From time to time, a new merchant arrives at the Friendly Arm, a Genasi of the Earth, with marbled "skin" and deep, black, unblinking eyes deep like the darkest void. From under a wide-brimmed hat, this merchant says nothing, often standing for hours sill as a pillar, among the other merchants hocking their wares, waiting for interaction, while before him, upon a table within a stall, he presents a scroll with written list of the wares he does offer, mostly for trade, and only rarely for coin. Indeed, at the end of that long list of wares to trade are wanted wares in desire, so that any that may wish to make an offer, can do so with more likely a positive result.
The other merchants, the regulars who travel often to the Inn, speak some rumors to this merchant, the first being his name, or family name, that which he does not himself offer—being always silent, a mute by best guess—and thus having been given the nickname of Otto. Some rumors based in great fantasy say he has been birthed to the surface from the deepest deeps of the soil, some say even deeper to where the Dark Elf does roam, such that his wares are magical and unique beyond the common trader. Some rumor that this "Otto the Mute" merchant must be under total domination by a great wizard or warlock that desires to do business without being known, and such this Earth Genasi has little skills in communication beyond a head nod for "aye," or a side-to-side shake of "nay," when one does come to try for business with him.
But for all the rumors that are spoken so far, the regular folk of the Friendly Arm market say this Merchant Mute is as simple and fair as they come, so it has been seen. When an offer has been made and accepted by him, he has made good on the trade and the deal in good time...still, none can say where and how his storage of wares is accessed; others simply say better to not pry to hard, as unlocking unknown mysteries is not always wise. Nonetheless, the certainty of the trade when the deal is made, should be a reassuring recommendation to any that "ask around" about this merchant's background.
When the merchant arrives at the Friendly Arm, it would seem they always have something new—or something removed—from the parchment list on display.
Armors
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Weapons
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Articles
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Wanted Items
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NEW LISTINGS for COIN or TRADE
- Luckstone Amulet (+3 Natural AC; +1 Uni Saves; +1 (nearly) All Skills
- Focused Monks Belt (AC +3 Deflection; Bonus Feat: Extra Stunning Attacks; WIS +3; Taunt +4; Only Monk or UMD
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LIST of WARES ONLY to TRADE
-
Armors:
The Condemned Mithral Full plate
8/3
AC Bonus +1 armor
Electrical 5% damage Immunity
Weight Reduction: 20% of Weight (5lbs total)
Emerald Boots
AC Bonus +3 dodge
Bonus Feat: Extra Turning
Bonus Hitpoints: +10
CHA +3
Ring of Clerical Power
Bonus Spell: Cleric Level 5
WIS +3
Only Useable by Cleric
Spell Resistance: 22
Helmet against Death
AC Bonus +3 deflection
Improved Saves: Death +1
Spell Immunity: Slay Living
Boots of the Red Dragon Disciple’s Voice
AC bonus +3 dodge
Fortitude +3
Evereskan Wild Striders
AC bonus +3 dodge
Hide +4
Move Silently +4
Robe of Calming Blue
AC bonus +4
Intimidate +4
Red Puzzled Boots
AC bonus +3 dodge
Death Saves +1
UMD +3
Epic Robe of Blending
AC Bonus +4 armor
Disguise +3
Hide +3
Move Silently +3
Camouflage (5) 1 use/day
Cave Spelunker Belt
