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Soubar: Exotic Wares

Posted: Fri Apr 26, 2019 11:24 pm
by Zeland
A man clad in dark armor sets up a stall in Soubar's merchant area. He stands behind the stall with his arms crossed, scanning the area for potential buyers.
Items are categorized into certain areas, with the most valuable sitting behind the armored man.




Helmets:
Hidden: show
-Greater Mask of Persuasion: Enhancement bonus: Charisma +2, Skill bonus: Diplomacy +5, concentration +1, low light dim yellow 10m

-Anagry's Mindmaze: Bonus spell slot: Wizard 2-3, +2 Intelligence, Improved saving throw mind +4

-Helmet of Silk: Bonus spell slot: Sorcerer level 6

-Paladin Helmet of Hezrou Import: AC bonus +4, reduced saving throws will -3, lore local +2

-Helmet: AC Bonus +4 Deflection, +3 Charisma, +1 concentration

Armor:
Hidden: show
-Studded Leather Armor: +4 constitution, useable by neutral/umd

-Arcane Scholar Robes: Ac bonus +2, Concentration +10, Bonus feat: Spell Penetration, Usable by Arcane Scholar/umd

-Earth Plate: +4 ac armor, Improved saving throws acid +2, Resistance acid 5/-, Use Shield (5) once a day

-Adamantine Breastplate: Bonus Spell Slot: Level 6 Bard, Damage reduction 2/-, Low light dim purple

-Padded Armor of Thard Harr's Happiness: AC bonus +3, bonus hitpoints +4, Bonus spell slot: spirit shaman level 4

-The Bronze hushed padded armor: Wisdom +2, Spell Resistance 32

-Leather armor: +3 strength, 32 spell resistance

- Cloth Duelist Garbs: AC bonus +3, Bonus feat: Power attack, Use Haste(5) 2 uses/day, Only usable by duelist/umd, material: metal (iron)

Gloves:
Hidden: show
-Gauntlet: Bonus spell slot spirit shaman 8

-Simbulmy Bracers: AC bonus armor +2, Bonus feats: Improved initiative, Iron Will, Toughness, Only useable by: Elf, Half-Elf, Human

-Gauntlet of Sickness: Bonus Spell Slot: Bard level 4, useable by lawful/umd

-Gauntlet of Balor: AC bonus +4 deflection, enhancement bonus +3

-Ibranduls Unsanctity: Charisma +3, Bluff +1

-Gloves of Brass: +4 deflection ac, Damage bonus piercing +2

-Bracers of Greater Archery: Bonus feat: point blank shot, +2 Dexterity, +4 spot

Amulets:
Hidden: show
-Amulet: Charisma +4

-Natures Gold Necklace: Bonus Spell Slot: Druid level 6

-Undead Turning: Bonus feat extra turning

-Periapt of Wisdom: Wisdom +3

-Amulet +4: +4 natural ac, -1 constitution
Belts:
Hidden: show
-Tymora's Nose: +4 constitution, Only Useable by Neutral/umd

-Belt: +4 deflection, set trap -2

-Iridescent Ioun Stone: Spell Immunity Cloud of Bewilderment, Cloudkill, Drown, Mind fog, Stinking Cloud

-Belt: bonus hitpoints +20

-Giant Belt: +3 strength, +1 constitution.

-Boot Belt: +3 deflection ac, +3 strength, +4 bonus hitpoints.
Rings:
Hidden: show
-Sorcerer's Ring: Bonus spell slot: Sorcerer level 7, Bonus hit points +6

-Ring of the Mountain: AC bonus +3 deflection, +3 constitution

-Djinn Ring: Only useable by: Good, Chaotic, Neutral /umd, Skill Bonus: +4 appraise, +4 diplomacy, Use: Summon Djinni 1/day

-Bone Ring: Bonus spell slot: Cleric lvl 2-3, Improved saving throws: Death +2, Negative Energy +2

-Ring of Might: +2 Constitution, +2 Strength, Resistance Cold 5/-

-Heirloom of Asenath: Charisma +3, Concentration +4, Bonus spell slot level 2, only usable by sorcerer

-FS V: Bonus Hitpoints +4, Bonus spell slot favored soul level 5, Decreased AC Natural -1

-Ring +4: +4 deflection ac, evil only/umd

-Ring +4: +4 deflection ac

-Ring of Glory: Constitution +2, Wisdom +2, Use Aura of Glory (7) 1 use/day, useable by cleric, good, paladin

-Ring: +4 fortitude saves.

-Ring of blood: Bonus spell slot Wizard lvl 5, low light dim white 10m

-Paladin's Ring: Bonus spell slot: Paladin lvl3, damage vulnerability: Cold 5%, +1 Wisdom
Weapons:
Hidden: show
-Mace: +3 Vampiric regeneration, +4 attack bonus, +3 enhancement bonus

-Warhammer: Vampiric Regen +2, Material Metal Mithral

-Vampiric Creepy Katana: AC bonus deflection +4, Enhancement bonus +1, Massive Criticals 8, Spell immunity: Web, Vampiric Regeneration +3

-Adamantine Greataxe: Enhancement bonus vs neutral +1, Material Metal: Adamantine

-Warmace: Acid 2, Slashing 1d4, Enhancement Bonus +1, Massive Criticals 3

-Light Hammer: +4 Enhancement, Keen, +5 hitpoints

-Dwarven Waraxe: Massive Criticals 2d4, Vampiric Regen +1, Material Metal Mithral

