I love this PW and its community with a passion, but unfortunately the lag has gotten to us on the wrong side of the Atlantic, thus making the game quite unplayable, with 200-300 ping being the lowest possible here.
Although the server/database has been upgraded several times, I still feel that you, the developers, always are one step behind the building lag.
Therefore I would like you to consider fighting the lag in more unconventional ways.
WASD movement
One of the old rules clearly stated that WASD movement was not to be used, and I believe that it is the root of all evil lagspikes and infinite rubberbands!
Therefore I ask you devs and DM's to enforce this rule with a hard line, and if possible, disable the WASD movement entirely.
Now one holding the opposite view might say that not many use wasd or that they arent using it all the time, but this is not to be regarded as a valid argument because there is no way to monitor how much and how long people are using WASD movement!
Therefore there should be zero tolerance and nil WASD on this server... I urge you to consider this!
It has already been confirmed by skywing that WASD movement creates packet flooding, and thus is the root to most of the lag.
source:
http://nwn2forums.bioware.com/forums/vi ... =0#7138794
Multi-threading
Now this is a field that I'm no expert on, if any, but I have heard from several of the BG:TSCC users say that nwn2's inability to utilize multi-threading is again contributing to lag.
Well on my end I can see that nwn2 use core 1 and 4, and not 2 and 3.
Its thinkable that the server might have the same problem, and thus making this issue a problem that only Obsidian can solve.
I'm not sure if I understood this thesis.. but its something like that.
Any input regarding multi-threading from you guys is appreciated