There's a number of reserve feats in Kaedrin's Class Pack that seem to be fairly in line with the ones already on the server, in terms of their overall power level. These could provide a few more interesting build options, less centered around the typical "do some damage" behaviour of most reserve feats.
Talking to Endelyon, I got the impression that these feats would be fairly acceptable:
- Touch of Healing - Heal a single PC for 3HP per level of your strongest healing spell. (With 9th-circle spells, this seems comparable to a Hierophant's Cure Light Wounds, or a regular healer's Cure Serious Wounds.)
- Minor Shapeshift - Grant yourself +2 melee damage, +5ft movespeed, or temporary HP equal to your HP, for a duration of 3 rounds per level of your strongest shapeshifting spell (Wildshape counts as a level 9 spell). Activating a new buff cancels the previous one.
- Hurricane Breath - Knockdown one target from up to 30 feet away, with a DC of 1d20 + the level of your strongest air spell.
- (Already implemented)
Protective Ward - Ranger gains +1 Dodge AC, increased to +2 Dodge AC and +1 AB if not multiclassed. All bonuses double at Ranger 24.