Blue Diamond
Canary Diamond
Other valuable gems
Armors
Hidden: show
Mithral Full Plate ac8 (3 dex) medium armor / +3 Intelligence / +4 HP
Mithral Scale Mail ac5 (5 dex) light armor / +3 wisdom
Mithral Scale Mail ac5 (5 dex) light armor / +3 saves: will / light bright 20m yellow
Adamantine full plate +4 ac (armor) / adamantine (3/- dr)
Adamantine full plate +1 ac (armor) / 32 spell resistance / +3 saves: poison / adamantine (3/- dr)
Adamantine full plate +3 dexterity / adamantine (3/- dr)
Adamantine Breastplate ac5 (3dex) medium armor / +4 ac (armor) / +1 saves: fortitude / adamantine: dr 2/-
Light Full Plate ac 8 (1 dex) heavy armor / +4 ac (armor) / 20% weight (10/50)
Mithral half plate ac 8 (2 dex) medium armor / +1 ac (armor) / -5% asf -- to let bards/warlocks with battle caster use any light shield
Mithral Breastplate ac 5 (5dex) light armor / Use: Limit Neutral or UMD / +4 HP / -5% ASF -- to let bards/warlocks use any light shield
Padded Armor -5% asf / HP 5 / +3 intelligence -- for use by wizard/sorcerer
Clothes -5% asf / HP 5 -- to let wizard/sorcerer use any light shield
Breastplate ac5 (3 dex) medium armor / 32 spell resistance
Chain Mail ac6 (2 dex) medium armor / +2 ac (armor) / 30 spell resistance
Chain Shirt ac4 (4 dex) light armor / +1 ac (armor) / 30 spell resistance
clothes +4 dexterity
Half Plate ac8 (0 dex) heavy armor / +4 strength / darksteel: acid resistance 5/-
Scale Mail ac5 (3 dex) medium armor / +4 wisdom / darksteel: acid resistance 5/-
Full Plate ac 8 (1 dex) heavy armor / +3 dexterity / +3 saves: fortitude
clothes +3 constitution / +3 wisdom / +1 saves: will
clothes +4 ac (armor) / +3 charisma / +1 intelligence
Clothes +4 ac (armor) / +3 intelligence
Clothes +4 ac (armor) / +3 constitution
Breastplate ac5 (3 dex) medium armor / +1 ac (armor) / +3 charisma / +3 constitution
Clothes +4 saves: fortitude
Clothes +4 saves: reflex / use limit: GOOD/UMD
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Mace +4 enhancement / +1d4 cold damage / +2 saves: will
Whip +4 enhancement / +1 vampiric regeneration
Sling +4 enhancement / +1d4 piercing damage / bonus feat: point blank shot
Dwarven Waraxe +3 enhancement / +3 bludgeoning damage
Dwarven Waraxe +3 enhancement / +1d4 fire / 1d6 massive criticals
Crimson Sickle, Greater +3 enhancement / +1d4 fire damage / +1 vampiric regeneration
Bastard Sword +3 enhancement / damage vs. chaotic: 1 / damage vs. undead: 1d4 / use: greater visage of the deity 1/day
Handaxe +3 enhancement / +1d4 piercing / 2d4 massive criticals / +3 strength
Kama +3 enhancement / +1d4 piercing / +1 saves: will / +3 survival / +3 tumble
Sling of Frost, Greater +3 enhancement / +1d4 cold damage / bonus feat: improved critical (sling)
Sling +3 enhancement / +1 electrical / +3 hide / +3 move silently / bonus feat: point blank shot
Spear +3 enhancement / keen / +1d4 slashing damage / spell resistance 18
CI Short Sword +1d4 fire damage / +1d4 acid damage / cold iron
Magic staff +1d4 cold damage / +2 fire damage (medium weapon - simple, druid, monk, rogue, wizard)
Magic staff +1d4 negative damage / +2 fire damage (medium weapon - simple, druid, monk, rogue, wizard)
Gloves +2 attack bonus / +1d4 negative damage / +2 sonic damage
