Drow Cleric/Rogue/Shadowdancer

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Drow4d20
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Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

This is what I have laid out so far: http://nwn2db.com/build/?289894

Can I get an opinion on how to better optimize this build please?

I took bluff for trickery's feint feat. Do I need more bluff? Should I ditch it all together and max out other skills? I decided to take blind-fight later on too, but if that strategy doesn't fit this build well I can ditch bluff and blind fight for something that would help more.

Spider domain allows for poison use which sounds fun for this build. Spider skin is always nice too.

I left con and str at 9 so I can use that belt +3str & +3con later on.

I took UMD early on because I am pretty sure that would be enough to use cat's grace scrolls which she will need to utilize studded leather better. A shield at lower levels will help make ends meet.

Are my skills distributed well and at the right times?

Was necromancy a good choice for this build? It seems like touch attacks from stealth or while invisible would be nice. Vampiric touch, slay living, harm, stuff like that will be fun later on.

These are my 3 favorite classes combined, so I'd really like to play this build. I like that she is a priestess of Lolth and uses daggers. I plan to use a rapier and shield until I get the proficiency needed for good dual-wield dagger usage. I may grab a crossbow with pointblank shot on it for fun ranged usage.
"Do what thou wilt shall be the whole of the law."
Born2BeWild
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Born2BeWild »

First of all you need 19 dex for shadowdancer.
1)Feint need big numbers in bluff to be usefull, better just skip that
2)blind fight is must have feat
3)as a cler you got access to +4 str/con spells(+6 str with divine power)
4)go for 13 umd for wands/gear or full for scrolls, great skill
5)concentration is low, why you stopped at 30 hide/ms?

Right now you got low damage/ac/dc build. Better focus on one thing.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

I ditched bluff and redid the build chart. The 19 dex is a server thing? That sucks for me. I already rcred a toom for this.

I am only level 8. I can unlevel and retake level 8 and put the next 3 ability points into dex. With cat's grace I can now utilize leather armor more effectively and up my attack a bit. I redid 20-30 adding extend spell at level 23, the blind fight, practiced spell caster cleric, weapon focus dagger, and finish with improved crit dagger.

This lowers my wisdom to 22 finish, but since I am going for hips and rogue stuff it may create more of a balance.
"Do what thou wilt shall be the whole of the law."
Sun Wukong
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Sun Wukong »

Okay, you got ECL of 2, with multiclassing experince penalty...

I think you would be better off with something like:
Cleric 17/Shadowdancer 3/Hierophant 10

With Destruction domain, Smite Infidenl, and Quicken Spell, you can spend your 9th level spell slots to spam 300 damage Harms.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

*edit* blah blah blah
Last edited by Drow4d20 on Mon May 21, 2018 1:44 pm, edited 1 time in total.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

Levels 13, 15, 16 I can take hierophant by taking 8 sp from heal, 3 from umd, and 4 from hide and move silently (maybe just 4 from ms). Then I would have 3 levels of each by 20. 21hierophant>25cleric>29rogue>30hierophant

*Edit* I can't do that. I can't fit 4 classes before 20 and get 7th circle before hierophant. I like rogue and umd. I'm gonna stick out the build. it's fun and it's a lot better than that svirfneblin cleric fail lol...
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

http://nwn2db.com/build/?289894

I want use magic device so I'm keeping 4 rogue levels.

I can deal with replacing trickery with destruction since it helps with getting quicken harm. I can use wands for trickery spells.

I just checked. Practiced spell caster cleric feat keeps my necromancy at 22, and my ranged and melee touch attack is 26. Idk if weapon finesse makes magic based touch attacks use dex instead of str though. But clerics and buff their strength by 7 I think.

Since you recommended 4 SD levels I tried replacing 1 great wisdom with divine armor which gives me a similar ability DR 5/-

I'd finish with 2 less wisdom and have no hierophant though. But I'm picking UMD over +3 HD which could be a mistake, but I like wands and scrolls. Vampiric touch wand would be cool, but idk if my ESF necro applies to wands. For PvP I wouldn't be the greatest, but I feel this build will hold up in epic dungeon crawling.
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Sun Wukong
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Sun Wukong »

Why not a Cleric 14/Hierophant 8/Assassin 8? With Practised Spellcaster, and hierophant's Spell Power III feat you would have caster level of 29. (Which is enough to get a point of Epic Caster DC bonus.)

Assassin only requires Hide and Move Silently skills to be 8, and although your HIPS gets pushed into the Epics, you do get it eventually. And you can grab Blast Infidel to get those Double damage Harms.

Assassin also gets you your UMD skill - and you do not have to spend a feat on Dodge and Mobility. (Which do nothing beyond opening PRCs.)

Most importantly though, it avoids multiclass experience penalty.

Cleric 13/Hierophant 3/Assassin 3/Hierophant 1 - and you are done with the pre-epic level order.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

I want spider domain for RP and spider skin and it's kind of redundant with assassin though the extra sneak attack damage would be cool.

Ohhh I see x2 damage for cleric touch necro spells... Hmmm...

Assassins get dodge, mobility, and UMD? Shite!

I'm enjoying the way I'm playing now at lower levels. I just hit 9 and have to make a final decision on build soon. I hate taking advantage of the RCR system.

I just want to play, but I see where you're coming from. Damn, man you're a good builder haha. *bows before you* Master, teach me your ways!

Man... You are right. So hierophants continue on the cleric spell circles the same? It's a new class to me.

I'll get all the benefits of the build I want with what you've suggested? I'll play more like a cleric at lower levels, then finally unlock the cool sneaky touch attack necro stuff I want...

