DM Mercy's House of Healing

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DM Mercy
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DM Mercy's House of Healing

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DM Mercy's House of Healing
Really it's DM Mercy's House of Pain
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How Mercy came to be: There has long been an imbalance within the mystical group known as the DM team. Long had evil malicious soul stealing DMs ruled, empowered by dark undead and creepy gnome avatars. To correct this imbalance the powers that be decided to ascend a mortal healer known as Mercy. A force of good to counter the evil and save the souls of the players from the malicious Soulcatcher, and others like him.

They however did not read Mercy's entire backstory and missed the most important detail of all. it turns out the only reason Mercy healed those people, was to prolong their suffering. She is the small silver of hope given to make the fall into despair all the more soul crushing. Her appointment would further the power of evil NPC's everywhere. But perhaps this was Maecius' intent all along, only time will tell what diabolical plans this creature has.

Rules of Mercy
obey and ye may live
Resting/raising - Ask first! in combat orientated events i offer more leeway with raising. But if you try to rest without first asking, i will be unable to hold of the night hags.

Walk don't run - Typically i have descriptions i like to give as you pass through areas. If you run ahead you will either miss out or be murdered by assassins that mysteriously only want you.

Locked Doors - If you come across a locked door don't just pick it. Emote making the attempt along with a skill roll. If i lock a door it's because i want you to stop there for a second. Preemptively picked doors may end up being epic level mimics in disguise, that just eat rouges before returning to a door.

PnP spells/abilities - I am fine with most PnP spells and abilities being used so long as they -DO NOT- negatively effect another player. A paladin is fine to detect evil on the devil around the corner. But try it on a player and your mind will explode with the infinite possibilities of their alignment.

Loot/reward - Placed chests are fair game for everyone, i will give you bonus xp based on role-play. I may give custom items but i am for flavor over power so if you want an epic sword plot, don't come looking for me.

Alignment shifts
- I do small alignment shifts in my events. If you are unhappy with an alignment shift you have received, contact me after the event to discuss it. I am open to objections but i won't debate it during an event.
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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"Queen" of Greenest
Them pesky adventurers got in my way again today!. I attempted to make a group of bandits destroy trade for greenest. However the "Queen" of Greenest hired a bunch of would be heroes to beat up my bandits. Who would have expected so many adventurers would come for just a thousand gold?!, half of them didn't even take it trying to pay for a burial. And one even gave the halfling more gold.

The group did almost convince the bandit lord to "fight" in dragonspear. Though the truth is he was just going to use that gold to get better gear for his men, and never show up at the castle. But they saw though his bluff.. I need better liars next time. This is harder then i thought, maybe doom will have some ideas on what i should do to them next.

Rewards: 2k xp, 1k gold, 2 point alignment shift for those paying for the burial and five chests.
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 1

Damn my cultists let that paladin Sir Sturn get away and he managed to bring friends!. This time it was a mix of knights and adventurers. Thankfully they arrived to late to save the other knights and instead arrived at a new graveyard. After a quick search of the place they managed to work out that something or someone had been dug up. The countess showed to play with them a little but they passed up her offer, and missed out on one piece of information.

They did however give the Countess a new target, poor unsuspecting half elf. The torture and torment to follow will all be of his own doing. It does not matter what orders she receives now no one gets in the middle of the Countess and her food. Good luck to you Alexander Clark. The group both destroyed my alter and for some crazy reason decided to carry all twenty bodies back to the temple!. I don't know why they simply didn't animate them, at least they would have willingly walked back.

The Radiant Heart requested the knight's superiors release the information they have on the threat. For the sake of the game, i will throw them a bone and offer what ever these pitiful human orders know. Maybe it's time i reach out to some of the evil order's of the sword coast. I do need to replace some cultists after all.

Rewards: 2500xp (500 bonus for returning the bodies) 2 points towards good (returning bodies) 2 points towards lawful for Merovyan Ironfaar on account of her lawful promise.

Participants: Andrik Allein, Torunn, Alexander Clark, Elise Archambaut, Merobyan Ironfaar and Thedran Asen
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 2

The Dark Three grant visions and bring guests. My quest to recruit minions has gone well, it will be interesting to see how they handle the challenge before them. Will then conquer it and become even stronger or fall like worms. Either way their own deaths or the deaths they bring will feed my end goal.

The countess is proving more troublesome then expected. In her quest to toy with noble men and woman. she offered up some rather important information that would have saved twelve knights, but in the end Gaven was not willing to compromise and pay the price of a single drop of blood. A wise choice for him, but maybe not for those he could have saved. The Lich will be more careful next time with who she shares information with.

Still i am one step closer to bringing back the King.

Rewards: 1k xp / 500 xp or equal in gold, 2 points towards lawful.

