Redenomination

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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gjallahorn
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Redenomination

Unread post by gjallahorn »

Is it even possible?

I ask because Fenia recently got 7000gp for singing a song, by a spectator. 7000! :o
The prices on IG stuff between players are so inflated that is sometimes bordes on the ridiculos, even imersion-breaking :lol:

I understand that some epic items are insanely costly both player-to-player and from some of the NPC's. But still.

A fully equiped ship for 20 sailors(not a warship) would acording to the books set you back about 10.000 GP

Fenia nearly got a ship's value for singing a song. :violin:

What I suggest would not impact the buying-power of anyone... but perhaps not force the mental image of someone actually paying 100.000GP for an item(which is incedently the same value as a Mansion is listed at in the books :lol: )

Move the comma a singel step to the left for the intire server?
Again if noone feels it's an issue, and/or it is not a simple fix... forget I asked ;)
Last edited by gjallahorn on Sat Jan 25, 2020 7:28 pm, edited 1 time in total.
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Snarfy
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Re: Redenomination

Unread post by Snarfy »

I tend to agree... IC'ly treating gold pieces as actual gold pieces is a tough pill to swallow. Sometimes I try refer to them as coppers, or even refer to 1000gp as a trade bar. It only makes things slightly more plausible from an immersion standpoint though. Bleh.

As for actually moving the comma left, or altering gold somehow through programming, I'm pretty sure that stuff is all hard-coded, and would be nearly impossible to fiddle with. Then again, I don't really have a clue about that sort of thing. ¯\_(ツ)_/¯
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Steve
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Re: Redenomination

Unread post by Steve »

One way to do it is to, as a Player, in-your-mind divide everything in BGTSCC by 100. Additionally, everything from Core 3.5e books, multiply by 100. To me, that seems to be about right for how much we're "off" any sort of realism, here.

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gjallahorn
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Re: Redenomination

Unread post by gjallahorn »

I had a feeling it was dug down deep in the code :think:

I'll just have to imagine the numbers being smaller then :lol:
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BDobolina
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Re: Redenomination

Unread post by BDobolina »

I think the easiest way of dealing with it is to adjust your expectations. There are lots of things in game that don't perfectly match up with pnp or core rules. Adjusting to the idea can require mental gymnastics, but its much less jarring than changing everything we have already set up. The things that cost 25 gold are going to cost 2.5? 2? 3?

My character RPs the gold piece counter as the total value of the trade coins, gold coins, etc. In the end its all RP and we've managed fairly well for 11 years.
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Dagesh
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Re: Redenomination

Unread post by Dagesh »

iirc there may be a way to change the name of 'gold' to 'copper' or something
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Azroth
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Re: Redenomination

Unread post by Azroth »

gjallahorn wrote: Sat Jan 25, 2020 7:37 pm I'll just have to imagine the numbers being smaller then :lol:
Or you take just imagine that the economy is a bit different from the books.

Changing the name from gold to copper that others suggested would make very little difference in the long run, so long as you add up the fact you may need to pay for a guild hall with the same coins from your inventory, or other things in comparison.

Some stuff works better on theory than practice.

EDIT: Also remember that currency is different between regions as to coins used in the source books, something to consider when imagining.
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Winterborne
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Re: Redenomination

Unread post by Winterborne »

As a caveat I know that guilds need to pay the book-ordered gold values when buying things for plots and adjusting the value would make everything significantly more difficult for players trying to make an impact on things that require gold, speaking as member of a merchant company.

I am personally a fan of adjusting expectations and such rather than just suddenly making all of that require 100x more effort.
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Hoihe
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Re: Redenomination

Unread post by Hoihe »

Winterborne wrote: Mon Jan 27, 2020 11:54 am As a caveat I know that guilds need to pay the book-ordered gold values when buying things for plots and adjusting the value would make everything significantly more difficult for players trying to make an impact on things that require gold, speaking as member of a merchant company.

I am personally a fan of adjusting expectations and such rather than just suddenly making all of that require 100x more effort.
Especially for those guilds that don't really go out loot-grinding, focusing instead on other forms of RP. Can be a pretty major block on them.
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JCVD1
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Re: Redenomination

Unread post by JCVD1 »

I played on a server where they made Platinum, gold, silver and copper coins in inventory with a system of coin purse/script.

What they did was this :
10 copper=1 silver
10 silver= 1 gold
10 gold= 1 platinum.

You'd get the coins in your inventory with a coin purse in wich you could put all your money in. The shop vendors would take only the coins you put in the purse, in case you wanted to use the spare change and keep the nice shiny coins.

The script calculated and converted the currency into the vanilla gp from the game, and after you'd be done shopping and closed the merchant's shop window, it would hand you back your change in the form of the coins of proper metal. I.E you bought an apple for 5 copper with a gold coin, it would give you back 9 silvers and 5 coppers.

So the shop would prices would be in copper, the potion making, the wand making,all using the same "vendor' script but in fact, when trading with players or speaking of money... If my character came to yours and said " Here's a hundred gold pieces friend!" it would actually mean 10k of the old currency. There wouldn't be millionaires anymore. Just rich people. no more "But I gave the dukes 10 milions!" Reducing the impact of the ridicule economy in RP.

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Tsidkenu
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Re: Redenomination

Unread post by Tsidkenu »

Azroth wrote: Mon Jan 27, 2020 2:26 am Or you take just imagine that the economy is a bit different from the books.
This is the best kind of approach.

A persistent problem is when DnD fans consider the rulebooks as 'gospel', rather than just guidelines meant to be bent and moulded to the whims of the DM(s) running a given scenario.

BGTSCC is its own beast with game mechanics, especially the humble GP, that are not at all like textbook DnD.

Furthermore, BGTSCC already has 'established' monetary mechanics. These are phrases already used regularly in the BGTSCC trade scene:

1,000 GP = 1 bag of gold.
5,000-10,000 GP = 1 tradebar (denomination can vary according to RP, player and region, which is nice!)

The above system pretty much acknowledges ignoring GP as an independent unit and finding other ways to conduct trade other than with hundreds of thousands of gold pieces.

Rarer or valuable gems can also be used in some trade circumstances.

1 diamond = 5,000 gp (standard value)
1 canary diamond = 25,000+gp (value varies depending on the buyer)
1 blue diamond = 50,000+gp (value varies depending on the buyer)
1 beljuril/king's tear = 200,000+gp (value varies depending on the buyer)

I always stocked up diamonds for the reason that they have a trade value 'standard', namely, their RP use for resurrection spells which some players like to mechanically enforce on themselves.

1 diamond = 5000gp = Raise Dead
2 diamonds = 10000gp = Resurrection
5 diamonds/1 canary diamond = 25,000gp = True Resurrection
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BDobolina
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Re: Redenomination

Unread post by BDobolina »

Diamonds arent trading for 5,000 gold.. but if they are, come find me in game.
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gedweyignasia
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Re: Redenomination

Unread post by gedweyignasia »

I've been complaining about inflation for a while, but nobody's really keen on listening. If it's just the naming and not the actual mechanics, then it's a GUI/dialogue fix, but if it's the actual price inflation that's an issue, that's a deeper problem.
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