I'm not really fond of Sorcerer simply because of having to choose spells and not being able to adapt too much. I will just throw few names around and I hope this helps. I'm including both grindy spells and roleplay spells.
4th circle
Conjuration: Dimension Door, Orb of Acid (or whatever element suits your PC)
Divination: Assay Resistance, Trace Teleport
Evocation: Isaac's Lesser Missile Storm
Illusion: Greater Invisibility, Phantasmal Killer
Necromancy: Enervation, Vampiric Touch
Transmutation: Polymorph Self
5th circle
Abjuration: Dismissal, Lesser Mind Blank, Protection from Petrification
Conjuration: Lesser Planar Binding, Teleport
Enchantment: Dominate Person, Hold Monster, Mind Fog
Evocation: Bigby's Interposing Hand, Firebrand, Sending
Illusion: Glass Doppleganger, Hail of Arrows
7th circle:
Abjuration: Banishment, Energy Immunity, Spell Mantle
Conjuration: Greater Teleport
Divination: Greater Scrying
Enchantment: Nybor's Stern Reproof
Evocation: Bigby's Grasping Hand, Delayed Blast Fireball
Illusion: Shadow Shield, Solipsism
Necromancy: Avasculate, Control Undead, Finger of Death
Transmutation: Ethereal Jaunt
8th circle:
Abjuration: Mind Blank, Protection from Spells
Conjuration: Conjure Metalman, Greater Planar Binding, Lure Shadow Demons, Summon Creature VIII
Divination: Premonition
Evocation: Bigby's Clenched Fist, Polar Ray
Necromancy: Army of Death, Create Greater Undead
Transmutation: Pass Wall
You might notice I consider Bigby's worthwile. I don't think they're very good compared to other niche things you can do, but assuming you don't have tons of summons or polymorph into a dragon you'll find use for Bigby's. At the very least to take some heat off while they tank with their 500 or so HP.
Another thing to point is spell called Shades from 9th circle. I imagine sorcerers use this instead of Premonition, Protection from Spells and Shield.
Hope this helps at least a little!
Glowfire wrote: ↑Fri Apr 02, 2021 4:27 pm
School of Necromancy? Sure.
Undead summoning spells and other summoning spells? No thank you, that's what PC minions are for...
Also not looking into the shapechange style of play.
For example...
6th -
Tiramael's Energy Spheres - is this 5 spheres on a single target, or 5 spheres on however many targets there are, or 1 sphere up to 5 divided on multiple targets...
7th -
Dimitry's Final Flare - how effective is the push back, how useful/cool is this spell in actuality?
How do these spells even work? The spell descriptions don't tell me much.
Editing this post to answer what I can!
Tiramael's Energy Spheres makes me think it's one target simply from it's description. My wizard knows this spell, we can totally do some testing (I never used it...).
Dimitry's Final Flare is a spell that makes no sense to me judging by its description. How can caster be pushed away from caster? I heard high opinions of the spell, but personally I cannot imagine it working well. If I'm targetted I'm not going to try to cast offensive spell. I'm casting Invisibility or Dimension Door. That being said my wizard has this spell, we could totally test it.