Participants: Nathan Goldenmane, Jadoth Dawnfire, A'tun-Bashil'ka Kantha Oborinth, Kitzy Asher, Wren Di'Corvi, Gaven Arkalis, Fredrick Deepstash, Dirin Lightfoot, Lylan'Synor Syr'Asiryn, Zulandi Ukwanda, Cyrah Ruothro, Felino Fyne, Nive Danosdottir, Valuentol, Marah Aseph and five dark individuals.
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 3

Hah! I totally got them. They thought it would simply be chatting with the convoy of knights?. Not if i have anything to say about it!. I killed off half the convoy and sent the remainder dominated. Lucky for them Gaven had a scroll of mind blank and Kald knows how to manage his strikes. Only one of the four died at the gate to the Radiant Heart. Aaron tried to raise the last knight but his soul was already "at peace" whatever that means. The survivors told them the location for the vampire hideout and the group was joined by Wren and Nathan.

On the way to the hideout the countess attempted to distract them. She didn't really care if the remainder knights died, simply wanted them to play as always. However the group managed to dispatch the low level undead and make their way to the cave north of Beregost. Ignoring her attempts at a distraction, a choice that ended up paying off.

Inside Wren turned out to be a rather skilled scout and mapped out nearly the entire thing!. I need vampires with better spot and listen.. The group battled a number of low ranking vampires and bandits reaching the cultist at the end. Who turns out is a real pansy by the way. What epic level boss dies that fast!?.. Ugh mages.. Anyway as he was defeated and the party ignored the initial distraction they managed to save Sir Merdan. It however did not end there. Shortly after the countess appeared to offer Gaven the same choice as last time. One drop of blood for information that would save many. That is one vampire who can't take a hint right?, Gaven declined again but this time they decided to attack her. They almost managed to defeat her, however her backup arrived in time forcing the party to retreat. That lich is no pansy human wizard.

Rewards: 2000xp or equal gold, 2 points towards good for saving the knight.

Participants: Jadoth Dawnfire, Nathan Goldenmane, Wren Di'Corvi, Kald Blake, Aaron Lyonaler and Gaven Arkalis
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 4

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Countess Kithyra

Once more the Countess plays her game revealing sensitive information. It's a wonder what these knight fellows will do once she is under the control of the Crimson King again. Toying with her favorite subjects, the vampire Countess revealed the location of Night Bringers foothold near Baldur's Gate. A little to late to save a few peasants but prior to their souls being lost forever. After a battle with some cultists and some undead they managed to subdue the head cultist. however before they could escape with the captive the Night Bringer appeared and chose to use an ability few had witnessed before. Removing her former staff member from the living, Undead cults just don't have decent HR Reps.

A battle followed in which the knights won forcing the lich to reform once more. Shortly after the countess appeared again to offer her deal for the third and final time. After being denied the group attacked her and forced her to call upon her companion Lord Urth. As they fought the knight with over whelming strength, the countess disappeared reciting a few small lines of a catchy tune. The group managed to defeat the vampire only for him to turn into a mist and likely return.

What comes of this encounter and the soul gems is yet to be seen.

Participants: Gaven Arkalis, Sane Fensen, A'Tun-Bashil'Ka my name is to long, Kald Blake and Thedran Asen

Reward: 2000 xp or gold. 1 point towards lawful (Reporting directly to the Dukes), 1 point towards evil (This little piggy goes snap), Two soul gems (Plot item)
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 5

You could read what happened. Or listen to this old song loosely related to what happened.


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Lord Urth Nightslayer

I sent visions to call them together, worshipers of the Dark Three along with their drow and orc allies. As we the dark powers push for the kings return, Lord Urth appears before the group and offers them the task. They would enter the temple of Helm within Athkatla, murder the clergy and their knights and collect the remains of something dark and sinister.

I didn't really give the group a choice, so they of course willingly agreed. To avoid unexpected chaos a female necromancer was tasked to lead them, obviously with Mercy's tutelage. The first obstacle was getting the drow and orcs within the city, however enough gold would make any guard turn a blind eye. Using a side entrance and paying a large fee the group managed to sneak within the walls. Wiser then their other plan of besieging a city Gate, though that would have been pretty fun for me.

After locating the temple most would use a stealthy approach... However clearly something about the knights outside the temple offended the group. As they attacked and kill one then and there, citizens panicked and guards rushed about. Some members of the group conjured undead and sent them about the city to distract the guards. While the others entered the temple and set about quickly slaughtering those within. I can't say i don't enjoy a little unexpected chaos. Luckily Guardian Telwyn and a number of the clergy, knights and warriors had not been present at the time.

The large sized group quickly slaughtered everyone within and fled the city as fast as possible, a number of guards, knights and cowled wizard on their tail. Lucky for the group the countess decided to distract the chasing band long enough for the group to reach Cloud Peaks. Here the lich priest appeared and retrieved the remains from the group and awoke the king from ashen state. After a brief discussion about what would come next, the Crimson King turned around and set about hunting the would be chasers. I imagine he was very thirsty after all those years.

It's unlikely Amn will forget this and i look forward to hunting every member of the group. That's right Mercy is also on team good. It's all about the killing and maiming. What happens next for Mercy's minions is anyone's guess.