Bonus Hitpoints +10
Hide +4
Move Silently +4
Search +4
Protective Hiding Boots
AC bonus +3 dodge
CHA +1
Hide +3
Ysridain’s Soul (amulet)
AC +3 Natural
Bonus Hitpoints +10
Only Useable by Bard
Concentration +4
Perform +4
Ysridain’s Touch (gauntlet)
Bard spell Level 2
Bard spell Level 4
Decreased Skill Mod: Bluff -3
Only Useable by Bard
Perform +3
The Laurel Crown
AC Bonus +1 Deflection
Bard spell Level 3
Bard spell Level 4
Bard spell Level 5
Only Useable by Bard
Perform +4
Better Belt of Perform
STR +3
Bluff +3
Perform +3
The Copper Defeated Cloak
AC Bonus: +4 Deflection
Cold 10% Immunity
Spell Immunity: Mass Blindness/Deafness
Rogue’s Mask (helmet)
AC Bonus +3 Deflection
Bonus Hitpoints: +10
Improved Saving Throws: Mind-Affecting +4
Weapons:
Hip of the mature bone (dwarven waraxe)
EB +2
AC Bonus +4 deflection
Vamp Regen +1
The Gish Longsword of Energy (longsword)
Damage Bonus: Slashing 1
Massive Criticals: 1d12
Vile Drinker (greatsword)
EB +3
Damage Bonus Negative Energy 1
Vamp Regen +1
The Viper, Epic (scimitar)
EB +4
Damage Bonus Acid 1d4
Damage Bonus Piercing 1
Vamp Regen +1
Greater Bone Axe (battle-ax)
EB +3
Bonus Damage: Bludgeoning 2
Bonus Damage: 1d4 vs Undead
Cruel Halberd
EB +3
Keen
Massive Criticals: 1d6
Holy Avenger of Thorns (katana)
EB +4
Damage Bonus: Electrical 1
On Hit: Stun DC=20 10% / 1 Round
Vamp Regen +3
Mace of Gaharu (mace)
EB +3
Damage Bonus: Piercing 1
Massive Criticals: 1d10
Vamp Regen: +1
Assassin’s Kriss (dagger)
EB +4
DEX +3
Bluff +1
Hide +3
Spot +1
Tumble +3
The Left Hand (dagger)
AC bonus +3 Deflection
Bonus Feat: Two-Weapon Fighting
Bonus Feat: Two-Weapon Defense
Daggerspell’s Gift (dagger)
EB +3
Damage Bonus Acid 1
Damage Bonus Neg. Energy 1
Dirk of the Tactician (dagger)
EB +3
Damage Bonus Acid 1d4
Keen
Massive Criticals: 1d10
Myr Styah’be’eh (dagger)
EB +4
Damage Bonus Slashing 1
Keen
Massive Criticals 1d10
On Hit: Wounding DC=18
Dwarven Waraxe
Damage Bonus: Piercing 1
EB +3
Fortitude +3
Vamp Regen +2
Kukri of Sublety
EB +4
Bonus Feat: Sneak Attack 1d6
Hide +3
Move Silently +3
Pins, Greater (dagger)
EB +3
Damage Bonus: Acid 1d4
Bonus Feat: Sneak Attack (+2d6)
Articles:
Focused Monk’s Belt
AC Bonus +3 deflection
Bonus Feat: Extra Stunning Attacks
WIS +3
Taunt +4
Only Usable by Monk
Belt of the Enlightened
WIS +3
Spot +3
Ring of Sorcerous Power
CHA +3
Bonus Spell Slot: Sorcerer 3
Bonus Spell Slot: Sorcerer 4
Scabbard of Keen Edges
Use: Keen Edges (5) 3 Uses day
Circlet of Mages
Bonus Wizard spell Level 2
Bonus Wizard spell Level 3
Bonus Wizard spell Level 4
INT +3
Concentration +4
Spellcraft +4
Tunic of Spell Resistance (robes)
SR 30
Exquisite Mages’ Belt
Bonus Feat: Spell Focus (Evocation)
Bonus Feat: Spell Penetration
Bonus Spell: Sorcerer Level 3
Bonus Spell: Sorcerer Level 4
Bonus Spell: Wizard Level 3
Bonus Spell: Wizard Level 3
Gold Ring of Bluff
Bluff +4
Cleric spell Level 3
Wicked Lord (ring)
AC Bonus +3 Deflection
Bard spell Level 2
Clerics Belt
Bonus Spell: Cleric 2
Bonus Spell: Cleric 3
Bonus Spell: Cleric 4
Skill Bonus: Heal +5
Canary Diamond
Wanted Items:
Interests are in:
PRIORITY: Any item with +3/+4 base w/ Bluff skill points, to consider.
Gloves/Bracers with +4 EB and +2/+3 vamp regen (I say a pair at consignment for 240k recently)
Greater and/or Epic Fang Warhammer
Mithral Chain Mail w/ AC +4 and extras or Epic Melodic Chain Mail
Mithral Full Plate w/ INT +3 and/or extras
Gloves/ Bracers w/ AC+4 and INT +3 (and/or extras)
Ring w/ INT +3 and extras (already have INT +3 w/ Lore: Arcane 5 ring)
Epic Items for a Druid
// Looking for trades, not so much for coin!