Monk of the Long Death

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Babuguuscooties
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Monk of the Long Death

Unread post by Babuguuscooties »

So my character Nedrin had a brush with some Monks of the Long Death in his backstory, and it got me wondering what a good build for one in our server might look like?

This would of course be using the monk class kit for Monk of the Long Death
I play Nedrin <3
Sun Wukong
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Re: Monk of the Long Death

Unread post by Sun Wukong »

Part of me is thinking about a Monk 11/Assassin 9/Duelist 10... Or perhaps a Swashbuckler 11/'Monk of the Long Death 19' or Swashbuckler 5/Invisible Blade 5/'Monk of the Long Death 20' to make most out of the investment in intelligence.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
Tsidkenu

Re: Monk of the Long Death

Unread post by Tsidkenu »

Why not just Monk 30 (25 kit levels in MotLD)?
Sun Wukong
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Re: Monk of the Long Death

Unread post by Sun Wukong »

"Long Death Monk substitution levels do not progress the monk flurry and ki-fist feats." So no Greater Flurry of Blows, which blows... :lol:
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Babuguuscooties
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Re: Monk of the Long Death

Unread post by Babuguuscooties »

Bummer.
I play Nedrin <3
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Steve
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Re: Monk of the Long Death

Unread post by Steve »

Monk + MotLD is inherently not synchronizing very well. Monk likes Wisdom, MothLD likes Intelligence. If you don't take Monk 20 for Intuitive Attack, your BAB is going to be irritatingly low.

As well, the Death Attack, if the save is failed, only lasts for 1 round. Stunning Fist, on the other hand (pun pun punpun!!), has synergy with WIS to both BAB, AC, Skills, etc.

Death Touch is just so sad...the MothLD should use it on themselves...then hit the Recycler.

Maybe if MotLD could actually make use of Intuitive Attack but for INT, and if MothLD progressed Fist Damage like normal monk, there would be something to look at here.

Otherwise, in my humble opinion, taking MothLD is like gimping your Monk. Just so that it can wear a scary black hood!
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LOL. AVOID THIS PRC!

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Rasael
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Re: Monk of the Long Death

Unread post by Rasael »

Its a kit - if memory serves you can already switch it on.

The PRC information is incorrect / out of date.
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Rasael
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Re: Monk of the Long Death

Unread post by Rasael »

Chad asked me to post the kit description,

Code: Select all

<color=Gold>Requirements:</color>

<b>Race:</b> Any

<b>Skills:</b> Craft Alchemy: 5, Heal: 3, Lore Arcana: 8 ranks

<b>Alignment:</b> Non-good

<b>Class:</b> Monk

<color=Gold>Kit Features:</color>

- <b>Hit Die:</b> d8

- <b>Base Attack Bonus:</b> Medium

- <b>High Saves:</b> Foritude, Reflex, Will

- <b>Weapon Proficiencies:</b> A Monk of the Long Death gains no weapon proficiencies.

- <b>Armor Proficiencies:</b> A Monk of the Long Death gains no armor proficiencies.

- <b>Skill Points:</b> 4 + Int Modifier.

- <b>Class Skills:</b> Concentration, Craft Alchemy, Craft trap, Diplomacy, Hide, Listen, Lore, Move silently, Parry, Spot, and Tumble.

- <b>Spells per Day/Spells Known:</b> This kit offers no spell progression.

- <b>Kit Feats</b> 
1: Deathguard +1
2: 
3: Death Knell, Deathguard +2
4: Macabre Experiments + 1
5: Deathguard +3, 
6: Death Attack
7: Deathguard +4
8: Macabre Experiments + 2
9: Deathguard +5
10: Death Touch, Macabre Experiments + 3

- <b>Bonus Feats:</b> No bonus feats.