At that point Spider domain may be kind of pointless too? I definitely am liking destruction domain; I hadn't seen the bgtscc wiki changes to domains til that last post you helped me on (svirfneblin cleric). I RCRed the svirf cleric for this cleric, but am keeping the svirf bard build you suggested (pretty sure that was you).

I want UMD maxed out because I love the versatility of it. The double damage harm is like a must have for the build I'm going for, so I have to take your word on hierophant and at least do 8 levels of it.

I want to max out hide/ms because like I said cleric, rogue, sd are my fav classes. I can ditch SD cuz really I just wanted hips and assassin gives me what I wanted from rogue and SD** in one. I won't need spider domain anymore. Spider skin is cool, but with UMD I can just get a wand or scrolls.

Yeah I'm going cleric14/hierophant8/assassin8. It gives everything I wanted and more. Thanks a lot, dude. Again, you're a great builder!

What other domain would you suggest? I just hit 9 with this toon. I'll wait to hear from you before I RCR

I could waste time looking at the domains, trying to pick one, building a chart, but honestly I would just miss something again and would rather hear what you have to say lol... Sorry lol
Last edited by Drow4d20 on Mon May 21, 2018 4:11 pm, edited 1 time in total.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

I grew up playing the infinity engine games. I loved the cleric/rogue or cleric/sd from (I think?) icewind dale 2. So I'm trying to build my own sneaky cleric type. I actually want the exact level progression you just suggested and those 3 classes. Like you said they mesh well together and I won't suffer the penalty. I'm guessing cleric and assassin are both drow favored classes or something? Idk wth I'm talking about. I keep googling things lol. I'm used to table top and infinity engine games where I either don't have to talk to anyone, or my friends and I just role single class toons to keep it simple and just have a well balanced party.
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Sun Wukong
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Sun Wukong »

Chaos, Darkness, Destruction, Evil, Trickery, Spider are Lolth's domains. Destruction is the best out of them.

Darkness gives free blindfight feat, which will be handy against about half of the mob spellcasters in Underdark. Divine Power and beating things up works for every single cleric.

Chaos is interesting, when you combine Mindfog with Word of Faith... But it doesn't really have much more to go for it.

Evil would be great for cleric that is based on Turn Undead, so you might skip it.

Trickery is my favourite domain due to Invisibility spell. Others find it bit meh though.

Spider domains allows you to summon spiders. It might not be the best summon, but as a priestess of Lolth, you are going to have some spiders. Also the Spiderskin does free up the necklace slot for something else with a boost to stealth.

Thus, I would actually pick Spider and Destruction.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

Darkness is appealing because I do need blind fight, but I'm not going to use any of the spells it gives. I might have fun with them a couple times, but they aren't practical for this build. Maybe a divination build

Trickery and travel are usually my favorite 2 domains. But they changed them both quite a bit on here. I do still like trickery, but with UMD I could just get a wand of invisibility. I'm surrounded by mages, I'm sure someone can make a decent wand for me. It really helps for questing alone. I can solo basilisks now though

The best thing about nwn2 I have realized recently is spontaneous conversion is based on alignment it seems. I accidentally inflicted wounds on a party member lol... So I can go for this build I want without the death domain (which was fixed in nwn1 to be able to convert spells into inflict wound spells. If you took the healers path you could then convert into harm).

I'm going Destruction/Spider. The character's name is Ssin'verin d'Elghinnorbben (Beauty'evil of'deathspiders: a house I'd like to attempt to RP later on). I like how the drow use the French name form with d instead of j.

So far I'm liking this character more than any other one I've made. I'm hooked to the build. I'm going to do the build you suggested. Weapon finesse and melee feats are a waste. I can just use a dagger and a shield for the favored weapon RP I wanted. Touch attacks and the extra str will help a lot more.
"Do what thou wilt shall be the whole of the law."
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

http://nwn2db.com/build/?289992

I am confused about how to apply skill points, but I did my best. I may be able to up hide and ms by taking points from UMD, but I'd have to look at a chart of UMD and magic items available

"- Spells per Day/Spells Known: The Hierophant gains more spells per day at every level. If a character had more than one spellcasting class before becoming a hierophant, he must decide which class he adds the new level for purposes of determining spells per day. "

So hierophant will not interrupt cleric spell circle progression? I am worried about that lol... So I'm quadruple checking
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Sun Wukong
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Sun Wukong »

Yeah, Hierophant improves your caster level progression. Spell Power feats only increase your caster level though.

As for skills, I would actually go for this kind of thing: http://nwn2db.com/build/?290000

Heal as a cleric is next to useless. You can just cast a heal, or Regenerate and that is enough. Not to mention that healing kits come with weight. I should sell the healing kits one of my clerics has to unburden him... I never use them.

Tumble is extra AC, but I think you will get extra mileage out of Vampiric Feast, maxed out concentration, UMD, and stealth skills. If you do not want Vampirid Feast, you can leave Spellcraft at 5 and increase Tumble skill instead alongside with Open Lock.
" I am no longer here, the elves of the Sword Coast are just far too horrible... "
- Elminster, probably.
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Drow4d20
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Re: Drow Cleric/Rogue/Shadowdancer

Unread post by Drow4d20 »

It's only like +3AC in nwn2. I'd rather keep high spellcraft and get vampiric feast which sounds cool. This is what a priestess of lolth should look like imo. The assassin addition is perfect. I'm going to use the chart you made for skill progression. I like being able to pick locks. Hopefully I can pick lower level locks or find some thief's tools. Thanks a lot, man. I found my first epic character. I won't be bored playing this build at all :D
"Do what thou wilt shall be the whole of the law."
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