DM Mercy's House of Healing
Really it's DM Mercy's House of Pain

They however did not read Mercy's entire backstory and missed the most important detail of all. it turns out the only reason Mercy healed those people, was to prolong their suffering. She is the small silver of hope given to make the fall into despair all the more soul crushing. Her appointment would further the power of evil NPC's everywhere. But perhaps this was Maecius' intent all along, only time will tell what diabolical plans this creature has.
Rules of Mercy
obey and ye may live
Resting/raising - Ask first! in combat orientated events i offer more leeway with raising. But if you try to rest without first asking, i will be unable to hold of the night hags. obey and ye may live
Walk don't run - Typically i have descriptions i like to give as you pass through areas. If you run ahead you will either miss out or be murdered by assassins that mysteriously only want you.
Locked Doors - If you come across a locked door don't just pick it. Emote making the attempt along with a skill roll. If i lock a door it's because i want you to stop there for a second. Preemptively picked doors may end up being epic level mimics in disguise, that just eat rouges before returning to a door.
PnP spells/abilities - I am fine with most PnP spells and abilities being used so long as they -DO NOT- negatively effect another player. A paladin is fine to detect evil on the devil around the corner. But try it on a player and your mind will explode with the infinite possibilities of their alignment.
Loot/reward - Placed chests are fair game for everyone, i will give you bonus xp based on role-play. I may give custom items but i am for flavor over power so if you want an epic sword plot, don't come looking for me.
Alignment shifts - I do small alignment shifts in my events. If you are unhappy with an alignment shift you have received, contact me after the event to discuss it. I am open to objections but i won't debate it during an event.



