DM Gargoyle - Rules+Events

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DM Gargoyle
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Joined: Tue Sep 04, 2018 12:07 am

DM Gargoyle - Rules+Events

Unread post by DM Gargoyle »

RULES
***NOTE: All rules are equally important. ***
1st rule - Be Respectful! - Allow everyone to Role Play.
2nd rule - Do not Rest or roll any dice unless I specifically asked/tell YOU.
3rd rule - RUNNING AWAY IS OK! Your not dead unless I say, and No you may not always win! There is a reason for that! (Sometimes.)
4th rule - Be patient. Wait for my Emote or you might miss something important. (DM crash a lot and not everyone can type fast.)
5th rule - Have FUN! Think outside the box, if you can think it I will try and make it happen.(with in reason!)


I enjoy feedback on any way to improve, feel free to message me AFTER an event and in a PM.

"Life has three rules: Paradox, Humor, and Change.

Paradox: Life is a mystery; don’t waste your time trying to figure it out.
Humor: Keep a sense of humor, especially about yourself. It is a strength beyond all measure
Change: Know that nothing ever stays the same."
~The Peaceful Warrior~
Yes I will leave a quote after every event.
Last edited by DM Gargoyle on Wed Oct 03, 2018 1:02 am, edited 1 time in total.
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DM Gargoyle
Posts: 308
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Re: DM Gargoyle - Rules+Events

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~~False God!~~
Alarm bells rung out when a small platoon of grey orcs emerged from the Woods of Sharp Teeth.
All but one of the orcs died in a hail of crossbow bolts, the last heavily injured escaped back to the woods.
Shortly after followed a large group of adventures finding the injured orc laying against the trunk of a tree bleeding, it coughs before it spoke.
"My clan is in danger, overran by black orcs and their magics. They have turned the others against me using- - -"
With a single swing of his axe the large man ended the grey orc with out warning.
Where most would turn back and leave the orcs a few decided to continue into their lair without warning or knowledge of what maybe lurking inside.
The caves full of black orcs, a few grey orcs whom joined the "New God", the adventures continue on making short work of many of the Orc.
Upon entering the Shrine room one of the black orc mages gloats before animating the Shrine itself.
The Statue of Grummish steps down wielding a massive stone great axe. However the two Massive barbarians quickly demolish the Animated stone.
Heading down a dead end the group doubled back only to find an ambush of black orcs that provided to much for them, with most of the group down they teleport out to regather their forces.

Once they have returned the challenge was clear as to why the grey orc was seeking help.
They struggle as they push deeper and lower into the caves, before entering the final room.
A massive black orc stands with Warmace in hand, his priestess and shaman by his side.
Intruders! Kill them!
The statues in the room crack and crumble as each step down to meet them.
Flash!
They are gone? The challenge was over quicker then expected.
Is that the end of it?
Probably!
Who cares they are orcs anyways!


“Your fears are not walls, but hurdles. Courage is not the absence of fear, but the conquering of it.”
~~The Peaceful Warrior~~
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DM Gargoyle
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Re: DM Gargoyle - Rules+Events

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Haunting of the FAI?
A small group of traveling performers arrive at the Friendly Arms Inn.
Shortly after setting up a crowd gathers, business is booming for Bentley,
all is well until things start to go wrong.

Giggles and laugher can be heard floating around the room, candles dim and chairs move.
Some of the guess think nothing of it, others are annoyed by the clearly childish jokes.
One group that enters takes to a table, not long after things begin to startle those around.
Ale steins tip over, the floor becomes rather slippery as if covered in grease. Patrons and barmaids slip and fall.
Still an echoing laughter fills the halls. Those with enchanted vision would see her, a small child like ghost. floating around the room. Some of the group tries to talk to the spirit, it simply laughs and tells them to watch her jokes.

Only Cyrah laughs and enjoys the spirits "games" and encourages it to continue,
not long after the spirit has a large spider drift form the roof to the top of Kitsy head.
Nathan with his keen eyes has her hold completely still as he slowly moves to catch it and remove the spider.
Cyrah just swats at it with out a care, intentionally missing to slap Kitsy.
The spider falls from her head and lands on Cyrah biting his hand before darting away.
Cyrah becoming annoyed begins to taunt the spirit, enraged he casts a curse on Cyrah before crying and fading away. Shortly after the spirit is gone, Cyrah casts Remove Curse and laughs it off.

Some think the spirit remains, perhaps it does. Time will only tell.

"Sometimes the best way to solve your own problems is to help someone else."
~General Iroh - Legend of Korra~
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DM Gargoyle
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Re: DM Gargoyle - Rules+Events

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Beach Party!
As night settles over Ulgoth's Beard a thick fog rolls over the shore, the air is heavy, cold, and quiet.
Many of the locals have retired for the night, and sailors drink in the taverns.
One poor soul enjoying the night alone fish on the beach finds his life cut short at the end of a blade,
pirates quietly beach a few small boats along the coast line before the silence was broken.
Cannon fire hails down over the town and pirates begin to set building on fire. Alarm gongs ring out the call to arms, beckons burn signaling the attack. People flee in a panic screaming and hiding, the local guard try to hold off the attackers as long as they can,
however things go south very quickly as some of the pirates conjure dark powers.

Finally others come to the aid of the town, from near by islands and tradeways these brave souls assist in fighting back against the waves of Pirates.
Between the waves of pirates the ship at sea fires more and more shots of cannon fire clearing the beach for the next wave.
Dragging on into the night a few gather together in hopes to take the fight to them,
taking one of the last boats on the beach 5 souls board the boat and sail out to the pirate's ship.

Aboard the ship a skeleton crew fights the five however are easily defeated.
Strange how so many attack the beach and yet there are none on the ship,
only the markings of some sort of arcane or Infernal text on the floors and walls. . .
Finally two of the five leap from the ship into the water, another two jump out of reaction just before cannon fire rains over the ship.
One shot crashes though the railing of the ship hitting the dwarf and blasting him over the side of the ship.
Injured and confused all five manage to swim back to shore. Another ship turns and sail away into the mist, just as the sun begins to rise.
Image

“It's funny that pirates were always going around searching for treasure,
and they never realized that the real treasure was the fond memories they were creating."

Jack Handey

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