
I am a bit puzzled. Did SR work? Why do the missiles still do damage?
Or does it indicate that SR was beaten? Why tell us of a success then?
As said: confused.
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SR 42Lockonnow wrote:well some time it wor k and others time it dosent if you have a low SR you dont have chance but maybe if you have higher then 32 Sr it might work
Just as I had to fight QC some time ago for Rasael's fix to Flame Arrow to do the same.Babuguuscooties wrote:I think isaac's lesser and greater should be checked once for all missiles. Just my two cents.
Every now and then, changes to game mechanics are requested based on the flawed logic - "this is not how it works in DnD/PnP". The issue with multiple checks with this spell and flame arrow that Tsid had to "fight" to change, is based on the same logic. At the same time though, spell mantles - the way they are implemented on BG - are not the same with DnD either, yet no one asked to have them removed along with many other spells that their behavior is different that in the turn based game of pnp.Tsidkenu wrote:Just as I had to fight QC some time ago for Rasael's fix to Flame Arrow to do the same.Babuguuscooties wrote:I think isaac's lesser and greater should be checked once for all missiles. Just my two cents.
It's one spell, not 12 or 20 or whatever. SR should apply once to all.
In any competitive game where mechanics are considered seriously, having hard counters to different spells is a good thing. That was the role the spell Flame arrow played in the past and was wrongly changed. I am glad another spell does what flame arrow is supposed to do and have a spell - other than breaches - counter mantles. Mechanically, this gives variety when making strategies, when filling your spell book.The changes of course from from NWN2 being a real-time game and a need for a utility spell such as this where comparable high-level defensive spells are not possible in a real time setting, such as Prismatic Walls, Foresight, Moment of Prescience, Antimagic Field and Antipathy. As with Premonition being changed to a high Stoneskin spell, so were Greater and Least versions of Spell Mantle created to provide similar protections against spells in a range.
But by this logic shouldn't there be some way to counter IGMS? Because the current 'way' to counter it is to have a ring of 10/- magical DR that is no longer available to players. It eats through mantles and has no counter what-so-ever. If hard Counters are good, shouldn't that apply equally to IGMS?mrm3ntalist wrote:In any competitive game where mechanics are considered seriously, having hard counters to different spells is a good thing. That was the role the spell Flame arrow played in the past and was wrongly changed. I am glad another spell does what flame arrow is supposed to do and have a spell - other than breaches - counter mantles. Mechanically, this gives variety when making strategies, when filling your spell book.