I have gathered through my journey some items that I am willing to part with. See the following list. They are not extremely powerful, but if you are an avid collector and interested in acquiring them, contact me at the FAI and name your offer.
Gawain of Velen. NOT THAT FAMOUS GAWAIN.
Gawain of Velen. NOT THAT FAMOUS GAWAIN.
Ammunition
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Arrow of Dread (99) - piercing 1, On hit: Fear DC=16 33%/1 round
Axe, with exploding fire (200) – fire 1d4, EB+1, Mighty+2
Axe of the Coming Storm (86) – electrical 1d4, EB+3
Black Raven Axe (223) - throwing axe, EB+1, On hit: Fear DC=14 50%/2 rounds
Bullet, with electrical and cold enchantment (99) – electrical 1, cold 1
Farel's Gold (231) - Bullet Acid 1d4, On hit: Slow DC=14 50%/2 rounds
Ice Dart (228) - Cold 1d4, EB+1
Arrow of Dispelling (233) – piercing 1, On Hit: Dispel Magic DC=18
Arrow of Dispelling, Lesser (426) –piercing 1, On Hit: Lesser Dispelling DC=16
Arrow, fire (99) - fire 2
Arrow, ice (213) - cold 1d6
Arrow, lighting (445) – electrical 1d6
Arrow, made by cold iron with cold and sonic damages (99) – sonic 1, cold iron
Arrow, made for blinding your foe (99) – acid 1, On Hit: Blindness DC=20 25%/1 round
Arrow, made for making your foe dumb (99) – On Hit: Poison DC=14 1d2 INT dmg
Arrow of Slowing, Greater (233) – piercing 3, On Hit Slowing DC=20 33%/1 round
Arrow of Slowing, Lesser (445) – piercing 2, On Hit: Slowing DC=16 33%/1 round
Arrows of Wounding (211) - piercing 3, On hit: Wounding DC=20
Bolt of Piercing (219) - piercing 1d6
Axe, with exploding fire (200) – fire 1d4, EB+1, Mighty+2
Axe of the Coming Storm (86) – electrical 1d4, EB+3
Black Raven Axe (223) - throwing axe, EB+1, On hit: Fear DC=14 50%/2 rounds
Bullet, with electrical and cold enchantment (99) – electrical 1, cold 1
Farel's Gold (231) - Bullet Acid 1d4, On hit: Slow DC=14 50%/2 rounds
Ice Dart (228) - Cold 1d4, EB+1
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Dwarven waraxe, of Lawful nature – CON+3, EB vs. Chaotic +3
Dwarven waraxe, made of cold iron, sharpened with vampiric enchantment - Keen, Vampiric regeneration+1
Stone Chipper, Lesser – dwarven waraxe EB+1, Sonic 2
Ice Reaver – handaxe EB+2, Cold 1d4, Cold immunity 10%
Kama, with sonic enchantment – EB+2, sonic 1d4
Katana of will - EB+1, will sav+3
Monk’s Friend, Lesser – kama EB+1, DEX+2
Kukri, 4th level enchantment with acidic guard - EB+4, acid sav+3
Kukri of the Eclipse, Epic - Dmg bonus negative energy 2, Darkvision, EB+4, Spell immunity: Darkness
Sharpshadow Blade - Kukri, EB+1, Hide+2, Move Silently+2
Chauntean Knight's Sickle - scimitar EB+2, Parry+2, electrical 2, bonus feat: Iron Will
Shimmering Blade - scimitar EB+2, Parry+5
Whip, with intelligent enchantment – INT+3
Dwarven waraxe, made of cold iron, sharpened with vampiric enchantment - Keen, Vampiric regeneration+1
Stone Chipper, Lesser – dwarven waraxe EB+1, Sonic 2
Ice Reaver – handaxe EB+2, Cold 1d4, Cold immunity 10%
Kama, with sonic enchantment – EB+2, sonic 1d4
Katana of will - EB+1, will sav+3
Monk’s Friend, Lesser – kama EB+1, DEX+2
Kukri, 4th level enchantment with acidic guard - EB+4, acid sav+3
Kukri of the Eclipse, Epic - Dmg bonus negative energy 2, Darkvision, EB+4, Spell immunity: Darkness
Sharpshadow Blade - Kukri, EB+1, Hide+2, Move Silently+2
Chauntean Knight's Sickle - scimitar EB+2, Parry+2, electrical 2, bonus feat: Iron Will
Shimmering Blade - scimitar EB+2, Parry+5
Whip, with intelligent enchantment – INT+3
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Drone+1 – morningstar EB+1, On Hit: Slow DC=14 50%/2 rounds
Monk’s Friend – quarterstaff EB+2, WIS+2, Massive criticals 1d10
Daraz Hammer – light hammer EB+1, sonic 1, dmg vs. goblinoids 1d8
