Personally I feel the Spell Mord's Sword is lacking in power for a 7th level spell.
Is there any way to increase the power a little?
Options I though of.
Current/Change
(time) 6 Seconds/Level > 1 Min/Level
(Creature) AC 20 Longsword +3 (1d8+3 + 4 strength), at +19 / +14 / +11 per round >
AC 24 Longsword +3 (1d8+3 + 6 strength), at +21 / +16 / +13 per round
(Feats) Empower it With Spell focus feats
Other options,
Create a higher level Spell that uses a Swarm slot to Spawn 3-4 Weapons
Name it Mordenkainen's Living Armory
Mordenkainen's Sword
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- tankteddy
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Mordenkainen's Sword
Nevarra Stayanoga "A wolf will always be a wolf."
Thar Kogan "A har Thar!"
Theodar Battleforge: "Oi! What dis do?" *BOOM*
Thar Kogan "A har Thar!"
Theodar Battleforge: "Oi! What dis do?" *BOOM*
- Hawke
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Re: Mordenkainen's Sword
I agree that the sword is lacking.
But I would suggest that we keep the spell the same spell (it is classic afterall). Bringing the AC and AB up to the Planar Binding spell equivalent would make it more appealing. Add in like 10 more strength for that to bring up the damage, or add in dX magic damage or something.
But I would suggest that we keep the spell the same spell (it is classic afterall). Bringing the AC and AB up to the Planar Binding spell equivalent would make it more appealing. Add in like 10 more strength for that to bring up the damage, or add in dX magic damage or something.
If the text is this color, I am on duty, everything else is just my humble opinion.
- mrm3ntalist
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Re: Mordenkainen's Sword
I ll copy this to the qc forums for discussion
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- tankteddy
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Re: Mordenkainen's Sword
bump any Info on this topic?
Make it more like PnP, would be a HUGE improvement.
Damage would be Increased, 4d6+3 damage
AC would be dropped but the "Sword" would gain True Sight and Immune to Physical damage (Basicly) AC to 13 would be far easier to hit with spells.
I like the Attack bonus Buff, Casterlevel +INT Mod +3 (Sword) for some that would make it a +47 to hit (close to a well built Assassin build or such.)
Down side for me personally, It would be Evocation not Transmutation.
Mage’s Sword
Evocation [Force]
Level: Sor/Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One sword
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
This spell brings into being a shimmering, swordlike plane of force. The sword strikes at any opponent within its range, as you desire, starting in the round that you cast the spell. The sword attacks its designated target once each round on your turn. Its attack bonus is equal to your caster level + your Int bonus or your Cha bonus (for wizards or sorcerers, respectively) with an additional +3 enhancement bonus. As a force effect, it can strike ethereal and incorporeal creatures. It deals 4d6+3 points of force damage, with a threat range of 19-20 and a critical multiplier of ×2.
The sword always strikes from your direction. It does not get a bonus for flanking or help a combatant get one. If the sword goes beyond the spell range from you, if it goes out of your sight, or if you are not directing it, the sword returns to you and hovers.
Each round after the first, you can use a standard action to switch the sword to a new target. If you do not, the sword continues to attack the previous round’s target.
The sword cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. The sword’s AC is 13 (10, +0 size bonus for Medium object, +3 deflection bonus).
If an attacked creature has spell resistance, the resistance is checked the first time Mage’s sword strikes it. If the sword is successfully resisted, the spell is dispelled. If not, the sword has its normal full effect on that creature for the duration of the spell.
Make it more like PnP, would be a HUGE improvement.
Damage would be Increased, 4d6+3 damage
AC would be dropped but the "Sword" would gain True Sight and Immune to Physical damage (Basicly) AC to 13 would be far easier to hit with spells.
I like the Attack bonus Buff, Casterlevel +INT Mod +3 (Sword) for some that would make it a +47 to hit (close to a well built Assassin build or such.)
Down side for me personally, It would be Evocation not Transmutation.
Mage’s Sword
Evocation [Force]
Level: Sor/Wiz 7
Components: V, S, F
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One sword
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: Yes
This spell brings into being a shimmering, swordlike plane of force. The sword strikes at any opponent within its range, as you desire, starting in the round that you cast the spell. The sword attacks its designated target once each round on your turn. Its attack bonus is equal to your caster level + your Int bonus or your Cha bonus (for wizards or sorcerers, respectively) with an additional +3 enhancement bonus. As a force effect, it can strike ethereal and incorporeal creatures. It deals 4d6+3 points of force damage, with a threat range of 19-20 and a critical multiplier of ×2.
The sword always strikes from your direction. It does not get a bonus for flanking or help a combatant get one. If the sword goes beyond the spell range from you, if it goes out of your sight, or if you are not directing it, the sword returns to you and hovers.
Each round after the first, you can use a standard action to switch the sword to a new target. If you do not, the sword continues to attack the previous round’s target.
The sword cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. The sword’s AC is 13 (10, +0 size bonus for Medium object, +3 deflection bonus).
If an attacked creature has spell resistance, the resistance is checked the first time Mage’s sword strikes it. If the sword is successfully resisted, the spell is dispelled. If not, the sword has its normal full effect on that creature for the duration of the spell.
Nevarra Stayanoga "A wolf will always be a wolf."
Thar Kogan "A har Thar!"
Theodar Battleforge: "Oi! What dis do?" *BOOM*
Thar Kogan "A har Thar!"
Theodar Battleforge: "Oi! What dis do?" *BOOM*