<b>Deathguard</b>
Prerequisites: Monk of the Long Death 1
Specifics: At 1st level, the monk of the long death gains a +1 bonus on saving throws against death effects. This bonus increases by 1 at every odd-numbered level (to +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).
Use: Automatic


<b>Macabre Experiments</b>
Prerequisites: Monk of the Long Death 4
Specifics: The Monk's knowledge of death, injury and bodily anatomy allows him to enhance his flesh and sinew through rigorous excercise. He gains a +1 dodge AC every 4 levels (+1 at level 4, and another +1 at levels 8 and so forth). This AC does not count against any stacking limit.
Use: Automatic


<b>Death Knell</b>
Prerequisites: Monk of the Long Death 3
Specifics: At 3rd level, a monk of the long death may use death knell once per day (caster level equals monk of the long death level).
Use: Selected


<b>Death Attack</b>
Prerequisites: Monk of the Long Death 6
Specifics: At 6th level, the monk of the long death gains the ability to make a death attack. The target is paralyzed for three rounds if he fails a fortitude save DC 10 + monk of the long death level + your intelligence modifier.
Use: Selected


<b>Death Touch</b>
Prerequisites: Monk of the Long Death 10
Specifics: Once per day, a 10th-level monk of the long death may make a death touch attack. The target dies instantly unless he has more than d6 times your hit dice in hit points remaining. Only living creatures with a discernable anatomy are affected. Protection from death effects such as from spells do not protect against this supernatural ability.
Use: Selected
chad878262
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Re: Monk of the Long Death

Unread post by chad878262 »

https://wiki.bgtscc.net/index.php?title ... Long_Death

Wiki updated, but I left a few notes as I do have just a couple of outstanding questions to Rasael. Namely it appears currently if you are going Pure Monk or at least Monk 26 there is NO REASON to stay 'pure' as the Kit has no short comings. In addition, there are some inconsistencies in the descriptions and leveling architecture (need to confirm if Macabre Experiments +3 happens at level 10 or if it is every 4 levels, for example). Finally, the skills are not consistent and need to be validated. At a minimum "Lore" needs to be addressed and matched up based on changes for this server to having multiple Lore skills.
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Valefort
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Re: Monk of the Long Death

Unread post by Valefort »

Kits do not open more skills so this will have the same skills as monk class.
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Babuguuscooties
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Re: Monk of the Long Death

Unread post by Babuguuscooties »

So there are some viable builds using the kit right now?
I play Nedrin <3
Sun Wukong
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Re: Monk of the Long Death

Unread post by Sun Wukong »

The ability to paralyze can be very powerful. For example, if you can take more than 10 levels in this kit, just imagine Monk 5/Monk of the Long Death 25. That Death Attack will have DC of 35 before adding intelligence modifier. I do not know how many death attacks they get, if there is some timer or something or just one use... But being paralyzed for 3 rounds can easily be a death sentence.

But as just a 10 level PRC... Imagine a Monk 11/Long Death 10/Assassin 9 dualwielding Kamas or something.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Steve
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Re: Monk of the Long Death

Unread post by Steve »

The Death Attack reads as if only 1 per Rest. Considering it's incredibly high DC, this would be the only balanced way. It's like Quivering Palm, in that respect.

The Kit with Ras' updates makes it far more appealing, though some heavy limitations.

Essaar Arkae

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Babuguuscooties
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Re: Monk of the Long Death

Unread post by Babuguuscooties »

Sun Wukong wrote:The ability to paralyze can be very powerful. For example, if you can take more than 10 levels in this kit, just imagine Monk 5/Monk of the Long Death 25. That Death Attack will have DC of 35 before adding intelligence modifier. I do not know how many death attacks they get, if there is some timer or something or just one use... But being paralyzed for 3 rounds can easily be a death sentence.

But as just a 10 level PRC... Imagine a Monk 11/Long Death 10/Assassin 9 dualwielding Kamas or something.

Sounds pretty cool to me, even if its a 1 off.
I play Nedrin <3
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Steve
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Re: Monk of the Long Death

Unread post by Steve »

Does anyone know if Death Attack from MotLD is a One Day use, or is like Stunning Fists, with X/uses per day based on MotLD levels? Or...what? Cheers.

Essaar Arkae

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