Participants: Mercy's minions

Reward: 3000 xp or gold. 2 point towards evil for everyone (killing all those innocent knights), 1 point towards chaotic for who ever started that fight.
Last edited by DM Mercy on Thu Dec 06, 2018 3:01 pm, edited 2 times in total.
~~~ The only Mercy is through death ~~~
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 6

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Lich Priestess Leisriel Shadowthrone - Night Bringer

Looks like my enemy's are coming to me this time. Some northern elves, Radiant heart and Elder Circle thought they would locate the Lord's Castle. So they entered into Cloakwood and started sweeping through the forest. The Countess made sure to leave a few clues in the form of magical crystals. The crystals had two effects, to scry for powerful magic and to create large areas of darkness. After slaying the undead guards from crystal to crystal. The group discovered the secondary effect as the crystals started to shroud part of Cloakwood in complete darkness. This allowed for swarms of vampire like creatures to come out and play. It didn't take long for the mages to realize the crystals had to be destroyed. A quick Mords ended all three as the magic required a constant link.

From here the group headed deeper into Cloakwood, an illusion countess waiting to greet them. As was customary she gave some semi true information directing them back and deep into the mines of Cloakwood. The group reluctantly followed her direction and headed into the mines, leaving the druid behind to check on the rest of the woods. They likely should have left well enough alone really, it was an obvious trap as the King had returned. But every time they ignored the countess before people died, guess sometimes you have to listen to your dark side.

Within the mines the group encountered undead wielding shovels and bows, they looked to be attempting to unearth something. Heading deeper into the mines they discovered three more crystals. These ones had the effect of making magical aura's physically visible, clearly being used to locate the magically sealed castle for escalation. They decided to quickly track down and destroy all three, hoping it will slow down the undead. It of course does, although it also means they have already found their prize. At the last crystal the Countess and Lich priestess appeared. In a formal manner they introduced the Crimson King who then appeared. In some bizarre unexpected twist the party retreated without any prompting. Good on them really, Soulcatcher had told me to murder them all and i entirely intended to do so if they stayed.

As they ran a few cultists and undead chased followed by the Countess. A quick fight within the forest ended with her becoming mist to be seen again at a later date. They now know the king is back, they have been to his kingdom. How will they stop him opening his castle i wonder?. It's unlike a direct assault would end well.

Participants: Gaven Arkalis, Marianne Cain, Sane Fensen, Thedran Asen, Aaron Lyonaler, Ogruhn Ogrillon, Gruthek Khan, Ithilwen, Kor'Vain, Mendel.

Rewards: 2000xp or equal in gold. Their lives for now.
~~~ The only Mercy is through death ~~~
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DM Mercy
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Re: DM Mercy's House of Healing

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Rise and Fall of a King Part 1
Chapter two - Breaching the Castle

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The Crimson King

It has been some time since the countess had toyed with the local knights bent on stopping her. So i sent her to deliver a message to the Radiant Heart. They had three days to stop the newest member of the court from retrieving an artifact in firewire bridge. Thanks to some of Mercy's minions we decided the next court member should be a vampire ice giant mage and a few of his friends.

The Radiant Heart gathered up allies from the Northen Watch and made their way to Greenest. Here they where greeted by the fifth member of the court Count Vaes, a devil with the ability to create powerful quasi-real illusions. She claimed to be Bhaals servant and instructed the knights, that if they did not defeat the sixth court member and collect the relic, she would murder everyone in Greenest. Having little choice in the matter the party split into two groups. One went to defend greenest while the other went into the ruins to defeat the giant before he could collect the relic.

I sent a mixture of my vampires, cultists and vampire giants to stop them. The world was experiencing some issues after changes to the world. So i had to sacrifice some adventurers to return stability. The group progressed through the first level with very few deaths, surprising as i had expected them all to die and their friends to have to come help. But hey some people just don't want to die to undead. On the last level they found Harthos the giant mage created to replace a dead member of the court. A battle ensued in which the group managed to defeat him.

The Chalice was protected by a powerful ward that only someone both lawful and good could bypass. The Chalice it's self was named "The Chalice of the River Styx" or for short "The Blood Chalice". It was always full of water from the river Styx and would have been the perfect means of breaking the ward on the Crimson kings Castle. After the Chalice was collected Count Vaes reappeared again, the entire thing was a trap really. They couldn't pass through the ward and needed to borrow a paladin. She offered to leave Greenest alone in exchange for the Chalice however the knights refused the offer. At this point a group of vampires setup the village and the defending force of adventurers and knights. Wave after wave they held out as the citizens huddled in a fortified inn. The adventurers within the depths managed to make it back just in time. As Count Vaes lead the final charge using her powerful illusionary magic to conjure a number of copy's of Harthos the Vampire Giant Mage. Sadly yet again the adventurers managed to save the day though Court Vaes got away, if she was even there in the first place. I am going to have to start pulling out some more powerful vampires, maybe I will borrow some of Dooms. I bet Theophanies has some vampire gnomes hiding some place.

Participants: Wren Di'Corvi, Solomon Peyton, Gaven Arkalis, Victoria Lightheart, Quintus Jhadson, Gaven Arkalis, Merovyan Ironfaar, Krueger Earth, Vaeylx 'Vee' Thexiir, Thedran Asen and Aaron Lyonsaler

Rewards: 3000xp or equal in gold, Chalice of the Styx
~~~ The only Mercy is through death ~~~

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