CI Handaxe +3 piercing damage / +5 HP / on hit: disease dc=16 blinding sickness (fortitude save) / cold iron
AS Bastard Sword +1d4 bludgeoning damage / massive criticals 7 / alchemical silver
AS Scimitar +1d4 magical damage / keen / alchemical silver
AS Katana +2 enhancement / 1d4 bludgeoning / cleric spell lvl 6 / alchemical silver
CI Dwarven Waraxe +1 enhancement / +1d4 magical damage / cold iron
CI Bastard Sword +1d4 bludgeoning damage / cold iron
Scimitar +3 acid damage (green acid VFX)
Greater Ice Reaver Handaxe +3 enhancement / +1d6 cold (blue cold VFX)
Briarspike Spear +2 enhancement / +1d6 acid (green acid VFX)
Dagger +2 fire damage / +3 constitution / +1 intelligence
Club +1 enhancement / +3 vampiric regeneration
Club +1 magic damage / +3 vampiric regeneration
Gloves +1 enhancement / Vampiric Regeneration +3
Magic Staff +1 enhancement / Vampiric Regeneration +3 (medium weapon - simple, druid, monk, rogue, wizard)
Bastard Sword Vampiric Regeneration +3 / damage immunity: 5% electrical
Bastard Sword +2 electrical damage / Vampiric Regeneration +2
Bastard Sword +1d4 sonic damage / cleric spell lvl 5 / 32 spell resistance / mithral 60% weight
Club +3 enhancement / 32 spell resistance
Morningstar 30 Spell Resistance
Battleaxe/Sickle/Mace +4 ac (deflection)
Morningstar +4 ac (deflection) / +2 saves: fortitude / +2 saves: reflex
Magic staff +4 ac (deflection) / +2 intelligence / +1 attack bonus (medium weapon - simple, druid, monk, rogue, wizard)
Quarterstaff +4 AC (deflection) / bard spell lvl 5
Quarterstaff +4 charisma / +2 saves: divine / cleric spell lvl 1 / spell immunity: poison
Quarterstaff +3 charisma / 3 strength / damage immunity: 10% fire
Morningstar +3 strength / +2 saves: fortitude
Kukri +3 saves: universal
Bastard Sword +1 enhancement / +1 magical damage / +3 Saves: universal
Quarterstaff +3 Saves: universal / +1 skill bonus: sense motive
Morningstar +4 saves: reflex / mithral
Morningstar +2 enhancement / +4 saves: fortitude / +2 constitution
Hidden: show
Boots +4 ac (dodge) / +3 constitution
Boots +4 ac (dodge) / +3 strength
Boots +4 ac (dodge) / +1 charisma / +2 listen
Boots +3 ac (dodge) / +3 saves: fortitude
Boots +4 Dexterity
Ring +4 ac (deflection) / sorcerer spell lvl 5 / +4 hp
Ring +4 ac (deflection) / druid spell lvl 6 / damage immunity: 5% sonic / +1 charisma
Helmet +4 ac (deflection) / damage immunity: 10% fire / +6 HP
Cloak +4 ac (deflection) / damage immunity: 5% acid + 5% negative energy
Belt +4 ac (deflection) / +1 saves: fortitude
Ring bonus feat: dodge / bonus feat: lightning reflexes / bonus feat: improved initiative / damage immunity: 10% cold
Bracers +2 ac (armor) / bonus feat: toughness / bonus feat: iron will / bonus feat: improved initiative / USE LIMIT: elf/half-elf/human/UMD
Belt +2 str / +2 con / bonus feat: iron will / USE LIMIT: barbarian/umd
Cloak +4 Constitution
Cloak +4 Wisdom / +1 saves: reflex / +2 ac (deflection)
Rogue's Dancing Mask, Greater (Helmet) +3 dexterity / +4 perform / +4 search / +5 tumble / USE LIMIT: all rogue classes/umd
Helmet +3 charisma / +3 strength / 10% negative energy immunity
Gloves +3 Intelligence / +3 Wisdom
Amulet +3 Constitution / +3 Strength / +3 HP
Boots +3 Dexterity / +3 Wisdom
Helmet +3 Charisma / +3 Constitution / +4 HP
Belt +3 dexterity / +3 saves: reflex
