Campfires vs Taverns

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Vogar Eol
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Campfires vs Taverns

Unread post by Vogar Eol »

We've seen a lot of positive changes to the server over the years. We've especially had some very powerful and progressive changes made in the last couple of years. I'd like to suggest another one be considered, and that it be judged from an open mind.

BGTSCC has some absolutely stunning interiors. It always has for as long as I can remember. Taverns, Inns, and Temples... some small, some large and lavish. Yet here on BGTSCC the "roleplayers" gather not in these interiors to meet new people, they gather around campfires.

It's always been about the campfires. It use to be the south end of the BG bridge. Then the campfire shifted to FAI. Now it's about an even split between BG Farmlands and FAI. However it's still a bunch of campfires people roleplay around with strangers. Why not encourage shifting some of that roleplay to our stunning interiors such as inns, temples, and taverns? I do realize guilds and cliques do use taverns and interiors occasionally. But what about everyone else? Turn off location on scry, and go sit in FAI. You could be there hours without seeing anyone.

What if we moved all the Nexus spawning locations into an interior? What if respawning from Fugue was always into a temple? What if all sethome spawn points were inside a tavern?

I feel this would add a level of immersion, and help showcase just how beautiful our server is. All it would take is some minor adjustments to spawning locations.
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Calodan
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Re: Campfires vs Taverns

Unread post by Calodan »

Something that never gets much attention from all the campfire RPers is that in tavern areas actually in the area the RP XP is bumped up and fires more often. It is in fact a faster way to level to go inside the damn tavern and get a drink and RP there instead.......
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CleverUsername123
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Re: Campfires vs Taverns

Unread post by CleverUsername123 »

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Lockonnow
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Re: Campfires vs Taverns

Unread post by Lockonnow »

what if you only get RP XP in the taven?
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Asmodea
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Re: Campfires vs Taverns

Unread post by Asmodea »

I actually really like the idea of moving at least some spawns inside as opposed to outside, especially the 'Home' spawns. An example would be moving them to hallway of Inns. It would allow smoother RP of having character's wake up and enter the world. It would allow people to wait for other people at Inns in a manner I know I would find myself doing. For example: My character wants to talk to someone who is ICly staying at the FAI, I can park them down in the bar and wait for them to 'wake up' and come downstairs, thus dynamically run into them as opposed to having to send them a tell going: My character is waiting around the Inn for yours I know you spawned outside but can you come inside? (Which is so awkward I can say I have never even thought to do it)

The way characters appear in the world is often very meta-game and awkward at current, for example it is very rare someone actually RPs being dropped off by a caravan at the FAI stop due to lack of NPCs so we get a lot of emotes like: *So and so walks up from somewhere.*

I don't know if a lot of people would use a system where their character enters the world in a believable manner out in an Inn Room Hallway, but I know I would and I think supporting such a system might lead to more traffic in Taverns.

I want to side note this with I realize that some characters don't play nice with various factions or having to transition a lot and thus keeping the default spawns outside makes sense; the 'Home' Spawns being indoors seems sensible as well though and people might hang around inns and taverns more due to it.
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Vogar Eol
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Re: Campfires vs Taverns

Unread post by Vogar Eol »

We could even have "sethome" be possible in multiple taverns within a larger city. For example, there are three major Taverns/Inns in BG, rich, normal, and docks.
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NeonAvenger
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Re: Campfires vs Taverns

Unread post by NeonAvenger »

Calodan wrote:Something that never gets much attention from all the campfire RPers is that in tavern areas actually in the area the RP XP is bumped up and fires more often. It is in fact a faster way to level to go inside the damn tavern and get a drink and RP there instead.......
The problem is that most of them aren't sitting there for the XP, they're waiting for someone, whether it's someone they are supposed to meet, or just hoping to find a party.
If you're inside the tavern you'll miss almost all the people passing by. The idea was kicked around to provide buffs if you rest inside a tavern to encourage people to spend time indoors, but I strongly suspect that would just lead to parties forming outside, heading inside for a nap, then heading out again.
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Vogar Eol
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Re: Campfires vs Taverns

Unread post by Vogar Eol »

Why go inside when your friends spawn in closer to a campfire? Why go inside to rest and fix my class abilities when I can rest right where I spawn in?

Moving spawns to the nearby Inns makes them places to meet people and party up. Doubly so if FAI and BG weren't area wide free rest zones, but required resting inside instead.
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."

Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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Asmodea
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Re: Campfires vs Taverns

Unread post by Asmodea »

Vogar Eol wrote:Why go inside when your friends spawn in closer to a campfire? Why go inside to rest and fix my class abilities when I can rest right where I spawn in?

Moving spawns to the nearby Inns makes them places to meet people and party up. Doubly so if FAI and BG weren't area wide free rest zones, but required resting inside instead.
To play a bit of a Devil's advocate here are some possible issues with moving all spawns indoors are:

1) Not all characters are civilized. For specific example: Druids, Brutish Half-Orcs or Wanted Criminals are not going to want to spawn inside the FAI.

2) I know of a few characters who are banned from specific taverns, do we really want to take away their ability to spawn around that geographical area? Feels almost like an OOC punishment for IC transgressions.

3) It adds transitions and time to get from where you spawn in to where you want to go.

All in all I like the idea of more spawns indoors but removing the outdoor spawns -will- cause a drop in convenience for Players in a hope to shuffle more foot traffic indoors. Is that a good thing or a bad thing? I don't know.
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Vogar Eol
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Re: Campfires vs Taverns

Unread post by Vogar Eol »

We even have Taverns and Inns in Soubar, that pirate place, and whatever the elf place was called. If they don't like it, So what?
Vogar Eol - Dwarf, "I likes pixie wine. It just be hard catching enough pixies to squeeze."

Rashal - Lady's Man, "What do you call a male elf? Pathetic, as it were."
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Steve
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Re: Campfires vs Taverns

Unread post by Steve »

If DMs made a point to start all their campaigns/events from within Taverns, guess where everyone would be?

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chad878262
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Re: Campfires vs Taverns

Unread post by chad878262 »

What if I RP that my PC stays in a home, guildhall, the sewers, nature, etc? I suppose it's no worse/different then the current iteration and I certainly wouldn't mind if a tavern in each city were an option, but it might require the initial conversation with Nexus gods to be expanded. For example first you would pick the region you want to spawn (Soubar, BG, FAI, Orchome), next you would need to pick where within the city (outside the gates, in an inn room, in a home). Otherwise scrolling through all the tavern/outdoors/other options in one list would be rather annoying.
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Calodan
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Re: Campfires vs Taverns

Unread post by Calodan »

Steve wrote:If DMs made a point to start all their campaigns/events from within Taverns, guess where everyone would be?

Why does everything come down to DMs with you? DMs go where we initiate the RP. However in my 4+ years here I have seen exactly 3 events start directly at a campfire or near it where tons of people are already.
Lockonnow wrote:what if you only get RP XP in the taven?
That does not work. Besides you don't punish people to get them to do what you want. That is tyrannical. You incentivize them. I.E. Give them rewards to go do what you want. Never use the stick it is a farce. Use the carrot it works better.
CleverUsername123 wrote:What if tavern XP was bumped up EVEN MORE and the RP XP cap was raised or removed?
I.E. This is a incentive to RP in the tavern over the campfire. I would endorse this. It would have to be at about half the XP gain rate of the best grind spots. Places like North Reaching Woods, Wromthrax Cavern, Hill Giants, Kro's and Xvarts are the highest spawn rates and the go to places for grinding it out so why not give the taverns a XP gain rate approximately 1/3 to 1/2 the rate of those places and uncap the RP XP?
Kory Sentinel
"We should take the army head on!"

"... it sounds like a terrible idea, but look at that smile."
"And he just sounds so confident ... he is a favored soul."
"Even if we don't survive, he will, and isn't that what matters?" -Red Lancer
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Lockonnow
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Re: Campfires vs Taverns

Unread post by Lockonnow »

how about you get more xp in interior then out side how about that?
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Steve
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Re: Campfires vs Taverns

Unread post by Steve »

Calodan wrote:
Steve wrote:If DMs made a point to start all their campaigns/events from within Taverns, guess where everyone would be?
Why does everything come down to DMs with you? DMs go where we initiate the RP. However in my 4+ years here I have seen exactly 3 events start directly at a campfire or near it where tons of people are already.
Maybe you want to ask this privately?

So...all that initiating RP by sitting around the FAI campfire is why massive armies are attacking the FAI? :|

In my 8+ years I think I can count at least 8 times Balors dropped on the FAI campfire.

Or...maybe it is because I'm a classicist who still believes every great adventure begins by a group of adventurers overhearing a rumor in a tavern, by a mysterious hooded individual smoking a long pipe, who is willing to pay a great reward for X. And then the story begins....

Gael Ironfaar - To Battle Then...

Tsarzyn Ek'cla - Emperor of Echoes

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