Spirit Shaman Kits

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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Sun Wukong
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Joined: Thu Jan 05, 2017 3:05 pm

Spirit Shaman Kits

Unread post by Sun Wukong »

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Level 	  Features lost
1 	  	 Spirit Guide
2 	  	 Chastise Spirits
3 	  	 Detect Spirits
4 	  	 Blessing of the Spirits
5 	  	 Follow the Guide
6 	  	 Ghost Warrior
7 	  	 Warding of the Spirits

9 	  	 Spirit Form 1/day

11 	 	 Recall Spirit

15 	 	 Spirit Form 2/day
16 	 	 Weaken Spirits
17 	 	 Spirit Journey
18 	
19 	 	 Favored of the Spirits

25 	 	 Spirit Form 4/day

30 	 	 Spirit Form 5/day 
Basically, with these kits the Spirit Shaman would lose all their current abilities except for Spirit Who Walks gained at At 20th level. (The spirit shaman becomes one with the spirit world. She gains damage reduction 5/cold iron, a +3 resistance bonus to saves against enchantments, and the Low-light Vision feat if she doesn’t already have it.)


Master of Spirits:
Gains:
At level 1: Natural Link, Telthor Companion.
At level 19: Master of all Spirits, another Telthor Companion as a Cohort, it could also be some custom spirit.


Spirit Walker:
Gains:
At level 1: Spirit Form 1/day
At level 5: Spirit Form 2/day
At level 9: Vengeful Wraith, the Spirit Shaman may spend their daily use of Spirit Form to transform into a venguful wraith. (It is basically a wildshape into a creature with 50% concealment.)
At level 10: Spirit Form 3/day
At level 15: Spirit Form 4/day
At level 19: Spiritual Spell, the Spirit Shaman's mastery over their Spirit Form allows spellcasting.
At level 20: Spirit Form 5/day
At level 25: Spirit Form 6/day
At level 30: Spirit Form 7/day

Anyone else got any ideas? Balance concerns? Feasibility? Whether you would like to have either?
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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