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The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Sat Sep 05, 2020 1:23 pm
by Steve
From time to time, a new merchant arrives at the Friendly Arm, a Genasi of the Earth, with marbled "skin" and deep, black, unblinking eyes deep like the darkest void. From under a wide-brimmed hat, this merchant says nothing, often standing for hours sill as a pillar, among the other merchants hocking their wares, waiting for interaction, while before him, upon a table within a stall, he presents a scroll with written list of the wares he does offer, mostly for trade, and only rarely for coin. Indeed, at the end of that long list of wares to trade are wanted wares in desire, so that any that may wish to make an offer, can do so with more likely a positive result.

The other merchants, the regulars who travel often to the Inn, speak some rumors to this merchant, the first being his name, or family name, that which he does not himself offer—being always silent, a mute by best guess—and thus having been given the nickname of Otto. Some rumors based in great fantasy say he has been birthed to the surface from the deepest deeps of the soil, some say even deeper to where the Dark Elf does roam, such that his wares are magical and unique beyond the common trader. Some rumor that this "Otto the Mute" merchant must be under total domination by a great wizard or warlock that desires to do business without being known, and such this Earth Genasi has little skills in communication beyond a head nod for "aye," or a side-to-side shake of "nay," when one does come to try for business with him.

But for all the rumors that are spoken so far, the regular folk of the Friendly Arm market say this Merchant Mute is as simple and fair as they come, so it has been seen. When an offer has been made and accepted by him, he has made good on the trade and the deal in good time...still, none can say where and how his storage of wares is accessed; others simply say better to not pry to hard, as unlocking unknown mysteries is not always wise. Nonetheless, the certainty of the trade when the deal is made, should be a reassuring recommendation to any that "ask around" about this merchant's background.

When the merchant arrives at the Friendly Arm, it would seem they always have something new—or something removed—from the parchment list on display.





Armors
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Weapons
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Articles
Vestibulum mauris dolor, pellentesque congue accumsan at, vulputate quis ipsum. In eu ligula ac elit semper sodales sit amet fringilla mauris. Praesent euismod quam mi, eget pharetra neque tristique vitae. Donec fringilla lectus sed odio lobortis, id posuere dolor lobortis. Cras tincidunt porta tortor, varius pharetra nisl volutpat at. Proin pharetra id nisi vel iaculis. Sed sagittis sem quis consectetur pharetra. Nam scelerisque sollicitudin lacus in interdum. Nam mi ex, molestie vel turpis ac, cursus rhoncus tortor. Nulla facilisi. Vestibulum ac enim ac velit gravida viverra sed sit amet turpis. Maecenas vel odio ullamcorper, mattis justo sed, malesuada orci.

Wanted Items
Proin in massa tincidunt, elementum neque in, condimentum sapien. Proin tincidunt dictum elementum. Morbi id est in ligula vehicula commodo. Nullam imperdiet rhoncus efficitur. Nam a dignissim dolor, sed eleifend augue. Duis vitae purus nunc. Ut id elit nec nunc iaculis ultricies. Morbi tristique, lectus sed dictum tincidunt, enim tortor volutpat ipsum, quis vehicula purus libero non nibh. In dignissim est sit amet ipsum blandit pretium. Morbi accumsan at ipsum sed commodo. Ut molestie venenatis dapibus. Nulla nec vulputate nisi.
~
NEW LISTINGS for COIN or TRADE
  • Adamantine Sickle
  • Luckstone Amulet (+3 Natural AC; +1 Uni Saves; +1 (nearly) All Skills
  • Focused Monks Belt (AC +3 Deflection; Bonus Feat: Extra Stunning Attacks; WIS +3; Taunt +4; Only Monk or UMD
-
~
LIST of WARES ONLY to TRADE
-

Armors:
Hidden: show
The Condemned Mithral Full plate
8/3
AC Bonus +1 armor
Electrical 5% damage Immunity
Weight Reduction: 20% of Weight (5lbs total)

