Elemental Archer thoughts

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Kitunenotsume
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Elemental Archer thoughts

Unread post by Kitunenotsume »

I've been playing around with Elemental Archer on an alt, and thought I might comment on my observations. Per Endlyon on Discord, apparently it's a Kaedrin class explaining why I couldn't find a P&P statblock, so I figured I'd comment more on how it feels rather than how it matches 'RAW'.
Overall, the class is fun, but it has a few quirks that detract from how it works.

Summary
Overall, I like the class, and like the flavor it provides.
For a basically free PRC for any dedicated ranged character, it offers some nice tools and niche utility, however I'm not convinced it overcomes the loss of base class abilities for the same progression of simply taking more fighter or ranger and saving a class slot. I can definitely see that taking Acid or Fire means that your ranged character suddenly has a 100% solution to trolls, but electrical and cold don't have a similar "Favored enemy bonus" that I've seen yet (Though I will admit I do not consider myself learned by any appreciable degree on the server mob types).
Elemental Shield in particular seems a bit wonky, since you get only half a benefit regardless of why you activated it.

Elemental Shot, Accurate Shot
I've been mentally comparing Elemental Archer's Elemental Shot and Accurate Shot to Arcane Archer, because, well, they have similar theme, though obviously very different requirements.
Both improve your basic attacks: Elemental by +2 over 5 levels, and AA by 5 over 10 levels. AA is pretty exclusive, needing both spellcasting and racial, so seems pretty reasonable. One drawback is that the elemental damage isn't multiplied on crits like the AA boost does (to my knowledge), so seeing a +1 every 2 levels and maxing at +3 elemental damage might not be amiss, or giving a passive chance to inflict a minor status on hit (like blind, sloa, daze, or such). (As pointed out below, the damage doe multiply on crit.)
A status on hit effect would also help with what appears to be a massive potential difference between fire/acid, and electrical/cold, simply in terms or the server and what those elements mean. it seems like no suprise the fire and acid are stonger simply due to the existence of a substantial troll population, so there is a significant imbalance in the class choices.

Elemental Shield
Elemental Shield, however, is a bit wonky. Given the power level of the server, it offers mutually exclusive bonuses, neither of which are really notable and each of which replicates a first level spell.
If something can't hit you, you will never need to pop Elemental Shield for a +3 shield bonus to AC. (Replicates Shield, albeit for one less and very briefly)
If something can hit you, the +3 seems pretty unlikely to change that for long enough to matter, and the max of 1d4+3 damage really isn't impressive, particularly compared to the chunks of HP you are losing in the process. (DR dosen't even help, since fully blocking the attack means the on-hit effect won't trigger) (Replicates Death Armor, and caps 2 points lower)
As a result, it really doesn't synergize even with itself. It's fairly clearly intended to be based on the spell Elemental Shield (funny that), but functionally acts like a combined [Death Armor] and [Shield] by being less damaging, lacking resistances, having a substantially shorter duration, and negating part of it's own value, in exchange for the stacking* shield bonus and the reusable cooldown.

The cooldown is nice, because it can be used multiple times, but I've found myself struggling to find reason to use it at all, and even with the shorter cooldown at level 5, it seems far too short a duration for the prospective utility it provides. Also, while Elemental Storm activates instantly, Elemental Shield gets stuck on the queue behind any active attacks and round-counters, which makes Elemental Shield even more cumbersome to use given it's particularly short duration.
The result is that it is basically only viable as a reaction to a large horde of creatures where you will foreseeably get attacked a lot at once in melee - which is about the worst place to be for a dedicated ranged character given that the difficulty settings mean you either get hit only on crits andyway and deal plink damage, or are about to take probably lethal damage in attacks with even more of them being crits - and still dealing comparative plink damage; and somehow you need to take them out in mayby 3-5 rounds while provoking a half dozen AoO, with a ranged weapon. Not really ideal.

