Small People get Small Weapons and Armor

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

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Dagesh
Posts: 891
Joined: Mon Jan 16, 2012 11:03 pm

Small People get Small Weapons and Armor

Unread post by Dagesh »

I have a motion I'd like to pass for implementation on BG:
Whereas small-sized characters are unable to wield medium and large weapons like medium creatures do, and
Whereas this makes small characters disadvantaged, and
Whereas, technically, small characters are supposed to have items made for their size, and
Whereas small characters have strength reduced for their size, therefore

Let it be
Resolved that all armor and weapons worn or wielded by small-sized characters have their weight reduced from 100% to 80%.
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Okan
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Re: Small People get Small Weapons and Armor

Unread post by Okan »

That would make sense in the case of size had an effect on carrying capacity, which in PnP they do.

Small characters get a decent amount of bonuses to compensate for their shortcomings already with extra AC and AB, not penalized in speed -smaller player races are designed with slower land speeds in many iterations of D&D, including 3.5- and encumbrance.
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c2k
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Re: Small People get Small Weapons and Armor

Unread post by c2k »

The only way that would work is if you add new armors and weapons templates into the game. It would be very ugly to try to give items properties based on who or what wears them.

And I don't think a halfling sized Greatsword will have the same impact as a human greatsword.
Dagesh
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Re: Small People get Small Weapons and Armor

Unread post by Dagesh »

It would be easy to add an item property when something was equipped. Greatswords will never be a thing for the smallies, though.
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Blackman D
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Re: Small People get Small Weapons and Armor

Unread post by Blackman D »

everyone knows a halfling greatsword is just a normal longsword :naughty:
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c2k
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Re: Small People get Small Weapons and Armor

Unread post by c2k »

The engine can get really buggy with item property commands, especially those that would be used a lot.

Hence its easier to just make the items and work the game around them.
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