Air Genasi questions...

Moderators: Moderator, DM

User avatar
Babuguuscooties
Posts: 496
Joined: Tue Aug 01, 2017 8:20 pm

Air Genasi questions...

Unread post by Babuguuscooties »

So I'm thinking of dabbling in a few low level alts to focus more on RP and experimenting with a few builds I thought looked fun.

The first is an Air Genasi using Valefort's parry build.

However, already I am realizing I don't know a thing about playing an Air Genasi.

Could anyone help me out here with things like,

1) Naming conventions
2) Origins (Sembia, Cormyr, Westgate???)
I play Nedrin <3
User avatar
KOPOJIbPAKOB
Retired Staff
Posts: 850
Joined: Mon Jul 24, 2017 5:24 am

Re: Air Genasi questions...

Unread post by KOPOJIbPAKOB »

If I am not mistaken, genasi are not the separate nation, but occasional deviations from human kind. So they can be from everywhere. According to roleplay they represent their nation (like with human RP). Some genasi obviously had a hard time living due to baiting that affected their mental health, and some even call themselves simple humans and don't think they are special. Brief stereotypes about different kinds of genasi are written at the character creation screen. Also, some copypaste from Forgotten Realms wiki:
One of the traits found commonly amongst all genasi is a strong sense of ambition. All genasi have a desire to better themselves and advance their status, either through pursuit of power, the acquisition of friends, or other means. Nearly all genasi have dreams and aspirations and will pursue these goals throughout their life and though few genasi are truly patient so strong are their passions for these goals that they will often continue to follow them even long after individuals of other races would have given up and moved on.

Genasi have a strong ability to adapt, perhaps only superseded by humans in this regard, and embrace change as an inevitability or even something to be relished. Even lawful genasi embrace this change, and genasi of all kinds value the possibilities the future may bring, such as new allies or new opportunities. In many ways, genasi are the most flexible of races, less stubborn and more willing to accept new ideas for better or worse.
(\/);,;(\/)

Discord: Nastya Raynor#3136

Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
User avatar
Babuguuscooties
Posts: 496
Joined: Tue Aug 01, 2017 8:20 pm

Re: Air Genasi questions...

Unread post by Babuguuscooties »

Thanks man, much appreciated.
I play Nedrin <3
User avatar
Glowfire
Posts: 1813
Joined: Thu Jul 28, 2016 9:14 am

Re: Air Genasi questions...

Unread post by Glowfire »

From Races of Faerun, p 114

I probably wouldn't have copied it all had I first looked how much it was, as I needed to format everything... :lol: Enjoy though! Strongly recommend this sourcebook to anyone.



Air Genasi
Regions: Calimshan.
Racial Feats: Elemental Bloodline, Improved Levitation.
Level Adjustment: +1.

Air genasi are fast and free-willed. Because the traits that identify an air genasi are subtle, many go unrecognized for what they are for many years and are sometimes mistaken for sorcerers. Those who are overtly different quickly learn to disguise their nature from common folk, at least until they are able to protect themselves and strike out on their own.

Air genasi are descended from outsiders native to the Elemental Plane of Air and humans. Most air genasi in Faerûn come from bloodlines established over nine thousand years ago by the djinn who founded what is now Calimshan. A few rare air genasi derive from djinn summoned in other parts of the world, and some are said to be born of a line founded by a powerful air mephit sorcerer who lived on the Great Glacier hundreds of years ago. The numbers descended from the servants of air deities such as Akadi, Auril, and Shaundakul are unknown, but likely to be very small. Legends tell of elves similar to air genasi, possibly descended from followers of the elven goddess Aerdrie Faenya, but it is likely that these legends are just confused reports of
the avariels.