That said, I think the ability could be made a bit more satisfying by either
1) providing an elemental percentage immunity or resistance of the appropriate type or generally (similar to the spell), making it a valid defensive counter to aligned elemental spells, or
2) change the damage component to use a Body of the Sun format that simply radiates damage once a round to nearby targets, regardless of whether they hit but capping potential damage per target as a result. (As opposed to 1d4+3 times the number of hits that round).

*: the fact that it stacked as a shield bonus, with Shield and shields, seemed weird. Apparently it got scripted as an Untyped bonus?

Elemental Storm
Elemental Storm, though I've had it less to practice with, seems to be pretty handy so far. It offers a nice bit of multitarget burst, and is rolled as a touch attack making it useful even against dodgy single targets - albeit only once every five minutes. The damage seems a bit lackluster, but considering it fires instantly with a very high hit ratio and significant portion of elemental damage I am definitely looking forwards to seeing it work with the Improved Elemental Storm feat. Definitely a satisfying ability to have and use on sudden gangs of monsters.
Last edited by Kitunenotsume on Sun Feb 28, 2021 12:22 am, edited 1 time in total.
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Heretic
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Re: Elemental Archer thoughts

Unread post by Heretic »

I RCR my toon for the purpose of taking the Elemental Archer Prestige Class. Without getting deep into the mechanics of the Class I definitely prefer it over the Arcane Archer Class (granted I still plan to eventually take some AA levels). I appreciate the ability to augment the element damage, provided by her Longbow(s) and Elemental Arrows, with Elemental Shot.

Unlike the AA Class, the EA special abilities (Elemental Shield and Elemental Storm) have cool downs which means not having to wait until the next rest cycle to re-use them and that offers welcome flexibility. The AA Class would have more appeal if Imbue arrow, Seeker Arrow (once a day, really?), Hail of arrows, and Arrow of death (which I've never managed to score a kill shot with) were implemented with cooldowns.
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Kitunenotsume
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Re: Elemental Archer thoughts

Unread post by Kitunenotsume »

A fair observation.

I was admittedly somewhat pigeonholed into it, as my ranged fighter uses a crossbow, which locks out basically every other ranged PRC (Arcane Archer, Initiate of the Bow, Warsling Sniper) even before considering racial restrictions.

I suspect my choice of Electricity for the element also was not a particular great choice, though it is appropriate for my intended thematic.
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Svabodnik
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Re: Elemental Archer thoughts

Unread post by Svabodnik »

As a brief mention, Elemental Shot bonus damage is multiplied on a Critical Hit and does stack with other same-element damage sources (such as using acid arrows alongside the Earth Path of Elements bonus).
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Kitunenotsume
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Re: Elemental Archer thoughts

Unread post by Kitunenotsume »

Svabodnik wrote: Sun Feb 28, 2021 12:04 am As a brief mention, Elemental Shot bonus damage is multiplied on a Critical Hit and does stack with other same-element damage sources (such as using acid arrows alongside the Earth Path of Elements bonus).
Good to know. I saw the damage stacked, but I've mostly been using bolts of similar element to the class bonus, so the upgrade from 1 to 2 damage on crits may have been concealed. Thanks for the reminder.
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Heretic
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Re: Elemental Archer thoughts

Unread post by Heretic »

Kitunenotsume wrote: Sat Feb 27, 2021 9:52 pm I suspect my choice of Electricity for the element also was not a particular great choice, though it is appropriate for my intended thematic.
I would have preferred Acid but for RP purposes I selected Electricity. Ideally I would have preferred Cold but she already has a Winter Moon bow and Electricity is still in her preferred domain.
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Re: Elemental Archer thoughts

Unread post by RangerPCW »

Improved Elemental Shield: does it exist on BGTSCC?
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Tsidkenu
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Re: Elemental Archer thoughts

Unread post by Tsidkenu »

RangerPCW wrote: Sun Mar 27, 2022 2:42 pm Improved Elemental Shield: does it exist on BGTSCC?
No but there is Improved Elemental Storm, which increases elemental storm damage to 2d8 + (HD/2)d6 elemental damage and max 10 targets.

I once considered ramming all the archery classes into one character. The only viable build was bard 7/ ea 4/ aa 9/ oobi 10. Someone go try it for me :P
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