VFX for All-Seeing Eyes Warlock Invo

Suggestions or Mechanical Requests for Classes, Feats, Races, Etc.

Moderators: Moderator, Developer, Quality Control, DM

Post Reply
User avatar
Steve
Recognized Donor
Posts: 8164
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

VFX for All-Seeing Eyes Warlock Invo

Unread post by Steve »

I think the red eyes of All-Seeing Eyes is cool—though oddly intense—but what seem really extreme is the trails effect.

Like...is that hot fire burning through my PC's head and coming out the back? Brain burn?!?

I would request some form of edit, please. If possible. Cheers.

Image

Banned for some months.
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Theodore01 »

yes please
User avatar
Rhifox
Custom Content
Posts: 3964
Joined: Wed Jan 13, 2016 2:34 am

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Rhifox »

Should easily be doable, but some people might like it the way it is now, so will have to discuss.
Tarina — The Witch of Darkhold, a dealer in spirits and black magic
User avatar
Tekill
Recognized Donor
Posts: 928
Joined: Wed Jun 18, 2014 10:12 am
Location: BC, Canada

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Tekill »

Also yes please!
(yes please to getting rid of the steaming effect)
Malodia - Bae'qeshel - The Dark Minstrel - https://www.bgtscc.net/viewtopic.php?f=20&t=76945

Gilthisanthilas - Pryat of Helm - Everwatch Knight

Skagrot Skullsplitter - Mountain Orc Warrior - The Last Skullsplitter https://www.bgtscc.net/viewtopic.php?f=20&t=79740
User avatar
Svabodnik
Posts: 369
Joined: Sun Apr 16, 2017 5:07 pm

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Svabodnik »

The VFX is disabled through the ">hideousglow off" command, shared with the Hideous Blow cheerleader pom-poms.

EDIT: The command needs to be activated before the application of the invocation to remove the VFX. If it's already active and you want to deactivate it, remove the effect from the Remove Effects menu, apply the command, and recast it.
"...I know that kind of man / It's hard to hold the hand of anyone / Who is reaching for the sky just to surrender..." – Leonard Cohen, The Stranger Song
User avatar
Theodore01
Recognized Donor
Posts: 2927
Joined: Wed Feb 16, 2011 5:32 pm

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Theodore01 »

It's only about that trailing effect.


Or can we please get a separate command for it? >hideouseyes off
User avatar
Steve
Recognized Donor
Posts: 8164
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: VFX for All-Seeing Eyes Warlock Invo

Unread post by Steve »

Svabodnik wrote: Fri Aug 13, 2021 2:12 am The VFX is disabled through the ">hideousglow off" command, shared with the Hideous Blow cheerleader pom-poms.

EDIT: The command needs to be activated before the application of the invocation to remove the VFX. If it's already active and you want to deactivate it, remove the effect from the Remove Effects menu, apply the command, and recast it.
Ha! I didn’t realize the Command could work for other things than Hideous Blast. I’ll give it a try.

Banned for some months.
Post Reply

Return to “Mechanics”