Thunder Hammer - warhammer EB+2, electrical 1d4, On hit: Stun DC=14 25%/1 round
Monk’s Friend – quarterstaff EB+2, WIS+2, Massive criticals 1d10
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Alacrity – Rapier EB+1, AC+3, INT+2
Trident, Defensive Stance – Spear EB+2, AC+2, Parry+2
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Lightshield for spellcasters - AC+1, ASF-5%
Imaskari Shield – Tower shield+2, SR20
Guiding Light - Tower shield, AC+2, CHA+2, Concentration+2, Diplomacy+2, Heal+2
Shadow Defender, Lesser - Tower shield+1, hp+3, use: Displacement (9) 1 use/day
Tower shield for arcane casters - arcane spell failure-5%
Beast Tower Shield - Tower shield+3, Intimidate+4, Lore Nature+4, Sense Motive+4, bonus feat: Monkey Grip
Imaskari Shield – Tower shield+2, SR20
Guiding Light - Tower shield, AC+2, CHA+2, Concentration+2, Diplomacy+2, Heal+2
Shadow Defender, Lesser - Tower shield+1, hp+3, use: Displacement (9) 1 use/day
Tower shield for arcane casters - arcane spell failure-5%
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Lesser Amulet of the Master - dipomacy+2, disable device+2, Lore: Arcana+2, open lock+2, search+2, SR22
Amulet of Acid Resistance - Resistance: Acid 20/-
Amulet of Undead Turning - only usable by clerics and paladins, CG, CN, LG, LN, N, NG, bonus feat: Extra Turning
Bone Ring – bonus spell slot cleric lvl2/3, saving throws death+2, negative energy+2
Graena’s Bond – HP+10, only usable by Barbarian Warcry (7) 1 use/day
Heirloom of Asenath - CHA+2, Only usable to Sorcerer, Concentration+4
Ring of Divine Power (3) – bonus spell slot: cleric/druid/FS/SS lvl 3
Ring of Might – CON+2, STR+2, Resistance Cold 5/-
Ring of the Ranger (3) – bonus spell slot lvl 3
Ring of the Wood Elves - SR18
Amulet of Acid Resistance - Resistance: Acid 20/-
Amulet of Undead Turning - only usable by clerics and paladins, CG, CN, LG, LN, N, NG, bonus feat: Extra Turning
Bone Ring – bonus spell slot cleric lvl2/3, saving throws death+2, negative energy+2
Graena’s Bond – HP+10, only usable by Barbarian Warcry (7) 1 use/day
Heirloom of Asenath - CHA+2, Only usable to Sorcerer, Concentration+4
Ring of Divine Power (3) – bonus spell slot: cleric/druid/FS/SS lvl 3
Ring of Might – CON+2, STR+2, Resistance Cold 5/-
Ring of the Ranger (3) – bonus spell slot lvl 3
Ring of the Wood Elves - SR18
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Breastplate for arcane casters - ASF-5%
Skin of the Forest – leather armor, AC+2, only usable by druids and rangers, hide+2, move silently+2, camouflages (5) 1 use/day
Mages’s Battle Robe – purple low light (10m), only usable by Sorcerers and Wizards, concentration+2, spellcraft+2
Robe of acid resistance – resist acid 15/-
Robe of constitution, lightweight - clothes (0.2 pounds), CON+3
Robe of electrical resistance – resist electrical 15/-
Improved Robes of the Old Order - AC+2, only usable by monks
Salamander Hide Studded Leather Armor - AC+1, Resistance fire 10/-, 60% of weight
Darksteel chainshirt of constitution – CON+3, resist acid 5/-, acid immunity 10%
Mithral banded mail – medium armor (AC7, dex bonus 3), spell immunity Storm of Vengeance
Mithral chainmail – light armor (AC6, dex bonus 4), arcane spell failure -5%, CHA+3
Mithral chainmail – light armor (AC6, dex bonus 4), hp+2
Mithral half plate – medium armor (AC8, dex bonus 2), HP+1, spell immunity Phantasmal Killer
Skin of the Forest – leather armor, AC+2, only usable by druids and rangers, hide+2, move silently+2, camouflages (5) 1 use/day
Mages’s Battle Robe – purple low light (10m), only usable by Sorcerers and Wizards, concentration+2, spellcraft+2
Robe of acid resistance – resist acid 15/-
Robe of constitution, lightweight - clothes (0.2 pounds), CON+3
