Tsidkenu wrote:Sort of. See
here for the best answer to that.
In that post is the following quote:
Doing nothing for 5-6 rounds, and then placing a Sunburst that blinds 80%+ of the enemy group permanently is a better use of your time than ca. 280 dmg of Reserve Feat over 7 rounds, which means...half health of an epic enemy.
You could also just spam that Invisible Needle for 9d4 (22.5~), or Acidic Splatter for 9d6 (31.5~) damage per round, for those 5-6 rounds, and then throw that Sunburst. Which means more damage dealt with the same amount of blinded opponents. (I presume you are not playing as a glass cannon.)
These two reserve feats are single target with no save. There are also reserve feats that come with a reflex save and deal damage over an area of effect, which means that you can actually deal more damage per round. The touch attacks are more consistent, while reflex save ones have higher damage per round potential.
You can create builds that make use of reserve feats to a notable effect. You just need to build it right. For example any tanky sorcerer could combine mob herding, Cloudkill, Acid Fog, Stone Body, and reserve feat spam to bring down his enemies. Any Druid could do something similar with Freedom of Movement, Vine Mine, Storm of Vengeance, and Acidic Splatter spam. Even a wisdom based Spirit Shamans could pull it off with a slightly adjusted spell selection because Druidic spell list has a fair share of spells without a single save, or where the save is negligible.
Reserve feats function well, so the question really is, what do you want to do? Do you want to run around spamming Fingers of Death and Wails of the Banshee? Do you want to be master conjurrer with a horde of summons? Do you want to go for the gish archetype of sword and spell? Do you want to become a master transmuter that tears his enemies limb per limb? Or, would you like to have the ability to deal damage every single round? There are many things that you can go for, some kill faster, some are glass cannons. Each of them has their ups and downs, and while you can mix builds you cannot have them all, you cannot do it all. Thus it is okay to have a personal preferences.
For example, I do not create a single high wisdom build without Zen Archery feat - simply for the reason that when I team up I can just pepper some bolts/arrows/bullets/darts/shuriken from a far and not have rush around as part of the zerg rush. 'Tab + Q' is enough, target next hostile and default action.
As a side note, those with clerical spell book are generally better off with just Divine Power and a melee weapon, regardless of their build. But a reserve feat could still bring its share of flavor and alternative method of approach.