Greater Dispel Magic -- Caster Level Cap increased from 15 to 25 -- currently it has been increased to 20.
Wall of Greater Dispel Magic -- Caster Level Cap increased from 15 to 25 -- currently it has been increased to 20.
Remove the Breach effect from the following spells:
Lesser Spell Breach
Greater Spell Breach
Mordenkainen's Disjunction
In return, you could increase the Spell Resistance drop from said spells, and increase the duration of the effect.
Add the following spell:
Magical Backlash without spell resistance check.
The change would mean that a Greater Dispel effect could retain the potency it would have if the level cap was 20 instead of 30 -- in other words you would need to have a caster level of 35 to be immune to Greater Dispels. The Greater Dispel Magics spells held by mobs could retain their presumed maximum caster level of 29, so players could still retain their caster level of 30 immunity against regular mob Dispels.Abjuration
Level: Bard 2, Sorcerer 2, Wizard 2,
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: No
With a word and a gesture, the target flares with crackling, violet-colored energy. Magical backlash causes any spells affecting the target to resonate painfully.
For each spell currently in effect on the target (not counting magical backlash itself), magical backlash deals 2 points of damage per level of that spell. For example, a creature targeted by magical backlash that is under the effects of bull's strength, blur, and mage armor spells would take 4 points of damage for bull's strength, 4 for blur, and 2 more for mage armor for a total of 10 points of damage.
Additionally, without the Breach effect, it would mean that you could actually give bosses spells that would not be automatically stripped away with but a single use of a Lesser Breach Wand. The primary change here in the PvE context would be that in order to offer a challenging boss fight, there would be other options to create a challenge beyond bloated Hit Point pools, unbeatable Saves, and blanket Immunities of today. In other words a boss monsters could have a spell such as Death Ward and Superior Resistance to up boost their their low fortitude saves, and thus a DC caster could attempt to first dispel these effects before casting any of those save or die spells. Not to mention that Greater Dispel Change would make it possible for all casters. As for non-magical characters; you wouldn't need cut through thousands of hit points, because a boss monster could instead have Mirror Images and Concealment, which in turn would help out the lower damage per hit characters to eventually overcome said bosses without decreasing the challenge all that much. After all, when it comes to Mirror Images, they care not for whether you dealt 1 point of damage or 90+, a hit is simply a hit that removes a single Mirror Image.
And finally, I would suggest for the addition of the Magical Backlash spell without the PnP Spell Resistance check, as a potential counter against the highly buffed up spell casters. For example, let us image that a wizard has buffed himself with the following spells:
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Shield (Level 1),
Death Armor (Level 2),
Mirror Images (Level 2),
Cat's Grace (Level 2),
Fox's Cunning (Level 2),
Bear's Endurance (Level 2),
Improved Mage Armor (Level 3),
Clairaudience/Clairvoyance (Level 3),
Displacement (Level 3),
Haste (Level 3),
Mind Blank, Lesser (Level 5),
Superior Resistance (Level 6),
Heroism, Greater (Level 6),
True Seeing (Level 6),
Energy Immunity Fire (Level 7),
Energy Immunity Cold (Level 7),
Energy Immunity Acid (Level 7),
Energy Immunity Sonic (Level 7),
Energy Immunity Electricity (Level 7),
Shadow Shield (Level 7),
Premonition (Level 8).
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+2 [Shield (Level 1),
+4 [Death Armor (Level 2),
+4 [Mirror Images (Level 2),
+4 [Cat's Grace (Level 2),
+4 [Fox's Cunning (Level 2),
+4 [Bear's Endurance (Level 2),
+6 [Improved Mage Armor (Level 3),
+6 [Clairaudience/Clairvoyance (Level 3),
+6 [Displacement (Level 3),
+6 [Haste (Level 3),
+10 [Mind Blank, Lesser (Level 5),
+12 [Superior Resistance (Level 6),
+12 [Heroism, Greater (Level 6),
+12 [True Seeing (Level 6),
+14 [Energy Immunity Fire (Level 7),
+14 [Energy Immunity Cold (Level 7),
+14 [Energy Immunity Acid (Level 7),
+14 [Energy Immunity Sonic (Level 7),
+14 [Energy Immunity Electricity (Level 7),
+14 [Shadow Shield (Level 7),
+16 [Premonition (Level 8).
= 192 (Magic Damage, or 96 if save is made for half.)
And if you think about it from the perspective of DM events, if a high level party is buffed up to high heavens, meaning that no genuine challenge can be presented... A DM just needs to spawn in some caster mobs with Magical Backlash... And a lesson will be learned quite fast.

Not to mention that there are players who often complain that they do not want to spend minutes buffing up, well, they do not exactly have to do that even now, but some people just want to be sure rather than to risk it. This change would mean that there is a natural incentive to buff up slightly less, which in and of itself might help improve the overall caster game play experience.