Robe of electrical resistance – resist electrical 15/-
Improved Robes of the Old Order - AC+2, only usable by monks
Salamander Hide Studded Leather Armor - AC+1, Resistance fire 10/-, 60% of weight
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Finch’s Fine Chapeau – bluff+4, diplomacy+4, perform+2, sleight of hand+2
Head of the Lame Kobold – CHA+2, INT-2, only usable by Warlocks, Fear (5) 3 uses/day
Helmet of reflex - AC+1, Reflex sav+3
Dragon Helm – AC+1, Cold/Electrical/Fire immunity 10%
Shukenja Helm – bonus spell slot Sorcerer lvl 0, 1, 2, 3, concentration+1
Helm of Infravision - AC+2, Blindsight 1 use/day
Mask of the Skull – Finger of Death (13) 1 use/day
Helmet of strength - AC+1, STR+3, CON+1
Head of the Lame Kobold – CHA+2, INT-2, only usable by Warlocks, Fear (5) 3 uses/day
Helmet of reflex - AC+1, Reflex sav+3
Dragon Helm – AC+1, Cold/Electrical/Fire immunity 10%
Shukenja Helm – bonus spell slot Sorcerer lvl 0, 1, 2, 3, concentration+1
Helm of Infravision - AC+2, Blindsight 1 use/day
Mask of the Skull – Finger of Death (13) 1 use/day
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Cape of winter - saving throws univeral+2, resist cold 5/-
Cloak of the Bat - AC+2, Listen+3, Spell immunity: Darkness, use: Darkness (3) 1 use/day
Cloak of the dragon-slaying paladin - bonus spell slot paladin lvl4, 5% fire immunity
Planar Hunter's Cloak - AC vs Magical Beasts+4, AC vs Outsider+4, Listen+3, Search+3, Spot+3
Vestments of Faith - cloak, HP+10, Use: Divine Favor (5) 2 uses/day
Cloak of the Bat - AC+2, Listen+3, Spell immunity: Darkness, use: Darkness (3) 1 use/day
Cloak of the dragon-slaying paladin - bonus spell slot paladin lvl4, 5% fire immunity
Planar Hunter's Cloak - AC vs Magical Beasts+4, AC vs Outsider+4, Listen+3, Search+3, Spot+3
Vestments of Faith - cloak, HP+10, Use: Divine Favor (5) 2 uses/day
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Bracers of the Blinding Strike – AC+1, Haste (5) 1 use/day
Bracers to the Death - AC+2, saving throws fortitude+1
Gauntlets of healing - Heal+2, use: Cure minor wound (1) 2 uses/day
Gauntlet of intelligent paladin – AC+1, INT+3, bonus spell slot lvl3
Gloves of the Artificer – craft alchemy/armor/trap/weapon+3
Gloves of the Minstrel - only usable by bards, Performance+3
Hands of Takkok - gloves STR+2, Use: Bull's strength (3) i use/day
Bracers of Dexterity - DEX+3
Gloves of Swordplay – parry+3
Gloves of Swordsplay, greater - parry+6
Plates of Warefare - AC+3, hp+10
Bracers to the Death - AC+2, saving throws fortitude+1
Gauntlets of healing - Heal+2, use: Cure minor wound (1) 2 uses/day
Gauntlet of intelligent paladin – AC+1, INT+3, bonus spell slot lvl3
Gloves of the Artificer – craft alchemy/armor/trap/weapon+3
Gloves of the Minstrel - only usable by bards, Performance+3
Hands of Takkok - gloves STR+2, Use: Bull's strength (3) i use/day
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Belt of greater charisma – CHA+3, WIS+1, negative energy immunity 5%, spell immunity Mass Blindness/Deafness
Sash of Shimmering – SR20
Silver Ioun Stone - WIS+2
Sash of Shimmering – SR20
Silver Ioun Stone - WIS+2
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Boots of avoidance – AC vs piercing +3, reflex sav+2, tumble+3
Boots of Etherealness - AC+1, use: Etherealness i use/day
Boots of the planes - AC+2, 10% acid immunity, lore: the planes+3
Boots of reflex, greater – reflex sav+3, HP+1
Kitten Slippers - AC+2, DEX+2, Move Silently+3, Haste (10) 2 uses/day
Boots of Striding+4 - CON+4
Fighter Combat Boots - AC+2, HP+5, Only usable by fighters, Intimidate+2
Forest Walker, lesser - AC+1, Bonus feat: Dodge, DEX+2
Boots of Etherealness - AC+1, use: Etherealness i use/day
Boots of the planes - AC+2, 10% acid immunity, lore: the planes+3