Cloak +3 saves: universal
Bracers +4 saves: fortitude / wizard spell lvl 2
Belt +4 saves: will / +3 deflection / use: cure critical wounds (15) 1/day
Belt +3 saves: fortitude
Ring Druid Spell lvl 5 / +3 wisdom / 22 spell resistance
Ring Cleric Spell lvl 5 / +3 wisdom / 22 spell resistance
Ring Wizard Spell lvl 5 / +3 intelligence / 22 spell resistance
Amulet +3 charisma / paladin spell lvl 4 / +1 natural ac
Amulet +3 wisdom / ranger spell lvl 4
Amulet Bonus Feat: extra turning / +3 charisma / white light bright 20m
Amulet +3 ac (natural) / +3 charisma / +2 saves: mind affecting
light shield +4 ac (shield) / +2 charisma
Heavy Shield +3 ac (shield) / +3 charisma / 60% weight
Tower Shield +3 ac (shield) / +3 charisma / +3 concentration / +3 diplomacy / +3 heal / use: lionheart 1/day
Light Shield +3 saves: universal
Light Shield +4 saves: fortitude / +1 saves: cold
Tower Shield +3 ac (shield) / +2 saves: universal
Tower Shield +3 saves: universal
Heavy Shield +3 constitution / +3 strength
Tower Shield +1 ac (shield) / +3 intelligence / +3 strength
Hidden: show
Clothes +2 ac (armor) / Druid spell lvl 7 / Sorcerer spell lvl 7
Clothes Wizard spell lvl 6
Clothes cleric spell lvl 6
Clothes druid spell lvl 6
Breastplate ac5 (3dex) medium armor / Wizard spell lvl 6 / +1 saves: universal / 14 spell resistance
Full Plate ac8 (1 dex) heavy armor / spell slot: spirit shaman lvl 6 / +1 dexterity / light normal (15m) blue
Longsword +3 ac (deflection) / favored soul spell lvl 7
Quarterstaff favored soul spell lvl 7
Quarterstaff +2 deflection / wizard spell lvl 6
AS Katana +2 enhancement / 1d4 bludgeoning / cleric spell lvl 6 / alchemical silver
Quarterstaff spirit shaman spell lvl 6
Club cleric spell lvl 6
Magic Staff cleric spell lvl 6
Quarterstaff favored soul spell lvl 6 / wizard spell lvl 1
Quarterstaff favored soul spell lvl 6
Sling favored soul spell lvl 6
Quarterstaff bard spell lvl 6
Sling +3 Strength / Wizard spell lvl 6
Quarterstaff druid spell lvl 5 / light normal 15 / Use limit: EVIL or UMD
Quarterstaff +4 AC (deflection) / bard spell lvl 5
Bastard Sword +1d4 sonic damage / cleric spell lvl 5 / 32 spell resistance / mithral 60% weight
Amulet Sorcerer spell lvl 7
Amulet druid spell lvl 7 / +3 constitution
boots druid spell lvl 7
Boots Sorcerer spell lvl 7
Light Shield Spirit Shaman spell lvl 7
Ring +4 ac (deflection) / druid spell lvl 6 / damage immunity: 5% sonic / +1 charisma
Boots bard spell lvl 6 / +5 HP / +3 saves: reflex
amulet favored soul spell lvl 6
helmet cleric spell lvl 6
gloves cleric spell lvl 6
Amulet bard spell lvl 6
Belt spirit shaman spell lvl 6
Boots +1 ac (dodge) / cleric spell lvl 6
Boots cleric spell lvl 6
Boots druid spell lvl 6
Boots sorcerer spell lvl 6
The Laurel Crown +1 ac (deflection) / bard spell lvl 3+4+5 / +4 perform / use limit bard/UMD
helmet cleric spell lvl 5 / +3 HP / +1 saves: fear
Quarterstaff Wizard spell lvl 5 / paladin spell lvl 3
Belt +2 ac (deflection) / cleric spell lvl 5
Gloves spirit shaman spell lvl 5 / +1 ab
Boots spirit shaman spell lvl 5 / HP +5
Boots cleric spell lvl 5 / +2 saves: fortitude
Ring Druid Spell lvl 5 / +3 wisdom / 22 spell resistance
Ring Cleric Spell lvl 5 / +3 wisdom / 22 spell resistance
Ring Wizard Spell lvl 5 / +3 intelligence / 22 spell resistance
