A question for anyone with knowledge within this area. How do you create a trigger with a conversation script attatched to it? It's supposed to be a *Environment description triggering for the player each time they enter a certain area. Could anyone give me a step by step turtorial or link one? Tried to google it but couldn't find anything.
I guess it's something in like:
1. Create a Trigger (Generic or walkmesh)
2. Create a script for the trigger
3. Connect that script to a conversation script.. (I know how to create a conversation script but not how to trigger it on walking into a room)
Or something...
Thanks in advance!
/Darker