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More than Epic Traps?
Posted: Thu Dec 28, 2017 10:00 pm
by Blackrose
I understand Hellball gives 50d6 Damage (Max 300 damage in all elements).
I understand Geater Ruin gives 35d6 Damage (Max 210 Damage).
I don't understand why an epic wizard can only have this epic spells and a TRAP in a random chest gave me 446 divine damage with a instakill.
also I don't understand why I should loose experience and gold to such a stupid death with a spell supposed to be banned in material in Forgotten campaign set.
People can place a 11th circle spell in trap chests now?
Can the staff understand that a 446 Divine Damage - assuming every dice rolls 6 - is almost 75d6 Divine Damage Trap?
If I need to loose XP for that I want to know what spell killed me. I want this spell.
I mean no disrespect, it's because that is not the first time.
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:03 pm
by mrm3ntalist
Blackrose wrote:If I need to loose XP for that I want to know what spell killed me. I want this spell.
Its not a spell
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:04 pm
by Blackrose
It is not a Trap also, because I had no Reflex Save.
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:06 pm
by mrm3ntalist
Blackrose wrote:It is not a Trap also, because I had no Reflex Save.
It is. Holy traps ( divine damage ) have no saves
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:10 pm
by Blackrose
mrm3ntalist wrote:Blackrose wrote:It is not a Trap also, because I had no Reflex Save.
It is. Holy traps ( divine damage ) have no reflex saves
Minor single creature 2d4 (4d10 if undead) divine none
Average single creature 3d4 (5d10 if undead) divine none
Strong single creature 6d4 (8d10 if undead) divine none
Deadly single creature 8d4 (12d10 if undead) divine none
Wail of the Banshee Trap
CR 10; magic device; proximity trigger (alarm); automatic reset; spell effect (wail of the banshee, 17th-level wizard, DC 23 Fortitude save negates); multiple targets (up to 17 creatures); Search DC 34; Disable Device DC 34. Cost: 76,500 gp, 6,120 XP.
Assuming a Divine Damage Trap (The only damage with no possible immunity) giving a 75d6. The trap itself is something like 200k gp to build?
WHO DOES THAT?
Who can possibly make a trap worst than Greater Ruin?!
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:11 pm
by mrm3ntalist
Karond?
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:15 pm
by Blackrose
mrm3ntalist wrote:Karond?
Ao don't break his own rules.
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:18 pm
by mrm3ntalist
Blackrose wrote:mrm3ntalist wrote:Karond?
Ao don't break his own rules.
Anyway, we will see if something is out of place. It happens to die from a trap. Rarely but happens.
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 10:20 pm
by Blackrose
mrm3ntalist wrote:Blackrose wrote:mrm3ntalist wrote:Karond?
Ao don't break his own rules.
Anyway, we will see if something is out of place. It happens to die from a trap. Rarely but happens.
Thank you!
Re: More than Epic Traps?
Posted: Thu Dec 28, 2017 11:03 pm
by Blackman D
while that sucks it also wouldnt take much damage to kill most casters honestly, given something that gives no DR possibility or save for half, while there are fighter builds that can get over 5 or 600HP and still keep bashing the chest to open it...
Re: More than Epic Traps?
Posted: Fri Dec 29, 2017 12:03 am
by Tsidkenu
Learn to make your summons trigger traps on chests.
A: Emote Command VDW
Re: More than Epic Traps?
Posted: Fri Dec 29, 2017 12:09 am
by Blackrose
Tsidkenu wrote:Learn to make your summons trigger traps on chests.
A: Emote Command VDW
We still in a roleplaying server. Tiny Spiders cant open a chest.

Re: More than Epic Traps?
Posted: Fri Dec 29, 2017 12:15 am
by Lockonnow
well many be it can live in a chest as it work in to the lockhole
Re: More than Epic Traps?
Posted: Fri Dec 29, 2017 12:25 am
by Sun Wukong
Blackman D wrote:while that sucks it also wouldnt take much damage to kill most casters honestly, given something that gives no DR possibility or save for half, while there are fighter builds that can get over 5 or 600HP and still keep bashing the chest to open it...
There are Barbarian builds that can get 1000+ HP.

Re: More than Epic Traps?
Posted: Fri Dec 29, 2017 2:58 am
by Blame The Rogue
trap cost: 200k
strength: fatal
protecting loot in chest: empty ale stein