Are there alignment-appropriate variations of The Dead Walk we could implement?
Surely CG and CN warlocks should be allowed to summon some furry animals or fey companions for their pleasure without the whole server coming down on them with pitchforks?
Variations of The Dead Walk
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- the_flame_of_anor
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Variations of The Dead Walk
The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
- Blackman D
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Re: Variations of The Dead Walk
not that there is anything wrong with that, but it would have to be creatures that would actually answer the call from a chaotic summoner, and be from summon IV
everyone is evil till proven otherwise
- the_flame_of_anor
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Re: Variations of The Dead Walk
So long as they scale with caster level, like how the current undead summons do, I think it will be a great improvement already.Blackman D wrote: ↑Fri Jul 30, 2021 10:49 pm not that there is anything wrong with that, but it would have to be creatures that would actually answer the call from a chaotic summoner, and be from summon IV
The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: Variations of The Dead Walk
Or how about another invocation entirely?
How about a slightly homebrewed version of an invocation known as Hungry Darkness? I think this pathfinder version of it. Page 134 of Complete Arcane.
As for the homebrew: when you cast it, you create an area of Darkness, and you summon actual bats. Large Bats. Monstrous Bats. Thus regardless of alignment, you could summon bats instead of raising the dead.
How about a slightly homebrewed version of an invocation known as Hungry Darkness? I think this pathfinder version of it. Page 134 of Complete Arcane.
As for the homebrew: when you cast it, you create an area of Darkness, and you summon actual bats. Large Bats. Monstrous Bats. Thus regardless of alignment, you could summon bats instead of raising the dead.
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- the_flame_of_anor
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Re: Variations of The Dead Walk
Yea, this looks like another invocation entirely. A nice additional option to have if the server is willing to introduce it.YYA wrote: ↑Sat Jul 31, 2021 12:21 am Or how about another invocation entirely?
How about a slightly homebrewed version of an invocation known as Hungry Darkness? I think this pathfinder version of it. Page 134 of Complete Arcane.
As for the homebrew: when you cast it, you create an area of Darkness, and you summon actual bats. Large Bats. Monstrous Bats. Thus regardless of alignment, you could summon bats instead of raising the dead.
I'd prefer varying the summons from The Dead Walk more directly to accommodate CG and CN warlocks.
The love of loot is the root of all evil.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
Arlan ~ Wandering Abbot of the Common Folk.
Zirvoden ~ Deep Reserves of Power.
Ryu'jin ~ Former Imperial High Mage of Kozakura.
- YYA
- Posts: 380
- Joined: Thu Jul 30, 2020 8:52 am
Re: Variations of The Dead Walk
I know, I know, but the Dead Walk invocation creates undead -- and having it summon cudly little bears is kind of... You know... weird.
Where as the home brew of the Hungry Darkness invocation, could, just offer the options from the Summon Creatures IV, as Blackman said, in addition to an area of darkness. For example Dire/Celestial/Fiendish Crocodiles, or whatever else the spell offers.
And then you could just have a single HD 8, 12, and 17 Beasts of your choice, or perhaps several of lower HD, and these would be improved in the exact same manner as the Dead Walk invocation.
Where as the home brew of the Hungry Darkness invocation, could, just offer the options from the Summon Creatures IV, as Blackman said, in addition to an area of darkness. For example Dire/Celestial/Fiendish Crocodiles, or whatever else the spell offers.
And then you could just have a single HD 8, 12, and 17 Beasts of your choice, or perhaps several of lower HD, and these would be improved in the exact same manner as the Dead Walk invocation.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.