Media Team's Armor Pack Releases

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athornforyourheart
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Media Team's Armor Pack Releases

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BGTSCC Armor Project sponsored by Duke Eltan inc. :P

Hello BGTSCC Community. I am athornforyourheart, the Media Team Coordinator. Over the last few months we've been developing new content for you all to enjoy. Just recently a new armor pack was made available to the player base: BG by BG

In this pack you'll find a series of armors not pertaining to any particular class or armor type - more like a variety of ported armors from various fields. Some are fantasy while some are medieval. Armors can also arrange from realistic to the abstract. While we do try and account for what players like to play most, we will always try and keep an open mind to what would best suit players who may otherwise not be so vocal in the forums. I have swore an oath to the people of this land that I will attempt to deliver 100 human male and female armors. Why human? It's simple. The human armature (skeleton model used in game) is shared along a variety of races.

This does not mean dwarves and orc's will not receive the love. I do not have a definite number set in mind for how many releases these races will receive but I will do my best to provide plenty.

Feedback can be extremely productive in terms of hashing out bugs, weighting issues, and improper mapping. There WILL be errors as I do not currently have a host of beta testers - this is to be expected. Errors will be fixed in a timely manner. If such bugs are found, please report them in the proper thread via the bug reports and please don't be over dramatic about it. Simply stating ""ARMOR X" has "XX" wrong wit it: screenshot below:" works. No need to toss in some comical reference.

Please also bare in mind that our designers work hard on these armors ( hours upon the day) to get these releases to you. IT IS a TEDIOUS process but all done for you. So should you want to provide criticism do it in a tasteful and mature matter please.

TINTING ---------- IMPORTANT

Tint maps are a pain in the @$$ to make. They can be tricky and provide some rather distasteful results if not done properly. As stated earlier, things happen. Maps are only allowed three tints in total. Normally, I reserve 1 tint for the skin so that players can adjust the skin components of their armor to match their face and neck. The other two I find what I feel are the most interesting parts of the armor that would allow the most dynamic changes. I then apply the tints there. Some models have a high variety of clothing and accessories to spread two tints across - best example of this being belts, belt accessories, necklaces, jewelry, and so forth. For some some models I will leave the belts un-tintable. This is done purposely since its probably the most realistic aspect of an armor that is less likely to be tinted. The thought of having a banana yellow armor and the belt being yellow is just... too much. Hopefully this can help some players understand why some components cannot be colored.

TINT COLORING SKIN FOR INAPPROPRIATE REASONS will get you called out on - especially if i see it. I state this now because I create MANY armors and I try my best to leave as much customization I can to the players. Some armors I've blacked out certain "areas" whilst other's I afford the opportunity for players to color. You will stumble upon armors like this, just please remember this is a PG13 Server.

As time progresses on this project. I will be using this thread to post the newest completions so that players may have a bit more transparency as to what Media Team is doing and will be adding in terms of the armor project.

THIS PROJECT PAGE (OP) WILL BE UPDATED AT RANDOM

Thank you everyone.


Armors reflect in black and white due to tint mapping reasons.

4/16/2019 : Dwarven Pack 01 Complete
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4/16/2019 "Hey, its that one Orc Armor!" Vol. 1
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4/21/2019 "Armor Pack II"
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Last edited by athornforyourheart on Sun Apr 21, 2019 6:36 pm, edited 1 time in total.
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Theodore01
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Re: Media Team's Armor Pack Releases

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These look awesome, thxs again for all that outstanding work. :dance: :drool: :violin:
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Re: Media Team's Armor Pack Releases

Unread post by Camera9 »

Hello ^_^
These new armors are amazing, thank you for uploading them!

I just wanted to report that I wasn't able to change the skin colour as you suggested in your post. It seems that most of the armors have some exposed skin that is actually pretty dark and very difficult to match with the character's skin colour of the face, for example. I could only find one armor that has the Tint#1 assigned to the bare skin part of the armor.
For the rest of the armors, changing the Tint#1 doesn't actually change anything. Maybe I'm missing something but even then I'll probably still use them since they're very very nice ;)
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athornforyourheart
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Re: Media Team's Armor Pack Releases

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*updated 4/21/2019
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Re: Media Team's Armor Pack Releases

Unread post by wangxiuming »

Amazing stuff! Thank you for your hard work athorn!
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Re: Media Team's Armor Pack Releases

