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Spell Resistance
Posted: Sun Sep 24, 2017 6:40 am
by Nyeleni
I am a bit puzzled. Did SR work? Why do the missiles still do damage?
Or does it indicate that SR was beaten? Why tell us of a success then?
As said: confused.
Re: Spell Resistance
Posted: Sun Sep 24, 2017 6:44 am
by Lockonnow
well some time it wor k and others time it dosent if you have a low SR you dont have chance but maybe if you have higher then 32 Sr it might work
Re: Spell Resistance
Posted: Sun Sep 24, 2017 6:46 am
by Nyeleni
Hm, or another interpretation could be that it checks every missile for SR and those that get through did beat SR?
How many missiles do these mobs have? Geez.
Re: Spell Resistance
Posted: Sun Sep 24, 2017 6:47 am
by Nyeleni
Lockonnow wrote:well some time it wor k and others time it dosent if you have a low SR you dont have chance but maybe if you have higher then 32 Sr it might work
SR 42
Re: Spell Resistance
Posted: Sun Sep 24, 2017 6:49 am
by Rasael
It looks to me like you beat 5 missile SR checks, but the other 7 got through.
For a total of 12 missiles. Lesser missile storm fires a total of 12 missiles, I believe. So that adds up.
Whether or not it should only do the check once and then use that result for all missiles is another question.
Re: Spell Resistance
Posted: Sun Sep 24, 2017 7:39 am
by AC81
It checks every missile.
Re: Spell Resistance
Posted: Sun Sep 24, 2017 9:51 am
by Sun Wukong
Magic Missiles, there is only one spell resistance check for all missiles.
Missile Storms, it makes a check for each individual missile. Thus you can end up on the wrong side of the roll more often and take varying amounts of damage.
Re: Spell Resistance
Posted: Mon Sep 25, 2017 1:58 pm
by V'rass
Missile storms can somtimes only be partially blocked by SR.
Re: Spell Resistance
Posted: Mon Sep 25, 2017 9:50 pm
by Babuguuscooties
As a big fan of isaac's bioware missiles I actually do fall on the opposite end of this discussion than one might expect from a mage. I think isaac's lesser and greater should be checked once for all missiles. Just my two cents.
Re: Spell Resistance
Posted: Mon Sep 25, 2017 10:53 pm
by Tsidkenu
Babuguuscooties wrote:I think isaac's lesser and greater should be checked once for all missiles. Just my two cents.
Just as I had to fight QC some time ago for Rasael's fix to Flame Arrow to do the same.
It's one spell, not 12 or 20 or whatever. SR should apply once to all.
Re: Spell Resistance
Posted: Mon Sep 25, 2017 11:40 pm
by Sun Wukong
Don't forget how things work with spell mantles... Because I have, and my 1337 PvP skillz are rusty. Anyhow, don't mantles get eaten by missile storms? If there is only one check SR, doesn't it mean that mantles don't get stripped away?
Re: Spell Resistance
Posted: Tue Sep 26, 2017 1:25 am
by mrm3ntalist
Tsidkenu wrote:Babuguuscooties wrote:I think isaac's lesser and greater should be checked once for all missiles. Just my two cents.
Just as I had to fight QC some time ago for Rasael's fix to Flame Arrow to do the same.
It's one spell, not 12 or 20 or whatever. SR should apply once to all.
Every now and then, changes to game mechanics are requested based on the flawed logic - "this is not how it works in DnD/PnP". The issue with multiple checks with this spell and flame arrow that Tsid had to "fight" to change, is based on the same logic. At the same time though, spell mantles - the way they are implemented on BG - are not the same with DnD either, yet no one asked to have them removed along with many other spells that their behavior is different that in the turn based game of pnp.
The reason why such spells are implemented in a different way or why spells like spell mantles exist is becasue - in lack of better words
The changes of course from from NWN2 being a real-time game and a need for a utility spell such as this where comparable high-level defensive spells are not possible in a real time setting, such as Prismatic Walls, Foresight, Moment of Prescience, Antimagic Field and Antipathy. As with Premonition being changed to a high Stoneskin spell, so were Greater and Least versions of Spell Mantle created to provide similar protections against spells in a range.
In any competitive game where mechanics are considered seriously, having hard counters to different spells is a good thing. That was the role the spell Flame arrow played in the past and was wrongly changed. I am glad another spell does what flame arrow is supposed to do and have a spell - other than breaches - counter mantles. Mechanically, this gives variety when making strategies, when filling your spell book.
Re: Spell Resistance
Posted: Tue Sep 26, 2017 9:42 am
by chad878262
mrm3ntalist wrote:In any competitive game where mechanics are considered seriously, having hard counters to different spells is a good thing. That was the role the spell Flame arrow played in the past and was wrongly changed. I am glad another spell does what flame arrow is supposed to do and have a spell - other than breaches - counter mantles. Mechanically, this gives variety when making strategies, when filling your spell book.
But by this logic shouldn't there be some way to counter IGMS? Because the current 'way' to counter it is to have a ring of 10/- magical DR that is no longer available to players. It eats through mantles and has no counter what-so-ever. If hard Counters are good, shouldn't that apply equally to IGMS?
Re: Spell Resistance
Posted: Tue Sep 26, 2017 10:31 am
by aaron22
what were the reasons to remove the 10/- magic rings? i imagine it had become abundant and rendered MMs and IGMS etc a waste of casting time. if so, well this could still be implemented without worrying about crushing the missiles and other magical damages redundant. put it on a set of robes that cost a quarter mil in hell shop. keep the mantles and SR the way they are. eaten or bypassed by IGMS. i am not even sure most wiz builds would want to sac the robes that are top notch right now for them, but a few may. thats the spot we want RIGHT THERE.
Re: Spell Resistance
Posted: Tue Sep 26, 2017 12:48 pm
by Rasael
I'm inclined to change it to use a single SR check. Like Flame Arrow, but also because its better performance-wise to only check once. SR checks aren't terribly cheap to run.
They may have been left this way because its difficult to get the SR visual effect to fire when the missiles hit. With magic missile they tend to hit at roughly the same time, so you can get away with 1 SR visual effect firing.