HALF-ELVES
Regions: Any.
Common half-elves are born of a union between a human and an elf of any of the elven subraces, except drow or aquatic elf. They can also be born of a union between half-elves. Half-elves are most common in the country of Aglarond. (RoF, 59)
APPEARANCE:
Common half-elves blend human and elven features, influenced by the subrace of their elven parent and the ethnicity of their human parent. Moon half-elves have pale skin tinged bluish around the ears and chin, framing their lower faces. Sun half-elves have bronzed skin, and hair of gold. Wild half-elves have brown skin. Wood half-elves have coppery skin tinged with green highlight. (RoF, 59)
PERSONALITY:
Most half-elves have the curiosity, inventiveness, and ambition of the human parent, along with the refined senses, love of nature, and artistic tastes of the elf parent. (PHB, 18) (2)
OUTLOOK: The average half-elf's worldview is as follows:
While elves and half-elves are respected and admired in many parts of Faerûn, humans in lands where elves are not commonly encountered can be resentful of elven blood. Elves are graceful, attractive, long-lived, mysterious, and skilled with mighty magic, and humans who do not know them well can easily come to regard elves -- and, by extension, half-elves -- with envy and fear. In places such as Silverymoon or the Dalelands, a half-elf's race is nothing remarkable, and [he or she] faces little or no bigotry. In lands where there is a long history of elven-human conflict, such as Tethyr or Sembia, [his or her] elven blood marks [him or her] as different and dangerous, with all the fears and suspicions one might expect.
Many half-elves respond to the suspicions and slights of their human neighbors by staying well away from human civilization, preferring a solitary life in the wildernesses of Faerûn. Others instead take up a life of travel, never staying in one spot long enough for racial prejudices to distance them from the folk around them. (RoF, 59)
SOCIETY: Half-elves are loners, who often keep to themselves, and who often take up a life of traveling. Half-elf adventurers "treasure the camaraderie and the sense of family they get when traveling with a group of adventurers." (RoF, 59)
RELIGION: Common half-elves can choose any human or elven deity as a patron. "Many favor Sune for the love that brought their parents together." (RoF, 60)[/quote]
RELATIONS WITH OTHER RACES:
Common half-elves [...] get along well with most of the major races of Faerûn. They favor their own kind first and foremost, but they happily work with both humans and elves too, as well as dwarves, gnomes, and halflings. The half-elves of Aglarond show a marked tolerance of half-orcs. (RoF, 60)
PLAYING A HALF-ELF: Although no one can tell you how to design your character, here are some tips for getting started:
Half-elves are diverse. Among them can be found people of every character class and nearly every multiclass combination, for flexibility is the key trait among half-elves. (RoF, 60)
(2) PHB:
Dungeons & Dragons Player's Handbook (3.5 Editon).