Nothing against you or your character: if you like it, and you have fun, by all means, do it.MrPsion wrote:I'm going to disagree with Chad and say that reserve feats are definitely worth it. Want to solo as a d4? This is what you need, plus some good wards. I've even been getting compliments from multiple PCs about how I have so much magic and how I'm so powerful because I am doing much more consistent damage across encounters vs that mage in the back with his crossbow saving his spells for the right moment.
But this is a Tips&Tricks thread, and we need to be objective.
Reserve Feats hold zero relevance from epic levels onwards. Epic enemies with 400-600+ HP each mean dealing 30-50 dmg/round is an extremely bad investment. When in party, you might as well do nothing. When alone, you really do not want to wait those 15 rounds to kill one of the 6 Frost Giants pounding on you.
No respectable mage would ever use a crossbow, btw (to what end?).
Deathgrowl's builds make sense. ASoC is the most powerful PrC you can possibly get, followed by Archmage (especially Mastery of Elements). My suggestion would be to keep Sorc at 6 or 7 (6 starting levels +1 in the epics in coincidence with the Epic Spell you want to pick. If you are evil, get Vampiric Feast), then get 7-10 levels of ASoC and 6 levels of AM for SP I & II and MoE. The new Dragon Disciple seems like a great class, indeed, and fills in a void of defensive solutions for non-evil aligned characters.
As for spells, Flame Arrow and Ice Storm (no save on this one, so extremely important) keep scaling past CL 30. Ice Darts is one of the most effective damage spells in the game. Isaac's Greater Missile Storm is good in certain PvP instances, and more in general against two targets (not one. Not three or more, unless they're all almost dead, and then you do not cast this one). Firebrand is an excellent, party-friendly AoE. One type of Orb is recommended to deal with particularly pesky SR or mantle spam. Vampiric Touch is another excellent spell, but more situational. Cloud spells like Wall of Fire, Cloudkill and Evard's Black Tentacle are very, very good on BGTSCC.
Mirror Images, one between Shades and Premonition (if this one, then grab Shield too), Greater Heroism, Shadow Shield, Circle vs Alignment, Deez's Repulsive Shadow Barrier are some of the key buffs you will need, aside of your pick of stats increases, depending on the way you are built and geared. Haste is also very popular, with Concealment (Greater Inv.) often picked as well. Improved Mage Armor is often on wands, given the long duration.
Mordenkainen's Disjunction and your favourite Bigbies + Grease, Web and possibly Acid Fog are effective control spells, with Enervation being extremely strong on a Sorcerer (alternatively, you can put it on a Wand). A wand of Dimension Door is a "must" right now, given someone thought removing the cooldown was a neat idea (it's overpowered, of course).
Depending on your alignment, one or two summoning spells can be considered, but I personally do not like them very much on a blaster.
Have fun!