DaloLorn wrote: ↑Fri Jan 10, 2020 7:19 am
You may want to read up on BG's changes to Warpriest and Divine Power before you make analyses like this. Your results are largely accurate, but the information they're based on is clearly not.
That being said, it's not even 10 BAB. Do the math - all divine casters have medium or high BAB, and 10 extra levels in a medium-BAB class will give you 7-8 BAB (depending on how many more levels you have in that class). You're losing 4 caster levels and a feat slot for 2-3 BAB, a few extra proficiencies, War Glory, Inflame, Implacable Foe, and a pile of SLAs that don't even do much because of their lousy CL.
Warpriest may be a lot less boring than something like Eldritch Knight, but it's also a lot less attractive.
1. 6/10 spellcasting is still not good. (Just my opinion) The requirements is also not good as Skill Focus: Concentration is better than combat casting. If you were trying to make a melee cleric with high BAB, you would end up with this.
http://nwn2db.com/build/?316514
22 to 26 Caster Levels caster clerics to make a tanky build with 26 BAB. If you went 10 Warpriest and 10 Hospitaler, you would be left with 21 to 25 caster levels. Dragon Slayer and Hospitaler gives you 20 to 24 caster levels. And because Greater Dispell is nigh on the level of spell breach/MD, anything below 27 level makes it hard for cleric to do epic level stuff.
2. Okay so it got nerfed into uselessness...gotcha. Does change the fact that WP doesn't have much going for it. War Domain gives you a free martial or exotic feats while it doesn't hurt much to get -2 AB for a tower shield for a cleric that excels at increase it's AB. My point was that Warpriest isn't bringing anything new to the table for a class that is already built for support.
- War Glory < Prayer and Battletide (Because you gets benefits from both spells)
- Infame < Remove Fear, Circle against Aliment, or Lionheart (Because two provide an immunity or saves)
- Fear Aura < Dreadmaster Fear Aura, Fear/Scare Spell, or any mind spell. (Because a cleric build puts more points to wisdom and most people do not go the full 10 levels for a reason)
- Battletide and Haste < Haste potions or the Battletide spell itself.
- Mass Heals and Implaceable foe are the only good abilities if were worth going 10 levels for.
If you are using a High BAB Divine PrC like WP, Hospitaler, or DS you are using those PrC to be more of a fighter/cleric-lite. And unlike a pure fighter, you're damage is still not good, but you are effective enough to make an opponent think twice about ignore you. Even if I dumped most of my points into a strength, a fighter still has me beat in the damage department. It's not about making a build that can do everything and be uber, but a build that doesn't have to wet it's pants whenever a low level caster casts greater dispel on him. Frankly, the two of the divine prcs would all get a 7/10 except Hospitaler. IN FACT, I made a suggestion a while back that the Warpriest requirement should be the War Domain instead of Combat Casting. In the Homebrew campaigns I ran, you had to be a devotee of a war deity with the war domain to be a warpriest. This make sense considering Warpriest has the word, "War" attached to it.
3. FYI, I would have just made divine power into a divine version of tenser transformation rather than nerfing it.