, 2017 10:04 am
by Hawke
Cast Contingent Summon, then cast Gate. The Contingent Summon goes away, replaced by Gate.

So a spell that lasts for an hour, now lasts 1/10th of the time, plus all the spells used to get it combat ready.
Hidden: show
Creature Slots
"Summoned" Creatures go into different slots:

Summon Slot (Summon Creature, Planar Calling, Palemaster's Vampire, Deadwalk, Epic Gate, etc)
Cohort Slot (Blackguard's Hellhound, Thaumaturge's Cohort)
Illusion Slot (Malicious Image, Programmed Image, etc)
Copy Slot (Shadow Simulcarum)
Dominate Slot (Dominate Person, Dominate Monster)
Swarm Slot (Lure Shadow Demons, Animate Dead, Conjure Animals, Conjure Metalman, etc)
Animal Slot (Animal Companions, Techsmith's Gondsman, Negative Plane Avatar)
Familiar Slot (Familiars, Improved Familiars)
Keeping in mind, Thaumaturges can have 2 summons out because one becomes a cohort.

Now things could have changed, but I could, in the past summon two fire elementals. One became the cohort and the other a normal extended summon.

Has this been changed?

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Sun Sep 24, 2017 10:27 am
by dedude
Cohort is for the planar spells, contingent summoning uses summon creature spells so can't be a cohort.

Re: Any summon or wildshape bug I havent fixed yet?

Posted: Sun Sep 24, 2017 12:38 pm
by Hawke
Thanks for the update dedude. Things seemed to have changed then.

I'll just adjust.