Trigger reoccuring conversation script?

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Darker_Thought
Posts: 490
Joined: Wed Mar 10, 2010 1:23 pm
Location: Sweden!

Trigger reoccuring conversation script?

Unread post by Darker_Thought »

Hi there,

A question for anyone with knowledge within this area. How do you create a trigger with a conversation script attatched to it? It's supposed to be a *Environment description triggering for the player each time they enter a certain area. Could anyone give me a step by step turtorial or link one? Tried to google it but couldn't find anything.

I guess it's something in like:

1. Create a Trigger (Generic or walkmesh)
2. Create a script for the trigger
3. Connect that script to a conversation script.. (I know how to create a conversation script but not how to trigger it on walking into a room)

Or something...

Thanks in advance! :)

/Darker
"NWNScript is what happens when you ask Satan to turn C into a scripting language." - DM Doom
User avatar
Darker_Thought
Posts: 490
Joined: Wed Mar 10, 2010 1:23 pm
Location: Sweden!

Re: Trigger reoccuring conversation script?

Unread post by Darker_Thought »

Thx chambordini !

Ill look into it and get back to you if I run into trouble.
"NWNScript is what happens when you ask Satan to turn C into a scripting language." - DM Doom

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