Emerald Boots
AC Bonus +3 dodge
Bonus Feat: Extra Turning
Bonus Hitpoints: +10
CHA +3

Ring of Clerical Power
Bonus Spell: Cleric Level 5
WIS +3
Only Useable by Cleric
Spell Resistance: 22

Helmet against Death
AC Bonus +3 deflection
Improved Saves: Death +1
Spell Immunity: Slay Living

Boots of the Red Dragon Disciple’s Voice
AC bonus +3 dodge
Fortitude +3

Evereskan Wild Striders
AC bonus +3 dodge
Hide +4
Move Silently +4

Robe of Calming Blue
AC bonus +4
Intimidate +4

Red Puzzled Boots
AC bonus +3 dodge
Death Saves +1
UMD +3

Epic Robe of Blending
AC Bonus +4 armor
Disguise +3
Hide +3
Move Silently +3
Camouflage (5) 1 use/day

Cave Spelunker Belt
Bonus Hitpoints +10
Hide +4
Move Silently +4
Search +4

Protective Hiding Boots
AC bonus +3 dodge
CHA +1
Hide +3

Ysridain’s Soul (amulet)
AC +3 Natural
Bonus Hitpoints +10
Only Useable by Bard
Concentration +4
Perform +4

Ysridain’s Touch (gauntlet)
Bard spell Level 2
Bard spell Level 4
Decreased Skill Mod: Bluff -3
Only Useable by Bard
Perform +3

The Laurel Crown
AC Bonus +1 Deflection
Bard spell Level 3
Bard spell Level 4
Bard spell Level 5
Only Useable by Bard
Perform +4

Better Belt of Perform
STR +3
Bluff +3
Perform +3

The Copper Defeated Cloak
AC Bonus: +4 Deflection
Cold 10% Immunity
Spell Immunity: Mass Blindness/Deafness

Rogue’s Mask (helmet)
AC Bonus +3 Deflection
Bonus Hitpoints: +10
Improved Saving Throws: Mind-Affecting +4
Weapons:
Hidden: show
Hip of the mature bone (dwarven waraxe)
EB +2
AC Bonus +4 deflection
Vamp Regen +1

The Gish Longsword of Energy (longsword)
Damage Bonus: Slashing 1
Massive Criticals: 1d12

Vile Drinker (greatsword)
EB +3
Damage Bonus Negative Energy 1
Vamp Regen +1

The Viper, Epic (scimitar)
EB +4
Damage Bonus Acid 1d4
Damage Bonus Piercing 1
Vamp Regen +1

Greater Bone Axe (battle-ax)
EB +3
Bonus Damage: Bludgeoning 2
Bonus Damage: 1d4 vs Undead

Cruel Halberd
EB +3
Keen
Massive Criticals: 1d6

Holy Avenger of Thorns (katana)
EB +4
Damage Bonus: Electrical 1
On Hit: Stun DC=20 10% / 1 Round
Vamp Regen +3

Mace of Gaharu (mace)
EB +3
Damage Bonus: Piercing 1
Massive Criticals: 1d10
Vamp Regen: +1

Assassin’s Kriss (dagger)
EB +4
DEX +3
Bluff +1
Hide +3
Spot +1
Tumble +3

The Left Hand (dagger)
AC bonus +3 Deflection
Bonus Feat: Two-Weapon Fighting
Bonus Feat: Two-Weapon Defense

Daggerspell’s Gift (dagger)
EB +3
Damage Bonus Acid 1
Damage Bonus Neg. Energy 1

Dirk of the Tactician (dagger)
EB +3
Damage Bonus Acid 1d4
Keen
Massive Criticals: 1d10

Myr Styah’be’eh (dagger)
EB +4
Damage Bonus Slashing 1
Keen
Massive Criticals 1d10
On Hit: Wounding DC=18

