So this is a Suggestion for a new (slightly new...) mechanic that I'd hope would increase an RP-type and provide an interesting (new) avenue for wealth/reputation accumulation.
Here it goes:
Perform Skill and Slight of Hand skill employed in parallel to the systems of Picking Pockets and/or Fishing.
Perform: The perform skill allows the character to impress audiences with your talent and skill as a performing artist.
Additionally:
and (Perform):DnD 3.5 comparison
Originally this skill applies to a lot more than just a bard's special abilities. It can be used in association with other skills for entertaining others to earn money. Checks are made against DCs set by the difficulty of the task being performed, and higher performance checks also lead to greater rate of pay if performing for coin. It is also divided into subsets of skills to apply to different aspects of the performing arts.
Sleight of Hand: The Sleight of Hand skill allows a character to pick the pocket of an NPC.In addition to using the Perform skill, you can entertain people with sleight of hand, tumbling, tightrope walking, and spells (especially illusions).
Additionally: (Sleight of Hand)
So, what I'm suggesting is that a PC, using either Perform or Sleight of Hand skill, could "apply" this to NPCs around the Server, and gain some coin from it as well as XP, just as they can Pick Pocket NPCs, and just as we have a Fishing mechanic that gains XP.You can also use Sleight of Hand to entertain an audience as though you were using the Perform skill. In such a case, your act encompasses elements of legerdemain, juggling, and the like.
Now, what I think would make this REALLY AWESOME is if the "application" required some Text/Chat entry, for it to work. If that would be too complicated, AND it would be deemed "too easy" to gain XP/coin in the manner of spamming Macros or something near NPCs, then a very slow rate-of-gain, perhaps?
At the moment, the RP XP System only allows for XP gain when "performing" near another PC. Obviously this is setup so that Players don't SPAM MACRO near NPCs for easy XP gain, and I'm not arguing this point.
But if a PC is made that has such performance skills—Perform, Sleight of Hand, Tumble (?)—would it not make sense to be able to perform without PCs around (though we'd hope they were there...) and still gain something, just as Picking Pockets and Fishing currently allow for gain (without PCs about)?
And perhaps such a system should not just take into account Perform, SoH or Tumble individually, but actually REQUIRE an investment in all 3 in order to really gain anything (or just a greater amount off of a very low standard).
Thoughts?
I realize this may entail A LOT OF WORK and considering I'm not a Dev/scripter in any way shape or form, I can only make the suggestion and help in testing out the system. So cheers if anyone thinks it has merit and wants to implement it for BGTSCC.