Unread post by deserk »

Yeah this is really terrific work here. :)

This definitely adds some great new customization possibilities. Not sure what you have in store next, but it would be great to see at one point more helmet variety. Such as Medieval/Late Dark Age helmets (Norse/Slavic inspired helmets, Sutton Hoo Anglo Saxon Helmet, Vendel Helmet, Lamellanhelm/Spangenhelm), Greek helmets (i.e. Corinthian helmet), plumed helmets, kettle hat, burgonet, sallet, Norman nasal helmet, Middle Eastern style turban helmets, helmets with a chainmail coif underneath, a greater variety of headbands, earrings, casual Medieval/Renaissance style hats and headgear, etc. And of course Elven/Dwarf/Orc themed varieties would of course be cool too.
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Theodore01
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Re: Media Team's Armor Pack Releases

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That armor has issues when moving (right hip dagger gets stretched) and the skin at the neck isnt deep enough (void space).

Otherwise it looks wonderful :clap:
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Re: Media Team's Armor Pack Releases

Unread post by Darker_Thought »

Armor pack II is brilliant! <3
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athornforyourheart
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Re: Media Team's Armor Pack Releases

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deserk wrote: Mon Apr 22, 2019 2:58 pm Yeah this is really terrific work here. :)

This definitely adds some great new customization possibilities. Not sure what you have in store next, but it would be great to see at one point more helmet variety. Such as Medieval/Late Dark Age helmets (Norse/Slavic inspired helmets, Sutton Hoo Anglo Saxon Helmet, Vendel Helmet, Lamellanhelm/Spangenhelm), Greek helmets (i.e. Corinthian helmet), plumed helmets, kettle hat, burgonet, sallet, Norman nasal helmet, Middle Eastern style turban helmets, helmets with a chainmail coif underneath, a greater variety of headbands, earrings, casual Medieval/Renaissance style hats and headgear, etc. And of course Elven/Dwarf/Orc themed varieties would of course be cool too.


I’m sorry, all I caught was... “helmet”? :lol:


There was some medieval style helmets recently potted into the server. There will be another 50 or so coming in soon. I believe the Calodan Gladiator helmets (such as the plume you mentioned) should be coming in after that. All in good time though my friend, all in good time.
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athornforyourheart
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Re: Media Team's Armor Pack Releases

Unread post by athornforyourheart »

Theodore01 wrote: Tue Apr 23, 2019 8:49 am
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That armor has issues when moving (right hip dagger gets stretched) and the skin at the neck isnt deep enough (void space).

Otherwise it looks wonderful :clap:
Noted. This was a minor weight issue. It’s fixed. I will try and supply it in a future update. Thanks!
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Re: Media Team's Armor Pack Releases

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Just a weird graphical glitch on the female inquisition armor, the wrist doesn't quite line up with the hands from the side.

<3

Looks great though! One of my favorite fantasy game armors.
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Re: Media Team's Armor Pack Releases

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athornforyourheart wrote: Fri Apr 26, 2019 6:08 pm
There was some medieval style helmets recently potted into the server. There will be another 50 or so coming in soon. I believe the Calodan Gladiator helmets (such as the plume you mentioned) should be coming in after that. All in good time though my friend, all in good time.
Ah yeah I didn't notice the new helmets since they don't seem to be available for elven characters. Lots of good stuff there. Is it a tasking thing to convert them for use for elves?
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Re: Media Team's Armor Pack Releases

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If we mean converting the items? Yes. The issue is also that it would generate a lot of duplicate items, which takes us more memory.

That being said, I've unlocked new helmets and hairs for elves, so they'll be available for them on next update. There may be some slight clipping issues here and there, but it all should be fine, in majority.
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Re: Media Team's Armor Pack Releases

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Ravial wrote: Wed May 01, 2019 11:43 am If we mean converting the items? Yes. The issue is also that it would generate a lot of duplicate items, which takes us more memory.

That being said, I've unlocked new helmets and hairs for elves, so they'll be available for them on next update. There may be some slight clipping issues here and there, but it all should be fine, in majority.
Thank you so much Ravial, finally i probably will create an elven PC :)
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Re: Media Team's Armor Pack Releases

Unread post by AlfarinIcebreaker »

Thanks for your hard work!

Off question- can anyone help me how to access this dwarf armor? I tried through appearance kit and also through the UI changer, but I don't know where it is.

Thanks.
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