Dwarven Waraxe
Damage Bonus: Piercing 1
EB +3
Fortitude +3
Vamp Regen +2

Kukri of Sublety
EB +4
Bonus Feat: Sneak Attack 1d6
Hide +3
Move Silently +3

Pins, Greater (dagger)
EB +3
Damage Bonus: Acid 1d4
Bonus Feat: Sneak Attack (+2d6)
Articles:
Hidden: show
Focused Monk’s Belt
AC Bonus +3 deflection
Bonus Feat: Extra Stunning Attacks
WIS +3
Taunt +4
Only Usable by Monk

Belt of the Enlightened
WIS +3
Spot +3

Ring of Sorcerous Power
CHA +3
Bonus Spell Slot: Sorcerer 3
Bonus Spell Slot: Sorcerer 4

Scabbard of Keen Edges
Use: Keen Edges (5) 3 Uses day

Circlet of Mages
Bonus Wizard spell Level 2
Bonus Wizard spell Level 3
Bonus Wizard spell Level 4
INT +3
Concentration +4
Spellcraft +4

Tunic of Spell Resistance (robes)
SR 30

Exquisite Mages’ Belt
Bonus Feat: Spell Focus (Evocation)
Bonus Feat: Spell Penetration
Bonus Spell: Sorcerer Level 3
Bonus Spell: Sorcerer Level 4
Bonus Spell: Wizard Level 3
Bonus Spell: Wizard Level 3

Gold Ring of Bluff
Bluff +4
Cleric spell Level 3

Wicked Lord (ring)
AC Bonus +3 Deflection
Bard spell Level 2

Clerics Belt
Bonus Spell: Cleric 2
Bonus Spell: Cleric 3
Bonus Spell: Cleric 4
Skill Bonus: Heal +5

Canary Diamond
Wanted Items:
Hidden: show
Interests are in:

PRIORITY: Any item with +3/+4 base w/ Bluff skill points, to consider.

Gloves/Bracers with +4 EB and +2/+3 vamp regen (I say a pair at consignment for 240k recently)

Greater and/or Epic Fang Warhammer

Mithral Chain Mail w/ AC +4 and extras or Epic Melodic Chain Mail

Mithral Full Plate w/ INT +3 and/or extras

Gloves/ Bracers w/ AC+4 and INT +3 (and/or extras)

Ring w/ INT +3 and extras (already have INT +3 w/ Lore: Arcane 5 ring)

Epic Items for a Druid

// Looking for trades, not so much for coin!

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Tue Sep 08, 2020 6:59 pm
by Steve
The Earthborn Mute-merchant is again seen at the Friendly Arm, and his list is updated with more items than before.


///
Added stuff I can't remember what. Next time I'll make a note of it! 0:)

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Tue Sep 22, 2020 11:02 am
by dakalb
A clean shaven Dwarf (except for a glorious red beard) leaves a note

"Dral Winterward requests the axe, how does 100 bags sound?"

PM sent

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Tue Sep 22, 2020 10:47 pm
by sir_blacksoutalot
A hooded woman in form-fit leather and twin white belts proffers a note:

120 bags for the Emerald Boots.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Wed Sep 23, 2020 4:27 am
by Steve
dakalb wrote: Tue Sep 22, 2020 11:02 am A clean shaven Dwarf (except for a glorious red beard) leaves a note

"Dral Winterward requests the axe, how does 100 bags sound?"

PM sent
The mute, marbled merchant just stares at the dwarf, without movement, without reaction.

One might wonder if the earthborn is even alive, though one might also wonder if the marble-skin being understands the dwarf fully, as there are more than just one axe on the available list.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Wed Sep 23, 2020 4:29 am
by Steve
sir_blacksoutalot wrote: Tue Sep 22, 2020 10:47 pm A hooded woman in form-fit leather and twin white belts proffers a note:

120 bags for the Emerald Boots.
When the hooded woman arrives and offers a verbal bid of coin, the marbled mute slowly turns its head her way—it is alive!—only to follow up the simple movement with a side-to-side shake of the head.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Wed Sep 23, 2020 8:25 am
by dakalb
The dwarf looks around and sees a second axe and feels a bit embarrassed. He says more precisely the second time "I would like that axe" pointing to a specific axe now.

