Types of AC question
- Hammer_Song
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Types of AC question
Hi all,
Wondering if anyone knew what TYPE (Armour, Deflection, Shield, Natural or Dodge) the following AC boosters are?
Heavy armour optimisation line of feats.
Divine shield (I think this one is dodge?).
Armour Skin.
Luck of Heroes.
Improved Combat Expertise.
Shield block (from Man at Arms)
Shield specialisation bonus.
Tumble.
Wondering if anyone knew what TYPE (Armour, Deflection, Shield, Natural or Dodge) the following AC boosters are?
Heavy armour optimisation line of feats.
Divine shield (I think this one is dodge?).
Armour Skin.
Luck of Heroes.
Improved Combat Expertise.
Shield block (from Man at Arms)
Shield specialisation bonus.
Tumble.
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- Valefort
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Re: Types of AC question
Heavy armour optimisation line of feats, divine shield, shield block, shield spec : dodge
Armour Skin, luck of heroes, combat expertise : untyped (consider it additions to your base 10 AC)
Tumble. : dodge (but not counting towards the +20 dodge AC cap)
Armour Skin, luck of heroes, combat expertise : untyped (consider it additions to your base 10 AC)
Tumble. : dodge (but not counting towards the +20 dodge AC cap)
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- Hammer_Song
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Re: Types of AC question
Nice! Thanks for the quick reply Valefort!
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chad878262
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Re: Types of AC question
It should be noted that this becomes important for certain types of builds that can reach the dodge cap (Bard/Blackguards with Divine Shield plus Chorus of Heroism and Inspire Defense with +4 Dodge Boots = + 8 (CHA) + 4 (CoH) + 5 (ID) + 4 (Boots)=21).
It should also be noted that sneak attacks or 'flat footed' means all Dodge AC is set to zero, so those things that are applied to dodge AC do not help against pesky HiPSers. Not saying this is necessarily the right way it should work, but when AC bonuses are set to Dodge they are being set to not work against sneak attacks. If it makes folks feel any better Expose Weakness also removed Dodge AC, thus does not help land sneak attacks.
It should also be noted that sneak attacks or 'flat footed' means all Dodge AC is set to zero, so those things that are applied to dodge AC do not help against pesky HiPSers. Not saying this is necessarily the right way it should work, but when AC bonuses are set to Dodge they are being set to not work against sneak attacks. If it makes folks feel any better Expose Weakness also removed Dodge AC, thus does not help land sneak attacks.
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chad878262
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Re: Types of AC question
Agreed... too often overlooked.chambordini wrote:Uncanny dodge though.chad878262 wrote:It should be noted that this becomes important for certain types of builds that can reach the dodge cap (Bard/Blackguards with Divine Shield plus Chorus of Heroism and Inspire Defense with +4 Dodge Boots = + 8 (CHA) + 4 (CoH) + 5 (ID) + 4 (Boots)=21).
It should also be noted that sneak attacks or 'flat footed' means all Dodge AC is set to zero, so those things that are applied to dodge AC do not help against pesky HiPSers. Not saying this is necessarily the right way it should work, but when AC bonuses are set to Dodge they are being set to not work against sneak attacks. If it makes folks feel any better Expose Weakness also removed Dodge AC, thus does not help land sneak attacks.
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- aaron22
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Re: Types of AC question
i thought uncanny dodge just provided the dex bonus if caught flat footed. dodge bonus and dex bonus are the same?
https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge
https://wiki.bgtscc.net/index.php?title=Uncanny_Dodge
The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
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- Valefort
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Re: Types of AC question
The fix to uncanny dodge is practically as broken as the original version, just in other ways.
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chad878262
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Re: Types of AC question
Yeah, technically even with improved version it's the combination of class levels that advance sneak attack vs class levels that gave uncanny dodge. Making prcs that grant uncanny dodge only valuable if they're for a base class that grants it. However in NWN2 it's character total levels.
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- Hammer_Song
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Re: Types of AC question
Wait, so ANY level 30 character with improved uncanny dodge can't be sneak attacked?chad878262 wrote:Yeah, technically even with improved version it's the combination of class levels that advance sneak attack vs class levels that gave uncanny dodge. Making prcs that grant uncanny dodge only valuable if they're for a base class that grants it. However in NWN2 it's character total levels.
Also, while we're going slightly of course ... does immunity to sneak attacks (either via spells, feats, etc) prevent the sneak damage or the sneak 'to-hit' advantages like flat-footedness? And how do feinters fare in all this? Does improved uncanny dodge for example, stop sneak attacks from feinters?
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Re: Types of AC question
Uncanny dodge negates feint entirely, even if you're blind as a bat.
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chad878262
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Re: Types of AC question
Not exactly. A character with Improved Uncanny Dodge cannot be flanked - thus cannot be flanked, except by a sneak attacker with 4 more levels than them. Thus if you have Improved Uncanny Dodge you cannot be sneak attacked. Thus a Feinter cannot sneak attack someone with Improved Uncanny Dodge.Hammer_Song wrote:Wait, so ANY level 30 character with improved uncanny dodge can't be sneak attacked?chad878262 wrote:Yeah, technically even with improved version it's the combination of class levels that advance sneak attack vs class levels that gave uncanny dodge. Making prcs that grant uncanny dodge only valuable if they're for a base class that grants it. However in NWN2 it's character total levels.
Also, while we're going slightly of course ... does immunity to sneak attacks (either via spells, feats, etc) prevent the sneak damage or the sneak 'to-hit' advantages like flat-footedness? And how do feinters fare in all this? Does improved uncanny dodge for example, stop sneak attacks from feinters?
Uncanny Dodge is supposed to simply allow you to retain DEX to AC when caught flat footed. You still lose Dodge/Tumble AC and could still be flanked. However, it doesn't work that way on the server. (or anywhere else that I know of.)
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- Hammer_Song
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Re: Types of AC question
So ... a level 27-30 character with improved uncanny dodge can't be sneak attacked under any circumstances? I'm thinking here pc's with classes like dwarven defender or barbarian.
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Rudolph
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Re: Types of AC question
Doesn't Epic Precision overcome Sneak Immunity via Improved Uncanny Dodge? I thought I read that somewhere but could be mistaken...
If it negates really all feinting attempts, that makes specialized Feinters pretty much unviable, doesn't it?
If it negates really all feinting attempts, that makes specialized Feinters pretty much unviable, doesn't it?
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Re: Types of AC question
If a PC has IUD but is Stunned or immobilized or prone (?), they should be able to be sneak attacked.
There are probably other tactics to overcome IUD.
There are probably other tactics to overcome IUD.
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- Valefort
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Re: Types of AC question
Try it out but i'm pretty sure they can't be sneak attacked even in those states.
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