Awesome Blow Math
Posted: Thu Jun 04, 2020 6:15 pm
Awesome Blow
Issue 1: Awesome Blow does not seem to be properly calculating physical damage.
Issue 2: Awesome Blow seems to expand critical threat range on a Warmace from 19-20 to 16-20 on the Awesome Blow attack itself.
Issue 3: Awesome Blow says it subtracts 4 from the user's attack bonus, but our testing showed it subtracting 7 when using two-handed weapons and 3 when monkeygripping a large weapon with a tower shield.
Issue 4: The wiki text says the feet should knock back creatures smaller than the user. Conversations with Valefort et al. revealed that the intention was for the feat to knock back creatures the same size as the user and smaller. It only knocks back creatures smaller than the user.
Testing PC Stats
Size: Medium
Strength: 28 (+9)
Relevant Feats: Epic Weapon Focus, Weapon Specialization, Enhanced Power Attack
Weapon: Warmace +4, +1d4 Slashing, Keen, 1d8 Electricity (Silverstar of Selune)
When attacking with Awesome Blow, the damage is divided into multiple sources, even if each of those sources is the same damage type. The second Physical value seems to be the 1d4 Slashing property on the Warmace. The first physical value, across dozens of attacks, never exceeded 6, so it seems unlikely that it accounts for the weapon's 1d12 base damage unless there's a flaw in the script.
Two-handed Attacks with Improved Power Attack
Attack 1 | 2 | 3 | 4 | 5
Physical: 3 | 4 | 5 | 4 | 6 (flawed accounting for weapon base damage?)
Electrical: 5 | 1 | 2 |4 | 4
Physical: 1 | 4 | 4 |1 | 2 (This could be the 1d4 Slashing property on the Warmace)
Physical: 20 | 19 |19 | 19 |19
Reflex DC: 30 |29 | 29 | 29 | 29
Attack Bonus: 25 (from 32, -7)
The final physical value could be accounting for Improved Power Attack. This leaves out, weapon enhancement bonus, weapon specialization feats, and Strength bonus. In all other scenarios, the Reflex DC was the last physical value +1. For this scenario, it was the last physical value +10.
Two-handed Attacks with Northlander Hewing
Physical: 1 | 4 | 2 |1 | 5
Electrical: 6 | 3 | 3 | 2 | 8
Physical: 2 | 3| 1 | 2 | 4
Physical: 29 | 30 | 28 |30 | 29
Reflex DC: 30 | 31 | 29 | 31 | 30
Attack Bonus: 31 (from 38, -7)
The last physical value could be Northlander Hewing (9), Strength*1.5 (13), Weapon Enhancement (4), Weapon Specialization (2), for a total of 28, plus some variable that can flex the value up to 30?
Two-handed Attacks with IPA and NH
Physical: 2 | - | 1
Electrical: 6 | 8 | 6
Physical: 3 | 1 | 1
Physical: 30 | 29 | 29
Reflex DC: 31 | 30 | 30
Attack Bonus: 25 (from 32, -7)
Is there something in the script that prevents accounting for Power Attack and everything else?
Monkeygripped with Tower Shield, with NH
Physical: 4 | 6
Electrical: 6 | 2
Physical: 4 | 3
Physical: 26 | 25
Reflex DC: 27 | 26
Attack Bonus: 31 (from 34, -3)
Final physical value: STR (9), NH (9), EB (4), Weapon Spec (2) = 24 (plus a flex value up to 26?)
Monkeygripped with Towershield, with NH and IPA
Physical: 4 | 6 | 5 | 6
Electrical: 8 | 7 | 7 | 3
Physical: 3 | 4 | 2 | 3
Physical: 34 | 33 | 34 | 33
Reflex DC: 35 | 34 | 35 | 34
Attack Bonus: 25 (from 28, -3)
Final physical value: STR (9), NH (9), EB (4), Weapon Spec (2), IPA (10) = 34
These explanations are pure guesswork without having access to the script.
When using his warmace two-handed, this PC deals 1d12 + 13 (STR*1.5) + 9 (Northlander Hewing) + 20 (Enhanced Improved Power Attack) + 2 (Weapon Specialization) + 4 (Enhancement Bonus) + 1d4 (Slashing), + 1d8 Electrical (Silverstar), for around 60 damage a swing, 55 of which is physical.
