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Basilks
Posted: Sun Nov 12, 2017 4:03 pm
by Zyx
So I am fighting some Basilks and say to myself.
You awesome man you. You should make sure your summons do not get turned to stone.
So I call elemental and choose earth. They run and start bashing the basilks in. They are pretty awesome. Until they are turned to stone.
On a side note: The resist petrify spell doesn't work either!
Re: Basilks
Posted: Sun Nov 12, 2017 7:42 pm
by Theodore01
And the Basilisks in the UD (Basilisk caves) seem to have lost their stoning gaze at all.
Is this intended or am i just lucky ?
Re: Basilks
Posted: Mon Nov 13, 2017 4:27 am
by Storm Munin
There were player complaints so the decision was made to neuter the UD basilisk.
On the upside they no longer petryfy themselves when you move past them and they use their fiercest glare.
Re: Basilks
Posted: Mon Nov 13, 2017 9:38 am
by ValerieJean
Storm Munin wrote:There were player complaints so the decision was made to neuter the UD basilisk.
On the upside they no longer petryfy themselves when you move past them and they use their fiercest glare.
*sighs* i always loved being slightly fearful of running through there without invis because of it. It made it great! Got the adrenaline pumping!
Re: Basilks
Posted: Mon Nov 13, 2017 9:42 am
by Theodore01
yeah, it's so boring now........
Re: Basilks
Posted: Mon Nov 13, 2017 10:02 am
by Glowfire
It was an area no one used but it was made a viable area with the change. Only certain type of basilisks have the petrifying gaze anyway.
Re: Basilks
Posted: Tue Nov 14, 2017 11:15 am
by ValerieJean
To me it was often used because of the quests there. Now it may have been that is all they ere there for, personally I fought some. But the lack of use should not be reason to remove their gaze. IMO.
If you don't want that just switch out the monsters tbh.
Re: Basilks
Posted: Tue Nov 14, 2017 11:56 am
by chad878262
Perhaps dedudes new scripts could be used to spawn Greater Basilisks as bosses in the area occasionally?
Re: Basilks
Posted: Tue Nov 14, 2017 12:23 pm
by flyingchair
chad878262 wrote:Perhaps dedudes new scripts could be used to spawn Greater Basilisks as bosses in the area occasionally?
That would be cool, would bring some of the fear back, but there is one problem, sometimes you killed the mob but it succeeds in pretrifying you before dying, and then you're stuck. Could it be made so that you can choose to die or something when petrified?
Re: Basilks
Posted: Tue Nov 14, 2017 2:48 pm
by ValerieJean
Aw Flyingchair don't want to sit there for hours til a reset or a lovely soul comes by?
(Has been there)
Re: Basilks
Posted: Tue Nov 14, 2017 3:51 pm
by flyingchair
It's not my favourite way to pass the time.

Re: Basilks
Posted: Wed Nov 15, 2017 7:54 am
by Storm Munin
Ah, but the best fun of the glare were when the petrification caught you the second after HIPSing on a highend sneak. Long live the unseen statue!

Re: Basilks
Posted: Wed Nov 15, 2017 8:21 am
by Theodore01
please bring danger back to the sword cost .......... and even to the underdark.

Re: Basilks
Posted: Wed Nov 15, 2017 10:42 am
by Aspect of Sorrow
Those with the glare have been consumed by the cubes. Now the cubes will ... glare.
Re: Basilks
Posted: Wed Nov 15, 2017 9:32 pm
by ValerieJean
Aspect of Sorrow wrote:Those with the glare have been consumed by the cubes. Now the cubes will ... glare.
I approve of this