Amulet +3 charisma / paladin spell lvl 4 / +1 natural ac
Amulet +3 wisdom / ranger spell lvl 4
Ring paladin spell lvl 4
Boots paladin spell lvl 4
Gloves paladin spell lvl 4 / +6 HP
Ring +2 Wisdom / Paladin spell lvl 4
Belt of Raumathar bonus feat: spell focus evocation / bonus feat: spell penetration / sorcerer spell lvl 3+4 / wizard spell lvl 3+4
Cloak of the High Forest +3 ac (deflection) / +1 saves: fortitude / druid spell lvl 3+4
Ysidain's Touch Gloves bard spell lvl 2+4 / +3 perform / -3 bluff / use limit: bard/umd
Heavy Shield +4 ac (shield) / paladin spell lvl 3
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Elven Ceremonial Armor Full Plate +1 enhancement / bonus feat: spell focus conjuration+divination+enchantment+evocation
Mithral Swashbucklers Chain Shirt ac4 (6 dex) light armor / +2 ac (armor) / +5 HP / +1 dexterity / bonus feat: dash / +2 parry/tumble
Wyvern Breastplate +3 ac (armor) / bonus feat: fast movement 10% / +4 saves: poison / +3 survival
Black Rider Quill Rapier +1 enhancement / +4 lore: arcana / +4 perform
Sling +3 enhancement / +1 electrical / +3 hide / +3 move silently / bonus feat: point blank shot
Morningstar +3 strength / +4 listen
Kama +3 enhancement / +1d4 piercing / +1 saves: will / +3 survival / +3 tumble
Sickle +3 listen
AS Dwarven Waraxe +3 intimidate / alchemical silver / weight 10%
Short Sword +3 enhancement / +3 hide / +3 move silently / +3 parry / +3 perform / +3 tumble
Kama of Stealth +2 enhancement / 1d4 piercing / +2 hide / +2 move silently
Shadowmaster Kukri +2 enhancement / +2 dexterity / 1d4 acid / +2 hide / +2 move silently / +2 listen
Amulet +2 ac (natural) / +4 hide / +4 move silently
Boots +3 concentration
Bracers Red Guard / arcane defence vs all schools of magic
Boots +1 ac (dodge) / +6 move silently
Ring +3 ac (deflection) / +4 search / +3 HP / spell imm: entangle / use limit: CHAOTIC or UMD
Ring +2 ac (deflection) / +3 search / +1 survival
Bracers +4 listen / use limit: NEUTRAL or UMD
Ring +3 listen
Gloves +3 diplomacy
Gloves Favor of Lium Lura bonus feat: dash / +3 spot / +3 listen / true strike 2/day / use limit ranger or UMD
Greater Bracers of Archery +4 spot / +2 dexterity / bonus feat: point blank shot
Light shield +3 listen
Hidden: show
Clothes 32 spell resistance
Clothes +3 saves: universal / +14 spell resistance / USE LIMIT: CHAOTIC OR UMD
Amulet +7 HP / Wizard spell lvl 7 / +3 diplomacy
Boots +4 ac (dodge) / +3 HP / Wizard spell lvl 6
Boots +4 ac (dodge) / +4 saves: reflex / USE LIMIT: EVIL OR UMD
Boots +4 ac (dodge) / +2 saves: fortitude
Boots +4 ac (dodge) / +3 dexterity
Light shield +2 ac (shield) / 32 spell resistance
Light shield +4 ac (shield) / +3 saves: fortitude
Light shield +4 ac (shield) / +3 charisma / +3 concentration / +3 perform / +3 spellcraft
Tower Shield +4 ac (shield) / +3 saves: reflex
// need:
// +4 amulet with +2 or more universal saves
// +4 dodge boots with +2 or more universal saves or with additional dodge vs evil
// +4 con ring, helm
// +4 cha ring, belt, helm
// +3 universal saves ring or cloak with extras
// powerful daggers
// other +4 ability modifier items except con boots, or +4 ac items with extras (+3 stats, saves etc)
// other nice items, always happy to try accommodate for a trade