Issue 1: Awesome Blow does not seem to be properly calculating physical damage.
Issue 2: Awesome Blow seems to expand critical threat range on a Warmace from 19-20 to 16-20 on the Awesome Blow attack itself.
Issue 3: Awesome Blow says it subtracts 4 from the user's attack bonus, but our testing showed it subtracting 7 when using two-handed weapons and 3 when monkeygripping a large weapon with a tower shield.
Issue 4: The wiki text says the feet should knock back creatures smaller than the user. Conversations with Valefort et al. revealed that the intention was for the feat to knock back creatures the same size as the user and smaller. It only knocks back creatures smaller than the user.
Testing PC Stats
Size: Medium
Strength: 28 (+9)
Relevant Feats: Epic Weapon Focus, Weapon Specialization, Enhanced Power Attack
Weapon: Warmace +4, +1d4 Slashing, Keen, 1d8 Electricity (Silverstar of Selune)
When attacking with Awesome Blow, the damage is divided into multiple sources, even if each of those sources is the same damage type. The second Physical value seems to be the 1d4 Slashing property on the Warmace. The first physical value, across dozens of attacks, never exceeded 6, so it seems unlikely that it accounts for the weapon's 1d12 base damage unless there's a flaw in the script.
Two-handed Attacks with Improved Power Attack
Attack 1 | 2 | 3 | 4 | 5
Physical: 3 | 4 | 5 | 4 | 6 (flawed accounting for weapon base damage?)
Electrical: 5 | 1 | 2 |4 | 4
Physical: 1 | 4 | 4 |1 | 2 (This could be the 1d4 Slashing property on the Warmace)
Physical: 20 | 19 |19 | 19 |19
Reflex DC: 30 |29 | 29 | 29 | 29
Attack Bonus: 25 (from 32, -7)
The final physical value could be accounting for Improved Power Attack. This leaves out, weapon enhancement bonus, weapon specialization feats, and Strength bonus. In all other scenarios, the Reflex DC was the last physical value +1. For this scenario, it was the last physical value +10.
Two-handed Attacks with Northlander Hewing
Physical: 1 | 4 | 2 |1 | 5
Electrical: 6 | 3 | 3 | 2 | 8
Physical: 2 | 3| 1 | 2 | 4
Physical: 29 | 30 | 28 |30 | 29
Reflex DC: 30 | 31 | 29 | 31 | 30
Attack Bonus: 31 (from 38, -7)
The last physical value could be Northlander Hewing (9), Strength*1.5 (13), Weapon Enhancement (4), Weapon Specialization (2), for a total of 28, plus some variable that can flex the value up to 30?
Two-handed Attacks with IPA and NH
Physical: 2 | - | 1
Electrical: 6 | 8 | 6
Physical: 3 | 1 | 1
Physical: 30 | 29 | 29
Reflex DC: 31 | 30 | 30
Attack Bonus: 25 (from 32, -7)
Is there something in the script that prevents accounting for Power Attack and everything else?
Monkeygripped with Tower Shield, with NH
Physical: 4 | 6
Electrical: 6 | 2
Physical: 4 | 3
Physical: 26 | 25
Reflex DC: 27 | 26
Attack Bonus: 31 (from 34, -3)
Final physical value: STR (9), NH (9), EB (4), Weapon Spec (2) = 24 (plus a flex value up to 26?)
Monkeygripped with Towershield, with NH and IPA
Physical: 4 | 6 | 5 | 6
Electrical: 8 | 7 | 7 | 3
Physical: 3 | 4 | 2 | 3
Physical: 34 | 33 | 34 | 33
Reflex DC: 35 | 34 | 35 | 34
Attack Bonus: 25 (from 28, -3)
Final physical value: STR (9), NH (9), EB (4), Weapon Spec (2), IPA (10) = 34
These explanations are pure guesswork without having access to the script.
When using his warmace two-handed, this PC deals 1d12 + 13 (STR*1.5) + 9 (Northlander Hewing) + 20 (Enhanced Improved Power Attack) + 2 (Weapon Specialization) + 4 (Enhancement Bonus) + 1d4 (Slashing), + 1d8 Electrical (Silverstar), for around 60 damage a swing, 55 of which is physical.