-Greataxe: Enhancement Bonus +4, Electrical 1d6, Construct 1d4, Elemental 1d4

-Rapier: Enhancement Bonus +4, Bludgeoning 2, +1 saving throws fire

-Gnomish Heavy Crossbow: +7 mighty, Enhancement bonus +3, Bonus feats: Point Blank Shot, Rapid Reload

-Paladins Longsword: Bonus spell slot: paladin lvl 3, Damage bonus vs chaotic 1d4, Massive criticals 1d4, Material Metal: Alchemical Silver

-Instrument Mandolin: Use Confusion (10), Dominate person (7), Feeblemind (9), 1 use/day

-Rogues Short Sword: Damage bonus: +2 bludgeoning, Enhancement bonus: +2, Extra melee damage bludgeoning, Skill bonus: Set trap +3, Survival +3, Only useable by: Assassin, Guild Thief, Invisible Blade, Rogue, Shadowdancer /umd

-Quarterstaff: Bonus slot: spirit shaman 6, acid immunity bonus 10%, improved saving throws poison +2

-Huntsman's Damage Bonus: 1d6 vs Animal/Beast/Reptilian, Enhancement Bonus +2
Boots:
Hidden: show
-Boots of Ao's Thirst: AC bonus +3 dodge, Bonus spell slot: Paladin lvl 4

-Wizard boots: Bonus spell slot Wizard 4, Electrical 10% immunity bonus.

When approached the man would simply say make an offer.

Re: Soubar: Exotic Wares

Posted: Sat Apr 27, 2019 5:50 am
by Kaeldre
An elven male would approach the stall, his single ebony eye dashing between the items presented. He would lean in and offer a few quiet words with the merchant in dark armor, seemingly interested to make a deal.

// PM sent.

Re: Soubar: Exotic Wares

Posted: Sat Apr 27, 2019 6:58 am
by Rudolph
An obviously tipsy ale trader approaches the stall and hands over a not inscribed with childlike but clearly discernible words and numbers.
//PM sent

Re: Soubar: Exotic Wares

Posted: Sat Apr 27, 2019 11:54 am
by Zeland
The dark armored man would listen to the elf before stating a few items he is interested in. He would mention a cloak, pair of boots and Morningstar.
After reading the ale traders note he would nod and jot something down.

Re: Soubar: Exotic Wares

Posted: Sun Apr 28, 2019 4:56 pm
by Tacticus001
A Man clad in chainmail approaches your stall, begins speaking and points to an item on the description list
///PM sent

Re: Soubar: Exotic Wares

Posted: Tue Apr 30, 2019 11:56 pm
by Zeland
The armored man takes an amulet off his list and updates a bid on a belt.

Re: Soubar: Exotic Wares

Posted: Wed May 01, 2019 5:56 pm
by Rudolph
The drunkard seems to be listening to a voice in his head. Then he scribbles another note and hands it to the merchant. //PM

Re: Soubar: Exotic Wares

Posted: Wed May 01, 2019 7:07 pm
by Zeland
After the man reads the note he grins and updates a bid on the list.

Re: Soubar: Exotic Wares

Posted: Wed May 08, 2019 6:35 pm
by Zeland
The Merchant adds few new items to his list and updates the bid on a belt.

Gauntlet: Bonus spell slot spirit shaman 8

Boots: Bonus spell slot Wizard 4, Electrical 10% immunity bonus.

Belt: bonus hitpoints +20

Re: Soubar: Exotic Wares

Posted: Thu May 09, 2019 5:17 pm
by MistyMountain
A beautiful woman in mithral armor and glowing green eyes approaches and states a bid.

"I would like this cloak ((+4 deflection, +1 cha)), how about 60 bags?"

Re: Soubar: Exotic Wares

Posted: Thu May 09, 2019 6:31 pm
by WookieWarlord
A dwarf with hunched shoulders slowly approaches the stand, muttering to himself. Eventually he asks in a raspy voice.

"A hundred an' sixty bags fer the dwarven axe o' lightning?"
//Waraxe +4 1d6 electricity. I presume it's dwarven?

Re: Soubar: Exotic Wares

Posted: Sat May 11, 2019 4:05 pm
by Zeland
The merchant scratches his beard while considering the woman’s offer.
“60 bags sounds fair enough. It will be yours in three days, if no one else offers another bid.”


After the dwarfs speaks, the armored man shakes his head and makes a change to his list.
“Apologies dwarf, it is a greataxe not a dwarven waraxe.”

Re: Soubar: Exotic Wares

Posted: Wed May 15, 2019 12:06 am
by MistyMountain
Dawn returns to the merchant in dark armor. "I believe it has been three days? I have the gold bars for you out of sight. Come, and we can make our exchange."

((PM sent

Re: Soubar: Exotic Wares

Posted: Mon May 20, 2019 12:26 am
by Zeland
An item is taken off the merchants list while a few others are added.

Added to the list:
Boots: +4 dodge ac, +3 fortitude saves.
Belt: +3 strength, +1 constitution.
Belt: +3 deflection ac, +3 strength, +4 bonus hitpoints.
Ring: +4 fortitude saves.
Quarterstaff: Bonus slot: spirit shaman 6, acid immunity bonus 10%, improved saving throws poison +2

Re: Soubar: Exotic Wares

Posted: Mon May 20, 2019 3:07 pm
by flyingchair
A bandage man would walk up to the merchant carefully as he looked at the new merchandice.

"How about... one million and these boots?... for the... boots right there..."

he points to the boots with +4 ac and +3 fort

He shows a pair of boots with an epic enchantment

((( +4 ac, +3 saves vs acid and fire and +3 bluff