Shadowplane version of the City "Baldurs Gate"

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Darker_Thought
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Shadowplane version of the City "Baldurs Gate"

Unread post by Darker_Thought »

Hi there,

Something that would be an interesting spin is a Shadow plane version of The City of Baldurs Gate. Taking one of the most known areas into a PvE area with a twist (perhaps with some quests).

Have this been considered before? And of such is it an idea that could be of note?

By means of convertion using the black and white filter, changing the environment ambience, removing npcs and replacing with spawns of the shadow plane...

Just a thought... :p
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by chad878262 »

I've been there a couple of times. It has been used to great effect in DM events. I think making it a 'standard' area would cheapen it by having it just be 'a place to level'
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Endelyon
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by Endelyon »

Darker_Thought wrote:Hi there,

Something that would be an interesting spin is a Shadow plane version of The City of Baldurs Gate. Taking one of the most known areas into a PvE area with a twist (perhaps with some quests).

Have this been considered before? And of such is it an idea that could be of note?

By means of convertion using the black and white filter, changing the environment ambience, removing npcs and replacing with spawns of the shadow plane...

Just a thought... :p
We have this as a DM map already (just a gray version of BG, it's literally called Shadowplane), though it's currently removed from the module to save space.
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V'rass
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by V'rass »

Nice... so when the space issue is solved it could be put in permanently.
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Endelyon
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by Endelyon »

V'rass wrote:Nice... so when the space issue is solved it could be put in permanently.
Yeah quite a few DM maps were "lost" to conserve memory, but they do still exist physically, they're just not in the current 'rotation.' They could be rotated back in, or left in permanently if we ever split the DM maps off onto a different server.
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metaquad4
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by metaquad4 »

chad878262 wrote: I've been there a couple of times. It has been used to great effect in DM events. I think making it a 'standard' area would cheapen it by having it just be 'a place to level'
I do think that while they do take up server space, having relatively "empty" areas (maybe with a couple stray NPCs) are great for RP. They give us places to RP, they enable DMs to shift people around organically rather than summoning those giant (and very OOC) "portals", and they help enable us advance plot-lines VIA in-game RP rather than forum RP.
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Xanfyrst
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by Xanfyrst »

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NegInfinity
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Re: Shadowplane version of the City "Baldurs Gate"

Unread post by NegInfinity »

Darker_Thought wrote:Hi there,

Something that would be an interesting spin is a Shadow plane version of The City of Baldurs Gate. Taking one of the most known areas into a PvE area with a twist (perhaps with some quests).

Have this been considered before? And of such is it an idea that could be of note?

By means of convertion using the black and white filter, changing the environment ambience, removing npcs and replacing with spawns of the shadow plane...

Just a thought... :p
Actually, this area exists... or used to exists, and I went there once. I found the map to be beautiful.

Now, back when I went there, there was some sort of convoluted plot involved, stolen artifact, and even though the party was level 10 on average, there was a CR20+ shadow wyrm lurking there.

But I think the map is actually quite great - narrow streets make it more difficult and interesting to navigate when there are monsters, and at the same time they make the map more interesting than most of the "squarish" dungeons.

I think it would make a lot of sense to make it a real place and not a DM map.
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