First Name: Krann
Last Name: None (outcast)
Appearance:
Race: Human
Age: Mid-thirties
Height Above average
Weight: Average
Eyes: Green
Hair: Long
Facial Hair Style: Full beard
Personality Profile:
General Health: Good health
Deity: Malar
Initial Alignment: Neutral evil
Profession: Hunter
Base Class & Proposed Development: Bear warrior
Habits/Hobbies: Wandering, fishing and collecting trophies
Languages: Common, abyssal
Weapon of Choice: Claws
Background:
Krann was left by his parents as a baby in the outskirts of the woods. A Malar-tribe chose to take him in and raise him as one of their own. He was brought up under the rules of survival of the fittest. Most of the tribesmen were bear warriors and Krann was taught the ways of the bear spirits as well.
Reaching adulthood and growing bold he challenged the chieftan for the leadership of the tribe, and in a fierce fight against the chieftan he eventually lost and was cast out. He now travels the wilderness alone and has made stop in Soubar.
Goals:
- The death of his parents
- Removal of those that harm the wilderness, which he believes to be many
- Finding a new tribe
Possible Plot-Hook Ideas and Misc Facts:
- He could be swayed towards other religions
- He is uncomfortable in cities
- He is quick to anger