So lets go over the old version of Shadow conjuration and what it was primarily used for.Revision: 2483
Author: chambordini
Date: Wednesday, February 13, 2019 12:58:21 PM
Message:
Tweaked Shadow Conjuration to work like in PNP.
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Shadow conjuration 4th circle Choose one:
Mage armour - Very good use
Darkness - Situationally very useful
Invisibility - Obvious utility
Summon shadow - Low level summon with a stat line that makes it useless even in RP
New shadow Conjuration:
Grease: useful though only for the +4 DC of being cast from this slot
Caltrops: Just no, the ten tickles from the tentacle caltrops should be fixed.
Web: Same as Grease useful only for the increased DC
Conjure Shadows: Summon 1-3 level 6 undead ((it's a trap))
Mestils Acid Breath: No. Just no.
Stinking cloud: Bit of a stinker
Summon Creature 3: Same as above
Summon Shadow: Little utility
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Okay so now we have pre-patch version and post-patch version layed out lets discuss what exactly was the intention behind this change and if it was even wanted or warranted.
The pre-patch spell itself has some very obvious utility and a great pick for bards the way it was implemented giving them access to a spell that otherwise was unavailable to the class (Mage Armour)
Coupled with the ability to spend a higher level spell slot for the choice between a globe of Darkness or invisibility Shadow conjuration was a fantastic spell and functioned in a great way. Conjure Shadow had utility for RP flavour if one happened to be playing a very niche RP aspect of a Maskarian bard or Wizard.