Boots of reflex, greater – reflex sav+3, HP+1
Kitten Slippers - AC+2, DEX+2, Move Silently+3, Haste (10) 2 uses/day
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Chime of Opening - Knock (3), 40 uses
Gem of Brightness – 50 charges, Blindness/Deafness (3) single use, Light (5) 1 charge/use, Sunbeam (13) 5 charges/use
Austruth Flute – only usable by bards, harper agents, shadow dancer, Greater Dispelling (7) 1 use/day, Mass Cure Moderate Wounds 1 use/day, Mind Fog (9) 1 use/day
Censer of Controlling Air Elementals – Summon Air Elemental, 10 uses
Canaith Mandolin – only usable by bards, Cure Serious Wounds (5) I use/day, Dispel Magic (5) 1 use/day, Summon Creature III (5) 1 use/day
Drum of Haunting - only usable by bards, 50 charges, Animate dead (5) 3 charges/use, Cause fear 1 charge/use, Fear (5) 2 charges/use
Wand of Burning Hands – only usable by bards, sorcerers, wizards, Burning Hands (5), 10 uses
Wand of Burning Man – Combust (3), 10 uses
Wand of Cure Moderate Wounds – Cure Moderate Wounds (6), 10 uses
Wand of Displacement - Displacement (5), 10 uses
Wand of Divine Light – only usable by clerics, druids, paladins, Searing Light (5), 10 uses
Wand of Fear – only usable by bards, sorcerers, wizards, Fear (5), 16 uses
Wand of Fireball (Lesser) – Fireball (5), 10 uses
Wand of the Heavens - only usable by clerics, druids, paladins, Flame Strike (7), 10 uses
Wand of Lighting (Lesser) – Lightning Bolt (5), 10 uses
Wand of Lightning (greater) - Lighting Bolt (10), 10 uses
Wand of Melf’s Acid Arrow – only usable by bards, sorcerers, wizards, Melf’s Acid Arrow (9), 10 uses
Wand of Purging - Only usable by bards, clerics, rangers, sorcerers, wizards, Invisibility Purge (5), 5 uses
Wand of Summoning - usable by bards, druids, sorcerers, wizards, Summon Creature IV (7) 10 uses
Wand, Weapon of Ghostly Visage – Ghostly Visage (3), 10 uses
Wand of Wind Control – only usable by bards, sorcerers, wizards, Gust of Wind (10), 10 uses
Gem of Brightness – 50 charges, Blindness/Deafness (3) single use, Light (5) 1 charge/use, Sunbeam (13) 5 charges/use
Austruth Flute – only usable by bards, harper agents, shadow dancer, Greater Dispelling (7) 1 use/day, Mass Cure Moderate Wounds 1 use/day, Mind Fog (9) 1 use/day
Censer of Controlling Air Elementals – Summon Air Elemental, 10 uses
Canaith Mandolin – only usable by bards, Cure Serious Wounds (5) I use/day, Dispel Magic (5) 1 use/day, Summon Creature III (5) 1 use/day
Drum of Haunting - only usable by bards, 50 charges, Animate dead (5) 3 charges/use, Cause fear 1 charge/use, Fear (5) 2 charges/use
Wand of Burning Hands – only usable by bards, sorcerers, wizards, Burning Hands (5), 10 uses
Wand of Burning Man – Combust (3), 10 uses
Wand of Cure Moderate Wounds – Cure Moderate Wounds (6), 10 uses
Wand of Displacement - Displacement (5), 10 uses
Wand of Divine Light – only usable by clerics, druids, paladins, Searing Light (5), 10 uses
Wand of Fear – only usable by bards, sorcerers, wizards, Fear (5), 16 uses
Wand of Fireball (Lesser) – Fireball (5), 10 uses
Wand of the Heavens - only usable by clerics, druids, paladins, Flame Strike (7), 10 uses
Wand of Lighting (Lesser) – Lightning Bolt (5), 10 uses
Wand of Lightning (greater) - Lighting Bolt (10), 10 uses
Wand of Melf’s Acid Arrow – only usable by bards, sorcerers, wizards, Melf’s Acid Arrow (9), 10 uses
Wand of Purging - Only usable by bards, clerics, rangers, sorcerers, wizards, Invisibility Purge (5), 5 uses
Wand of Summoning - usable by bards, druids, sorcerers, wizards, Summon Creature IV (7) 10 uses
Wand, Weapon of Ghostly Visage – Ghostly Visage (3), 10 uses
Wand of Wind Control – only usable by bards, sorcerers, wizards, Gust of Wind (10), 10 uses