Tiefling Paladin

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NegInfinity
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Tiefling Paladin

Unread post by NegInfinity »

Requesting a tiefling paladin build, preferably with lower charisma (for example 10.. 14 range).

Preferably something straightforward like paladin 30.

Melee character, should be able to weild a shield along with primary weapon.

No other specific requirements.
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Re: Tiefling Paladin

Unread post by chad878262 »

How about Cavalier 30? Doesn't use CHA at all...

https://wiki.bgtscc.net/index.php?title ... Class_Kit)

Free shield feats and everything. If you want you can dip 4 levels in something else... 4 Rogue for Evasion/EW if you want to wear Mithril Chainmail or my choice would be 4 AK for some feats, Tower Shields, Spellcraft, and Tumble. That said, if you want simple Cavalier 30 delivers. It does get Great Smiting at Cavalier 19, but there is nothing else about the class that even remotely rewards investment in CHA since Turn Undead and Lay on Hands (as well as Remove Disease) abililities are lost in exchange for Shield Feats, Favored Enemies, Extra Smiting and Great Smiting.
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NegInfinity
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Re: Tiefling Paladin

Unread post by NegInfinity »

chad878262 wrote:How about Cavalier 30? Doesn't use CHA at all...

https://wiki.bgtscc.net/index.php?title ... Class_Kit)
It is interesting, but does it work reliably? Because I recall few people running into issues with kits, so I'm a bit wary of them.

Also... would it count as paladin from rp side?
chad878262 wrote: That said, if you want simple
I just want something relatively straightforward where skill point allocation doesn't look like a chess match.

The reason for looking towards something like paladin 30 is information here:
http://nwn2.wikia.com/wiki/Paladin_orders
The following paladin orders can be found in various source books on the Forgotten Realms campaign setting. Under DnD 3.5 rules for the class, a paladin once multiclassed may never take another level as a paladin again. If a character adopts this class, he must pursue it to the exclusion of all other careers. Once he has turned off that path, she may never return.

Members of particular orders in the Forgotten Realms are given a little more leniency, being permitted to freely multiclass between classes appropriate to their order. While this list is not comprehensive it gives an idea of the variety of styles of paladin possible, but not all paladins of any particular deity will be a member of these orders. Please also note that there are more paladin deities than official canon orders.
I know it isn't enforced mechanically here, but still.

Then again I'm not hellbent on char being paladin 30, just thinking about keeping it paladin-heavy or plausible enough.

Hopefully this makes sense.
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Re: Tiefling Paladin

Unread post by Deathgrowl »

Pure strength paladin is easily viable. Cavalier can fit it very well indeed.

Paladin18/Fighter12 is cool too, in my opinion. This build works as well as most average fighter builds, with the added bonus of having paladin spells. Of course at a somewhat low CL, so you might get dispelled. But the point is, it will do perfectly fine without them too.

There's no real (mechanical) reason to go non-charisma paladin unless you do it for the spells, and then no real point going for spells unless you get them all. So I'd advice to at least have 18 levels of paladin.

If you just want paladin there for the flavour, there's not much we can help you with buildwise.
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NegInfinity
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Re: Tiefling Paladin

Unread post by NegInfinity »

Deathgrowl wrote:Pure strength paladin is easily viable. Cavalier can fit it very well indeed.

Paladin18/Fighter12 is cool too, in my opinion. This build works as well as most average fighter builds, with the added bonus of having paladin spells. Of course at a somewhat low CL, so you might get dispelled. But the point is, it will do perfectly fine without them too.

There's no real (mechanical) reason to go non-charisma paladin unless you do it for the spells, and then no real point going for spells unless you get them all. So I'd advice to at least have 18 levels of paladin.

If you just want paladin there for the flavour, there's not much we can help you with buildwise.
Not "for flavor". Paladin, low-ish cha, mechanically viable. That's pretty much all.

So, Fighter12/paladin 18? Got it.
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Re: Tiefling Paladin

Unread post by chad878262 »

NegInfinity wrote:It is interesting, but does it work reliably? Because I recall few people running into issues with kits, so I'm a bit wary of them.
When I tested it, it worked. I know some folks have posted issues, but Valefort has stated those issues were addressed. So while I can't ever make 'promises' I can say it SHOULD work as advertised. If not, Valefort, the Admins and DM staff as well as the other developers are generally very helpful in fixing things when players can provide specifics about what created a problem, when it occurred, and what the status is with their character/PRC/Kit.
NegInfinity wrote:Also... would it count as paladin from rp side?
Yes, still a Paladin and receives Paladin spells.
NegInfinity wrote:I just want something relatively straightforward where skill point allocation doesn't look like a chess match.
Well, Anointed Knight does require taking Iron Will and skill points in Craft Alchemy, Lore Arcana and Spellcraft. In addition, while it opens up spellcraft and tumble, unless you take able learner they will still cost double on Paladin levels. Finally, you really want/need to take Anointed Knight 4 by level 18 (or maybe even 17) unless you are ok not taking Steadfast Determination. With Paladin saves it just seems like something you'd want to take.

