Selling a variety of unique recovered wares; please contact Ophelia Hawthorne at the Blade and Stars if you wish to make an offer
ARMOR
GEARHeavy
Blue Dragon: AC+2, Electrical Resistance 5, WR 60%, Arc of Lightning, Call Lightning 1Use/Day
Light
Padded: AC+4
Cloth
Tunic: Reflex +3
SHIELDSAmulets
Cloaked Amulet, Greater: AC Natural +2, Hide +3, Move Silently +3
Periapt of Wisdom: WIS+3
Myth Drannor: AC Natural +2, DEX+3, Expeditious Retreat 1 use/day
Heart of the Wild: Alertness, Spell Resistance 16, Survival +4, Sorc Spells Slots 0,1,2
Gold Necklace: Favoured Soul 7
Luckstone: AC +3 Natural, Universal Saving Throws +1, All Skills +1
Belts
Healing Belt: Heal +6, Heal 5 use/day
Traders Belt (Epic): CHA +3, Appraise +4, Diplomacy +4
Boots
Forest Walkers: Dodge AC+2, DEX 3, Dodge Feat
Bracers
Gauntlets of Weapon Skill: Parry +6, Magic Weapon 3 use/day
Cloaks
Stone Warrior Mantle: +4 Deflection, Saving Throws +1, Intimidate +4
Helms
Beholder Crown: Light (5m), Finger of Death 1 use/day, flesh to Stone 1 use/day
Negative Crown: AC Deflection +3, Moon Bolt, Negative Energy ray, Ray of Enfeeblement
Golden Circlet: Mind Affecting Saves +2, Will +1, concentration +2, Spell Resistance 20
Rings
Imaedril's Respite: Fort+4, Armour Bonus (Outsider) +4
Ring of the Soul: CON+3 Fort+2, Concentration +1, Survival+1
Misc
Prayer to the Overgod: Light, Prayer 3 uses/day
Canaith Mandolin: Cure Serious Wounds, Dispel Magic, Summon Creature 1 use/day
WEAPONS:Heavy
Light
Shield: AC+4
Tower
Simple
Pins (Dagger): Bonus Feat Sneak Attack +2d6, Acid 1d4, EB+3
Noble (Quaterstaff): Fort+1, Lore:Nobility +4
Exotic
Freya (Bastard Sword): EB+4, Cold 2
Baton (Kama): EB+4, Fire 1, Piercing 1, Poison STR damage
Devils Bane (Katana): EB+4, Alchemical Silver, Massice Criticals 1d6, Damage Vs Outsider 1d8
Vampire (Whip): Disarm, Vampiric Regen +2
Martial 1H
Ice Reaver (Handaxe): EB+3, Cold 1d6, Cold Immunity 10%,
Spirit Shaman (Kukri): EB+4, STR+1, Reflex+1
Chronepsis (Scimitar): EB+1, Cold 1d4, Saving Throws Gold +3, Cold Iron
Flame (Shortsword): EB+1, Fire 1d4
Morningstar: +4
Martial 2H
Minotaur (Greataxe): EB+3, Bonus Feat Cleave, Massive Criticals 2d8
Rashemen War Axe (Greataxe): EB+2, Bonus Feat Dash, Bludgeoning 2
Thoughtless Hound (Warmace): Mithral, Electric Damage Immunity 10%, Massive Criticals 1d6
Ranged
Gnomish Light Crossbow (Xbow Light): EB+2, Mighty +5, Bonus feats: Point Blank Shot, rapid reload