Air genasi look human except for one or two distinguishing features related to their elemental ancestor. Some examples of these features are:
light blue skin
pale white skin
white hair
light blue hair
a constant slight breeze in their presence
flesh that is cool to the touch
voice that can be heard over any nonmagical wind
any sudden movement is accompanied by whistling wind


Air genasi revel in their unusual nature, although few ever try to locate the being who founded their bloodline, since most are long dead or banished back the Elemental Plane of Air. Because the Calimshan djinn bloodlines are so old and have suffered many crossbreedings, it is almost impossible to tell by normal means if two air genasi are from the same bloodline. As a result, all air genasi treat each other as “cousins,” although in an arrogant and competitive way.
Air genasi have the same life expectancy and age categories as a human.

History
With only a few exceptions, air genasi native to Faerûn are descended from the djinn who once ruled Calimshan. The djinn and djinn nobles often had human concubines, and from these unions were born half-elementals. The half-elementals gained status by serving in the djinn’s armies, and their own children inherited some of their elemental nature. When the djinn masters were overthrown, many djinn, half-djinn, and air genasi were slain, driven to another plane, or bound in magic items such as iron flasks. The surviving air genasi went into hiding or fled to nearby lands. Now air genasi are most common in the Lands of Intrigue, Sword Coast, and the Western Heartlands. They have intermixed enough with the local populations that at least half of them do not resemble the people of Calimshan.

Outlook
Air genasi, like all the elemental planetouched, are proud of their heritage, regardless of others’ opinion of them. They know they are descended from powerful beings, even nobles of their kind. Outside Calimshan most people look upon such things with awe instead of fear, so the air genasi are used to being flamboyant with their abilities and expect a certain amount of deference from normal folk. Because they consider themselves children of the sky, air
genasi move about a lot over the course of their lives. Air genasi want to see and taste the air in radically different places and consider settling in one place for any length of time to be confining.

Air genasi view air elementals as dumb brutes but see djinn and other intelligent air-outsiders as potential rivals for attention and power.

AIR GENASI CHARACTERS
Because they may be of any alignment, air genasi have entered all walks of life, from paladin to necromancer to cleric. Many develop skills as rogues or wizards, balancing their weaknesses
with spells or special skills. By their nature, air genasi make poor bards, divine spellcasters, or sorcerers.

Those who do practice magic favor spells involving air and electricity.

Favored Class: Fighter. Because of their excellent Dexterity and Intelligence scores, many air genasi go the route of the agile, rapier-wielding fighter rather than the full plate-and-battleaxe variety.
Prestige Classes: Air genasi display no particular affinity for any particular prestige class, but are scattered among them in more or less equal degree.

Air Genasi Society
Although rarely is more than one air genasi born to any particular couple, these planetouched see each other as members in an extended family, and their tendency to wander means that they are more likely than not to find another of their kind at some point in their travels. Air genasi use these times to exchange news of other air genasi, usually in the form of bragging about their own deeds compared to others. Unlike the bonds that aasimar share, air genasi feel no need to defend other air genasi, and in fact see another air genasi’s weakness as an affirmation of their own strength.

In a few rare cases, particularly charismatic air genasi have gathered a few dozen of their own kind to form a mercenary company, cabal of mages, or mercantile group. These individuals sometimes take air genasi children away from human parents so they may be raised by their own kind. However, air genasi rarely stay together for longer than a year, so these fosterlings usually end up being raised by one or two air genasi who stick together after the group dissolves. Still, these young genasi gain some sense of community and often go on to start their own temporary groups.

Language and Literacy
Air genasi have no common language, although most learn Auran if only to feel elitist and to share secrets with each other when within earshot of non-genasi. An air genasi usually learns the language of his parents and may pick up other languages appropriate to his region.
All air genasi are literate except for barbarians.

Air Genasi Magıc and Lore
The air genasi have no unique spells of their own, but favor spells of
air and lightning.

SPELLS AND SPELLCASTING
Spell Focus (Evocation) and Spell Focus (Conjuration) are two common feats for air genasi spellcasters. Air genasi wizards often specialize in one of those two schools as well.