This said, with 14 INT (afterall you can dump CHA and have +2 as a Tiefling) 4 skillpoints should give you enough to 'afford' paying double to get 30 Tumble and Spellcraft. However, I would want to 'save' 5 Skill Points from 2 level ups of Paladin in order to have them on Anointed Knight level ups staggered up to 18 just to conserve as many as possible. Obviously Able Learner is an option that makes this a non-issue, but there are just so many good feats you will likely want. Your call.
NegInfinity wrote:I know it isn't enforced mechanically here, but still.

Then again I'm not hellbent on char being paladin 30, just thinking about keeping it paladin-heavy or plausible enough.

Hopefully this makes sense.
Makes perfect sense! Honestly Cavalier 30 is fine and in general I wouldn't have Rogue on a Paladin build myself (though as you say it isn't enforced and in some cases is supported by lore). I am all about personal preference! Mine for a Cavalier would be to grab Anointed Knight. I would make stats STR 17/ DEX 13/ CON 14/ INT 14/ WIS 14/ CHA 6, but that is again up to personal preference. I would not take Able Learner, but would stagger AK levels between ~8, 11, 14, 17 in order to get the most out of having extra skill points to spend on spellcraft/tumble while still having some left for RP skills and/or heal.

Another option would be to mix in 4 levels of Monk, but with a Tiefling that is XP penalty. Still, it is a way to get evasion without needing to qualify for a PRC or take levels in Rogue class. Plus Monk/Paladin makes sense in a lot of ways.

Cavalier/Anointed Knight just has a lot of synergy for me since you get one net feat gained (costs Iron Will, but gains blindfight and toughness) as well as a way to kill trolls and finally Tower Shields which are a (slight) damage boost for shield bashers.

Also agree with DG that P18/F12 is solid, though I prefer full caster level for Paladins or at least CL ~26. Too many really good min/level and rnd/level spells and they simply don't get very many spell slots.
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Re: Tiefling Paladin

Unread post by Deathgrowl »

NegInfinity wrote: Not "for flavor". Paladin, low-ish cha, mechanically viable. That's pretty much all.
Right, but my point was that paladin serves some specific mechanical purposes, if we're talking purely mechanics:

- Turn undead for EDM/Divine Shield. This is charisma dependant.
- Smite. - Also charisma dependant.
- Charisma to saves.
- Spell book. - Low wisdom dependant.
- Lay on hands - Paladin level dependant.

So if you want to have some mechanical effect out of being a paladin without going for significant Charisma score, the spell book (and possibly Lay on Hands) is the only thing paladin has going for it.

So that's why I suggest either pure paladin 30 with huge focus on strength (you can get 40 strength with paladin buffs through this), or paladin18/fighter12, as the latter is a fighter with paladin spells as a great bonus.
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Re: Tiefling Paladin

Unread post by Steve »

You can also go Crusader 30. You say you want to use a shield, which would negate the innate Shield Bonus from the kit, but in times you decide to go all out IPA, you got nice innate shield protection.

Crusader can achieve EDM if you did choose for low Charisma. You can pump STR to minimize the damage loss.

Myself, I always RP that if the Character has 3 Paladin levels, then it's a Paladin. Which means you stay Lawful Good, and don't abandon the Code.

That means you can also consider Paladin 3 / Fighter 14 / Anointed Knight 10 / Cleric 3

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Re: Tiefling Paladin

Unread post by thids »

Just don't.
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Re: Tiefling Paladin

Unread post by Rain »

Steve wrote:You can also go Crusader 30. You say you want to use a shield, which would negate the innate Shield Bonus from the kit, but in times you decide to go all out IPA, you got nice innate shield protection.

Crusader can achieve EDM if you did choose for low Charisma. You can pump STR to minimize the damage loss.

Myself, I always RP that if the Character has 3 Paladin levels, then it's a Paladin. Which means you stay Lawful Good, and don't abandon the Code.

That means you can also consider Paladin 3 / Fighter 14 / Anointed Knight 10 / Cleric 3

He has a point. The paladin levels don't need to abruptly high to be considered a veteran paladin. If the class is within your sheet then your character is that class and what you choose to do with the rp after that is up to you, if you wish to say he is an "adept" "master" "sage".

That's just my understanding of it. (Unless a DM smites me for speaking of such hericy.)
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