The
Dwarven Waraxe
Damage Bonus: Piercing 1
EB +3
Fortitude +3
Vamp Regen +2

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Thu Sep 24, 2020 3:03 pm
by Steve
dakalb wrote: Wed Sep 23, 2020 8:25 am The dwarf looks around and sees a second axe and feels a bit embarrassed. He says more precisely the second time "I would like that axe" pointing to a specific axe now.

The
Dwarven Waraxe
Damage Bonus: Piercing 1
EB +3
Fortitude +3
Vamp Regen +2
When the red-bearded stout points out his interest, now attached to his original coin offer, the marbled mute slowly turns its head his way, only to follow up the simple movement with a side-to-side shake of the head.

As the Dwarf may stand there and think, a person of little interest slides near the Dwarf and whispers: "Ye see, goodman Dwarf, that one there with the marbled skin be rarely taking coin, unless the amount is a King's Treasure. He be more a trader than a seller, aye, tis true." And then the person of little interest is gone, the red-bearded stout now left to consider what to do about the situation.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Thu Sep 24, 2020 3:23 pm
by dakalb
The Dwarf nods in understanding and writes down on a piece of paper a message and slides it to the marbled merchant.

"I understand your looking for trades, but I will have to go back and grab my stash before I see what I can give you. Please consider this number before I go walkin all the way back to my chest"

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Fri Sep 25, 2020 2:18 pm
by Steve
dakalb wrote: Thu Sep 24, 2020 3:23 pm The Dwarf nods in understanding and writes down on a piece of paper a message and slides it to the marbled merchant.

"I understand your looking for trades, but I will have to go back and grab my stash before I see what I can give you. Please consider this number before I go walkin all the way back to my chest"
When the red-bearded stout points out his interest, now attached to his NEW coin offer, the marbled mute slowly turns its head his way, only to follow up the simple movement with a side-to-side shake of the head.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Thu Dec 17, 2020 1:47 am
by Thaelis
A rough note penned in dark green ink is left at the Inn for the mute Genasi.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Fri Apr 02, 2021 10:58 am
by Steve
The mute, marbled merchant again visits the courtyard of the Friendly Arm Inn, setting himself behind a table under covering, among the gathered merchants, without movement, without reaction.

This time, his presence is slightly altered, barely noticeable, like the movement of mountains, in that he has arrived and laid out an actual item, that is accompanied by a note, upon which is written in actually fine script, the word: COIN.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Fri Jul 09, 2021 5:47 am
by Steve
The mute, marbled merchant visits, once again, the courtyard of the Friendly Arm Inn, setting himself behind a table under covering, among the gathered merchants, without movement, without reaction; deep obsidian eyes seem to stare for a thousand yards.

This time, his presence is slightly altered, barely noticeable, like the movement of mountains, in that he has arrived and laid out two actual items, that are accompanied by a note, upon which is written in actually fine script, the word: COIN.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Sat Jul 10, 2021 8:43 am
by yyj
A dark skinned blond tiefling approaches the man, she points to the pirate scimitar and then she starts to show him a few items that she keeps on a bag, offering them for trade to him.

Re: The Mute, Marbled Merchant at the Friendly Arm Market

Posted: Sat Jul 10, 2021 11:46 am
by Steve
yyj wrote: Sat Jul 10, 2021 8:43 am A dark skinned blond tiefling approaches the man, she points to the pirate scimitar and then she starts to show him a few items that she keeps on a bag, offering them for trade to him.
The mute and marbled merchant stands as statuesque as ever, while the planetouched passes item after item before his unblinking eyes, until...a pair of boots are presented, and with sound of the crackling of stones, the merchant moves his head toward here, and lifting an arm slowly, raises a hand before to, as a gesture that she should pause.

Without expression, he gestures once more by lowering his palm, turning the open hand into a fist and then curling outward a long, stony finger to point at the boot.

It would appear that the merchant has made a choice, and a deal is to be made....