Air Genasi Deities
Air genasi have no common racial deity. Because air genasi clerics must choose deities who grant the Air domain, all air genasi clerics worship Aerdrie Faenya, Akadi, Auril, Set, Shaundakul, Sheela Peryroyl, or Valkur. Those who are not devout enough to be clerics still worship those deities or a skythemed deity appropriate to their region. For example, air genasi in Calimshan often worship Bhaelros (their name for Talos, the god of storms) and those in Amn may worship Selûne (the goddess of moon, stars, and wanderers). Surprisingly, Akadi is not the
most common choice of deity for an air genasi, possibly because she associates with true elementals rather than the anthropomorphic elemental outsiders such as djinn. However, among the clergy of Akadi, air genasi are considered particularly blessed.

Aerdrie Faenya, the elven goddess of the skies, is normally only worshiped by air genasi with strong ties to elven communities, particularly communities of avariels. The air genasi of Aerdrie’s faith act as protectors of avian creatures and encourage elves to explore other parts of the world, including human societies.

Auril, the Frost Maiden, is worshiped by air genasi who live in colder regions or enjoy cold magic. They tend to be zealots, inflicting pain upon others through the use of cold and wind to show supremacy of the air element and their own power. A disproportionate amount of Auril’s genasi worshipers have pale blue skin. Shaundakul is also popular among air genasi. With his worship on the upswing, this deity has attracted many air genasi followers both for his focus on wind and because he espouses frequent travel. It is said that centuries ago he took a human lover in Myth Drannor, and from that line a handful of whitebearded male air genasi have sprung.

Air genasi who enjoy destruction, violence, or simple chaos are often drawn to Talos. Evil druids and rangers sometimes worship him, as do mages with a talent for large-scale battle magic. These beings do much to sully the name of air genasi across Faerûn, for they loudly proclaim their elemental heritage and their faith, causing many ignorant folk to assume that all this race are of similar temperament.

Relations with Other Races
Although they are arrogant about their own abilities, air genasi are smart enough to recognize the talents of the elven race (including half-elves), and they share a similar enjoyment of open natural spaces. They consider dwarves homebound and closed-minded, enjoying far too much the stony comfort of a cavern roof overhead. Gnomes are regarded much as dwarves, but the air genasi know that some gnomes love the open sky as much as the elves do, and these are tolerated.

Halflings wander as much as air genasi do, and so the hin are welcome traveling companions to the planetouched. Half-orcs are considered clumsy and brutish, but valuable allies in a fight, and so even the haughty air genasi choose their words carefully around these large halfbreeds. Humans are accepted, although air genasi consider a typical human’s readiness to settle on an unclaimed plot of land annoying and pointless.

Aasimar, tieflings, and other kinds of genasi are in the same boat as far as air genasi are concerned. All are touched by something out of this world, but since no other “taint” is truly as awesome and inspiring as the element of air, air genasi tend to treat these beings as limited but interesting distant relations.

Air Genasi Equipment
Air genasi have no weapon or piece of equipment that is common to their race, because they usually lack a common background or training. However, because every air genasi has the innate ability to levitate, they are less likely to carry rope or similar climbing equipment, and most would pass over a ring of feather falling for a different piece of treasure.

ANIMALS AND PETS
Air genasi prefer birds and other flying creatures as animal companions or pets. Some of the stranger air genasi acquire unusual animals such as flying squirrels, winged snakes (see the appendix), or oversized insects for this purpose. Rumor speaks of air genasi mages with arrowhawks as familiars, but this remains unproven.
Power is the most persuasive rhetoric.
Friedrich von Schiller
User avatar
Babuguuscooties
Posts: 496
Joined: Tue Aug 01, 2017 8:20 pm

Re: Air Genasi questions...

Unread post by Babuguuscooties »

Thanks! This helps a lot.
I play Nedrin <3

Return to “Archive”